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Beanie93

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Everything posted by Beanie93

  1. @sillfox: > ok i downloed the file then there was no server in the server FILE and i downloed the EO drownloads at the top ^ then i put the server in the server file run it and it was working > > i run the client try to make a account then i go warrior and the server give me a error / game > > Run time error '9' subscript out off range So, you're using a default EO server… your name shouldn't be sillfox... it should be sillyfox. You need to use a CS:DE server... but your problem is that there's no server.exe in the folder, right? You compile the server from it's source project, which should be called server.VBP.
  2. Does that show up when you try to run the client, or when you connect? Simply showing a screenshot won't help.
  3. You have to run the server, it's not a game. Erwin just told you; @Erwin: > Its an engine, not a game
  4. Definitely a huge change. I love the new walls.
  5. There is, just that you can't see it because it's transparent and has white text.
  6. You also need to make sure you edit them with a program that supports transparency. For example, GIMP, Photoshop or Paint.NET.
  7. Sounds exciting. Wish you luck on the development!
  8. Look for ``` Player(Index).PlayerQuest(i).Status = Buffer.ReadLong Player(Index).PlayerQuest(i).ActualTask = Buffer.ReadLong Player(Index).PlayerQuest(i).CurrentCount = Buffer.ReadLong ```and replace it with ``` Player(MyIndex).PlayerQuest(i).Status = Buffer.ReadLong Player(MyIndex).PlayerQuest(i).ActualTask = Buffer.ReadLong Player(MyIndex).PlayerQuest(i).CurrentCount = Buffer.ReadLong ``` That was an issue in Alatar's Quest System, although this is not my fix. Credits go to softvokong (or something like that) for this fix.
  9. The trunks look better, but still need some work. And I got to agree with Ghost; the wall looks flat.
  10. Grass is fine, it's just that I can see the grid. Same with the dirt; trees' tops are okay, I guess, but I don't think those trunks are shaded properly… but it's nice, better than anything I could do. :)
  11. Beanie93

    My graphics

    In the overall picture, I can clearly see the grid on both grass and sand. They also look like they were randomly painted with a brush.
  12. If you mean you only see code, then do what Aeri says. However, if you mean the forms look all gray, and don't have a GUI, it's because the game loads the GUI files found at data files\graphics\gui on startup.
  13. Cool, can't wait until you got some kind of alpha client. (which I don't think is anytime soon, I guess?) Anyway, looking good.
  14. "10.Lord Shadow Fury The Great And Powerful - 400,000 Damage" _Really?_
  15. Been a while since I don't post a tutorial. By the end of this tutorial, your NPCs will have their level displayed at their side. It's really a simple edit, all client-side. Go to modText, we will do all of our edits there. In **Sub DrawNpcName**, look for: ``` Name = Trim$(Npc(npcNum).Name) ``` Delete it. We don't need that. Now, just above, look for: ``` Select Case Npc(npcNum).Behaviour Case NPC_BEHAVIOUR_ATTACKONSIGHT color = QBColor(BrightRed) Case NPC_BEHAVIOUR_ATTACKWHENATTACKED color = QBColor(Yellow) Case NPC_BEHAVIOUR_GUARD color = QBColor(Grey) Case Else color = QBColor(BrightGreen) End Select ``` And replace it with: ``` Select Case Npc(npcNum).Behaviour Case NPC_BEHAVIOUR_ATTACKONSIGHT color = QBColor(BrightRed) Name = Trim$(Npc(npcNum).Name) & " [" & Npc(npcNum).Level & "]" Case NPC_BEHAVIOUR_ATTACKWHENATTACKED color = QBColor(Yellow) Name = Trim$(Npc(npcNum).Name) & " [" & Npc(npcNum).Level & "]" Case NPC_BEHAVIOUR_GUARD color = QBColor(Grey) Name = Trim$(Npc(npcNum).Name) & " [" & Npc(npcNum).Level & "]" Case Else color = QBColor(BrightGreen) Name = Trim$(Npc(npcNum).Name) End Select ``` This code will show their levels only if they are attack on sight, attack when attacked, or guards. We don't want a friendly/shopkeeper NPC's level to be visible if we can't attack it… right? That's pretty much it. Hope it helps.
  16. So, how do you expect us to add the pet system onto EO if it doesn't have any files? -_-
  17. Beanie93

    VB6

    >_> Move picCharacter… and the others will be below.
  18. You have to add all that to calculate the location of where you want the NPC level to be drawn…
  19. Send a packet to the server, and then make a boolean in the server. When the packet arrives the server, that boolean turns true, or false, and then make it so, depending the value, your battle messages will show or not.
  20. No, I mean the file that stores the URL. Like, "UpdateURL=http://whatever.com/updater".
  21. You got updaterInfo.ini file in your data files folder? (Can't remember the ini's name, I think it was updaterInfo.ini)
  22. wat. It shouldn't be picNews.Navagate. It should be picNews.Nav**i**gate. Unless you're mispelling it.
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