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BeNjO

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Everything posted by BeNjO

  1. Looks bloody awesome. Keep up the great work :)
  2. @'Jeppe': > @'Exception': > > > Looks like Prospekt Source to me. > > > > I recommend you avoid it. > > Why? I used to play this game and I remember it being so awesome :P it wasnt much bugs either. > > EDIT: He problary didnt use that source beacause you need to install "Eclipse Origins" runtime files to make it run. The engine is and was littered with bugs. I should know I was one of the coders. Also what does needing to install the runtimes have to do with anything? Don't ask a question then shoot down someone who replies with the truth.
  3. Public Testing is still under way, fixed a decent sized list of thing in Version 1.6: > >Version 1.6: > > Fixed Buy/Sell tool tips on Vendors,, > Fixed Arena Gate tool tips, > Fixed map glitch in Gilramore (top right of map), > Horses do not drop now (fixed bug), > Resolution options have been adjusted (manually enter -1 into the settings.txt to see) > BlackSmith selling 2 Copper Leggings instead of legging and armor has been fixed, > Ratkin quest log bug fixed, > Chat window has increased +1 line, > Pressing Return [Enter] now looses chat focus after sending message, > Launcher is now self updating. > > >Version 1.5: > Server updated for quests and respawns. > > >Version 1.4: > Horses no longer drop on death, > Hint and Tips on loading have been made more elaborate. Its been great fighting world bosses with groups of random players who I have never met. Really kicks it into you that you can do things solo rather than needing a huge team with a huge budget. Really stoked for the future of Division Of Life!
  4. ![](http://i.imgur.com/pwuLfJm.jpg?1)
  5. After many days of fixing stuff and missing my original test date, Division Of Life is finally LIVE! You can grab the 32-Bit Installer [[Here]](www.divisionoflife.com/setup-32.exe) and the 64-Bit Installer [[Here]](www.divisionoflife.com/setup-64.exe) . Will update with Mirror links tomorrow as its just past 3AM here. Please run the game via the launcher to stay up to date with any patches I release. If you find any bugs or have any concerns feel free to start a thread in the Bugs and Glitches forum [[Here]](http://divisionoflife.boards.net/board/7/bugs-glitches) with pictures and a good description :). I will write a good bug submission guideline tomorrow also to help you quickly submit bug reports without typing loads. For the time being the game's main executable is unsigned so you may be prompt before it is allowed to run.
  6. Having them as pictures makes them look weird (took them from inside Unity too) so the quality looks really bad to be honest. But its the best one can do at this current time :)
  7. Yeah I was saying I bodged it haha I don't VB6 any more so that was a work around xD
  8. @'Slasheree': > only took me 5 min, this is in a 100x100 map > https://www.youtube.com/watch?v=tAgp7oTREQU Looks good Slasheree, Not many people want to take the challenge to fix it haha. I just made a separate sub that is used for map editor only myself as a quick fix but its not like I map or anything :p.
  9. Its not every tick, its every map load/ map editor cancel, map editor OK, clicking on a the map with AutoTile selected in the map editor. I'v just copied the whole sub and made the map editor use that alone, it has 0 lag looks al right to me and then its updated on clicking OK. Small issue with the calculations but at least there's 0 lag.. Also i checked from Elysium Diamond (no auto tile) all the way engine to engine up to Skywyre and if the engine has auto tile it uses the same MaxX MaxY as Skywyre :(.
  10. It should really be changed to check and adjust the single tile, I forgot to mention, ``` CalculateNW_Normal layerNum, x, y ' North East Quarter CalculateNE_Normal layerNum, x, y ' South West Quarter CalculateSW_Normal layerNum, x, y ' South East Quarter CalculateSE_Normal layerNum, x, y ``` it does each one of those lines PER click, so it calculates SW/SE/NE/NW per click 4500 times
