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abhi2011

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Everything posted by abhi2011

  1. What you could do is create a texture which is basically the "selection". When an item in the list is hit say item number 7 you can just render the texture at that location.
  2. This know I know how. I no mean you I understand. Eo4 payed is closed. Check tutorials in projectile help for. Have fun deciphering that.
  3. An offline message should be shown Client Side not server Side.
  4. > its not the same thing, i tried XD Have you checked it client side? Just search for ConnectToGame() or frmMain.Socket.Connect
  5. Hmmm. you want to change the way the offline message and you found the line of code to change it. So why aren't you changing it?
  6. It doesn't matter how you show a certain data as long as you can set InEvent to true. When a chat message is sent and if the event has set CanMove to false then just set InEvent = true and it'll work. Just make sure the client sets it to true as well.
  7. > I wouldn't buy this cause it isn't properly advertised for what I would want from something like this. Basically, you need to work on your presentation skills cause no on is going to shell out cash for something which looks shady. pretty sure the original author is going to make this opensource
  8. abhi2011

    Where to start?

    > peoples count the legend about a language dead… calls her "Vb6" u.u rsrs.. advice to me no spend my time studying vb6? I serioulsy didn't understand much of what you said other than the last few words. Yes, if you don't already know VB6 don't learn it. It is basically dead and no one has any use for it other than a few people here and there. Learn a modern language like DotNet or Java or JavaScript.
  9. A few things you have to be aware of. This might have been mentioned in the above posts but I am not going to bother reading them: If you have a client and server on the same computer than make sure the client connects to the localhost. In other words the IP should be localhost or 127.0.0.1. For the other player the IP should be the server host's global IP which can be found @ www.ipchicken.com. Make sure the Server Host has it's port forwarded.
  10. If you mean don't walk for specific events then make an option for each event like "Can Player Move while In Progress?" Then on client side if the player is in and event and if the event has got movement disabled then don't move. This is some air code ``` CanMove as byte ' 0 = No, 1 = Yes -- If InEvent then if not event.canmove = 0 canplayermove = true end if end if ```
  11. abhi2011

    Where to start?

    > I'd recommend not wasting your time learning vb6, go into Java, C# or even Vb.Net. What this guy said!
  12. Hmm last post 7 March. Don't necropost it's annoying
  13. abhi2011

    Dx8 question

    Hmm it seems that picscreen is your primary surface. My bad Change picscreen size
  14. I think winrar can do that but you can still extract the files though.
  15. abhi2011

    Dx8 question

    Make sure frmMain is the same size. And make sure you compile using vb6\. I don't think you have it cuz no one names a mod like this Attribute VB_Name = "modRendering" unless you're reading the source code on notepad
  16. Thanks. That was what I was looking for. I'm hoping for this to come out soon
  17. You can't fully protect your graphics in eo4 cuz it doesn't allow encrypted files. Hiding folders isn't much of use cuz people who have enabled to view hidden files can access them. And locking does absolutely nothing
  18. abhi2011

    Where to start?

    A bit more of info: Here we have two base engines. Onenwhichbuses dx7 and one which uses dx8\. The main difference between these two is transparency while rendering. Keep this in mind while selection your engine. Also most of the tuts were made with eo2.0 in mind but with the right experience expertise you can convert them into dx8 version as well. (most of which tuts will work on both.)
  19. abhi2011

    Dx8 question

    Where exactly seen you searching? All of the DX stuff is in modGraphics or something along those lines
  20. Always wondered if you could mathematically evaluate strings. Well it seems possible. Nice job.
  21. abhi2011

    Login Problem

    Hmm… Can you set a breakpoint in incomingdata as well? Also after first login close the socket and call the tcpinit sub from the immediate windows.
  22. abhi2011

    Dx8 question

    Find the method that initializes dx8\. Probably called initdx8 if doug's method didn't find yield any results. Than follow what doug said
  23. Yea the logo looks better now.
  24. The 'S' Of the logo and the N of the background clash making it look weird. And it looks a bit plain but other than that it's awesome.
  25. abhi2011

    Login Problem

    Does anything show up? Does it client actually even connect to the server or does the server accept the connection and then cancel it? A good way of checking would be to check the textbox in the server for any connections and checking whether the Socket_Close function client side is being called. If the above mention is working perfectly then make sure that the client is actually trying to connect to the server by checking whether a packet is being sent to the server for login. Check whether the SendLogin clientside is being called and then make sure that the server side HandleLogin is being called as well. (Set breakpoints within these methods.)
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