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zade_o

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Everything posted by zade_o

  1. I love the background but the buttons are just too thick and bold and stand-out-ish.
  2. Alright…umm...Try only dimming bounty once. Get rid of all the "Dim bounty"s in the if statements and put one Dim bounty as the first line of the sub. see if that works?
  3. Okk…ummmm is bounty.ini in your server directory? Cus if it's in server->scripts then it should be ``` Call PutVar("scripts\bounty.ini", ""&GetPlayerName(Attacker),"Bounty", "" & bounty+50) ```
  4. hmmm just use the commands to check the hp values of the NPCs on the map and yeh i forgot about his coordinates >.<
  5. Well I was thinking you could just save a few things to an ini file for the player i.e. the monster index the map number etc. then before you're warped to the new map, the tiles will be laid out according to your map number and the sprite will be placed according to the npc index number. It'd be really easy to implement once you have it working for one monster and one set of maps. Then just have like 2000 maps set aside and check the amount of players on each one until it finds an empty one each time a player runs into a monster. kinda simple. I kinda wanna try it rofl.
  6. No I'm saying 3.0 just looks like it stretches the sprite, it doesn't look like it actually lets you have bigger sprites. And this whole vet thing is so unfair…I've been in the community for like 2 or 3 years rofl. Basically you're gonna have to do this: - make the 96x96 sprite sheet. - change the code in BltPlayer and BltPlayerTop to read the sprite sheet in a 96x96 format - change parts of BltPlayer and BltPlayerTop and BltPlayerBar etc. to make it so that the 96x96 sprite is displayed in line with the name of the player or the graphics will be off and you'll be blocked by a tile when you're actually standing on it etc. You seriously just have to change like 50 numbers in the source code and that's it... p.s. again...why am i not a vet? rofl
  7. Don't even begin to say that RS tried to copy wow. I mean…seriously...rs is like a bagillion years old. Anyways. I have a bad ass account imo. 85 att 87 str 92, 95 hp, 99 range. Rs reeeeally has some good potential for fun when you have the right friends and ignore the right people. I'm actually borrowing some ideas from rs for my game sort of. I also think that runescape is a better game than wow in a few aspects. First of all, you have to remember it's programmed in java, and if any of you know java coding...i'd like to see you try to make something as complicated as Runescape. Cus I think I'm pretty good in java but nowhere close to being able to do that. Especially considering their new graphics which IMO are amazing for a browser based java game. Quite frankly their comparable if not better than wows... (except for spells...). Secondly, I'm pretty sure (correct me if I'm wrong) but Runescape was one of the first if not the first MMOs, unless you count games like diablo 2 and stuff but at the same rate, if you count those Runescape was the first to actually model everything instead of having one model and changing the helmet or something stupid like that. I think RS was pretty groundbreaking for the MMO culture. I could be wrong about dates but i'm 95% sure I'm right. So the community sucks...whatever. Get more mature friends. Ignore and or kill the annoying ones.
  8. Uh. Technically that's possible. A whoooooooooole lot of scripting. I mean…a WHOLE lot. And no, nobody has a script like that. I'm putting turn based in as a option for duels in my game but not for monster fights... But this is a little too major for someone to script for you ... plus you'd have to have a map for every player online...
  9. Actually as far as I've seen, 3.0 only lets you scale the sprite soooo basically if it's 32x32 you could make it 96x96 but it would be really pixelated. At least that's what I've seen in the pictures. Anyways, it's really easy (to an extent) to make the characters bigger. I did it. Just mess with the values in the BltPlayer and BltPlayerTop in modGameLogic. You'll figure it out after a while. The way i did it, it basically just displays a bigger picture where the 32x64 guy was so you just have to change more to make everything match where the character appears. Like blocks.
  10. because the putvar command you're using makes absolutely no sense. This is how I would do it. Keep in mind idk if you want it to say +500 or you want to add 500… ``` Dim a a=GetVar("bounty.ini","" & GetPlayerName(Attacker),"Bounty") Call PutVar("bounty.ini",""&GetPlayerName(Attacker),"Bounty","" & a + 50) ```or something like that. basicallly you can't have the + before the "50" and I'm not 100% sure if youc an just put GetPlayerName(Attacker) straight in there without a "" &. I do the "" & just to be sure.
  11. zade_o

    My first boss

    Lol yes. I made it. I have plenty more, just too lazy to scan em in and color them cus I'm doing other things with my game.
  12. zade_o

    My main menu

    ![](http://img504.imageshack.us/img504/3880/mainmenufu7.jpg) Lol. Kinda silly lookin. I might change it idk. Comments ?
  13. zade_o

    My first boss

    I don't wanna shrink it. I want it to stay that big ( just slightly smaller) in my game lol. It's already in the game and he's about 5 times taller than a player. maybe 4 times now cus i made 96 pixel tall players
  14. Well this is really great IMO. Only thing I would do differently is, in spots where there's like a bigger size extra (i.e. a stump or the big bunch of yellow flowers) add a few small additives right beside them and such… like take for instance this O as a log and the os as small shrubs Oo o Idk if you get what I mean or not. But regardless, great map!
  15. holy shit…........... what the fuck dude. i'm speechless...
  16. photoshop is good for some effects. i use it for everything but that's just me lol
  17. looks sweet man. i'd give it like a 8\. The lightning needs some work. You can make the lightning look super sweet using photoshop.
  18. zade_o

    My first boss

    @anasky: > If it would be made 64x64, would it still needs 3 steps? it's not 64x64.
  19. 3.2 - I did notice something in the forums about spells not working, but there's already a fix for the majority of the problems ( in source edits) but IMO, none of the spells you can create within the game itself are useful at all. I think spells are a whole lot better scripted. A WHOLE LOT BETTER. 3.3 - I don't really know much about the PoHs and Guild Halls. In my mind I keep thinking that if you make a new map for every player and for every player that makes a guild you would have to have infinite maps….but idk. can't be too hard to script if you just set your max maps to 50000 or something. 3.4 - You could find something along the lines of this in the source edits...
  20. Well…it seems like 2.7 has been out forever almost ...like a year...I hope they release 3.0 soon. What should I do in the mean time? Map?
  21. http://pl.youtube.com/watch?v=G_bG4Fjc0eI Ok, thats a youtube video of my 96x64 player sprite. You'll notice that in order for that sprite to work out for me, I have to put one block north east and one block north of where the normal block would go. Do you guys think I can make that work?….
  22. That soooo does not work rofl. EDIT- ![](http://img529.imageshack.us/img529/4362/lmfaowq8.jpg) rofl. so close. Well now I have it displaying all parts of the new sprite, only problem is that it displays the top of the sprite ontop of the bottom of the sprite. EDIT 2 - Well. I got it. Just need to decide if I can work with it because of some sizing issues with tiles…
  23. @The: > If the master can't master his tools, it doesn't mean the tools are bad. > > Regards, > The Nameless One. Touche, but when the archer tries a sword, he remembers that he's an archer…
  24. Well, I made a 96x96 sprite and tried editing the source. Just for testing purposes I left the server with no paperdoll so I thought that would limit the area of the source code I had to edit to test it. So in the BltPlayer sub, in the section about sprite size 1 and no paperdoll, i made edits that I thought would display the 96x96 sprite, however I got this. ![](http://img300.imageshack.us/img300/5838/fuckupro0.jpg) And when the player moves, the head flashes in the top left corner of a 96 by 96 box. Sooo my question is, does anyone have a hint as to where else I need to make changes or if I made the wrong changes?
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