  11. ![](http://puu.sh/mzxPC/989c0d7a40.png) This is the reason for auto tile sucking. This is the same in all engines I have checked. It checks from 0,0 to the maps MaxX and MaxY and all layers per click/Ok/Cancel. Its not too bad on small maps, but when your maps get big it dies: Example: 30x30 map, 5 layers (ground, mask 1 mask 2 fringe 1 fringe 2) 900 tiles per layer, 5 layers = 4500 total and thats why it dies.
  12. Thanks guys, Like most games, some times people do not like or agree with certain things, but you can't please everyone :p. Looking at a second public release on the 25th of Jan! Fixed the Armoured Black Horse mount, You could buy it but not use it, Dungeons 1 to 3 have been adjusted and will be finalized before public test #2, The Account Server has been updated to allow characters to walk onto higher Z axis areas, There is an Item for sale that removed all equipment and places them in the inventory. This is added until I am certain the bug no longer exists, Fighting whilst mounted now has the correct animations for different weapons.
  13. I was going to try remember my old account but I'm not signing up to the forum just to download :(. Also it says: ![](http://puu.sh/mwEOr/8595fd1990.png) But there is :p.
  14. New items with effects: ![](http://puu.sh/mtqxV/2237f9d20a.jpg)![](http://puu.sh/mtpNV/49f99153d0.jpg) ![](http://puu.sh/mtkGZ/95e497d18c.jpg)![](http://puu.sh/mtkfV/a878957806.jpg) ![](http://puu.sh/mtjZP/e4ea60a460.jpg)![](http://puu.sh/mtjVX/ac0658ed0d.jpg) ![](http://puu.sh/mtjTa/ffda17b9de.jpg)![](http://puu.sh/mt9kb/01ee48bdd4.jpg) Fixed a few issues with NPC's dropping blank loot, Gold has been increased for world bosses, Crafting stations are now AoE rather than certain position at anvils, Character's images are now working again and uploading correctly, Added suspension as a WIP to account information, Ranged Aggro range added to NPC Spawns, World Bosses now has a +% increase for exp/loot, New video to come soon!
  15. Look for: ``` ' Default starting location [Server Only] Public Const START_MAP As Long = Public Const START_X As Long = Public Const START_Y As Long = ```
  16. I have moved this to the talent center. You need to follow this guide before posting here: http://www.freemmorpgmaker.com/thread-54181.html Please edit the post above.
  17. Welcome! I also agree with CRaptor, Take a peak at my guide on starting up (http://www.freemmorpgmaker.com/thread-85376-newpost.html) and put your talents to use for yourself rather than someone else. You don't need to worry about anyone else ditching the project and all your work goes in the bin. The learning curve is very minimal if you do not want to code anything. Your writing skills could make some a really detailed quest line! Keep us updated on what ever you choose to do :. BeNjO
  18. Still going strong here! Took a small break over the holidays to spend time with the family. Division Of Life is now run under the name Respawn Studios as a business name rather than Division Of Life advertising Division Of Life. I recently had some artwork done and Vus came up with this: ![](http://puu.sh/mong2/4311105723.png)![](http://puu.sh/moniS/a805ce3e01.png)
  19. I'd be a bit more specific. Theres many types of models too. You'll want to show screen shots/game information ect Please remember to read this too: http://www.freemmorpgmaker.com/thread-54181.html
  20. Alot of the current tutorials would work, even with minor edits :) most if not all DX8 tutorials will work in Skywyre :)
  21. Day/night cycle, Set them to either spawn at day or night or both :)
  22. Just screen shot and edit the target into your own, unless someone has it and willing up upload it here :).
  23. Make it pixel movement, then you have an awesome game on your hands.
  24. BeNjO

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    @'Kazako': > Nice smart arse reply though As a member of the community I will no longer be helping you.
  25. BeNjO

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    You can't bump a thread that's 4 hours old. http://lmgtfy.com/?q=how+do+I+change+the+application+icon+in+vb6
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