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Dr.House

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Everything posted by Dr.House

  1. Dr.House

    Any idea?

    Face palm…of course, when do you realised, when I said "Countdown" ? ![
  2. Dr.House

    Any idea?

    lol, that's what i already said, but the question is how to really know wich one is the good countdown, the Right one or the Left one
  3. Dr.House

    Any idea?

    Dr.mrsean told me this countdown means 5 days 2 hours and 9 minutes, BUT what are those in the right like txt_num4, txt_num1, txt_num5 ???? ![](http://www.freemmorpgmaker.com/files/imagehost/pics/764e9cc6f159af207be8fb1ebdbf7a0b.png)
  4. Until when is this gonna be available? Because i didn't see any other sugestions in 2 days, so this means all above will be done? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  5. unnown, I don't know if you ever saw the Eclipse Reborn engine (it's actually a fixed version of CS:DE with some features) do you think it will work what i suggested? Not only for ER, but for other engines too, maybe CS:DE character's animation processes are kinda the same as EO's (i don't know) If you're gonna do that improvement to the attacking animations would be a really great help, and will look much more awesome in game, when you attack. Thank you.
  6. Try coding a nice new battle system. Here is what I mean. Make a New Folder, name it Attacking Animations In that folder you will put only the sheets with attacking animations not the movement itself of the sprite. Each image file will be linked to the Sprites folder, 1.png(Attacking Animations folder) to 1.png (Sprites folder) So when you will attack, then it will get the frames of the 1.png (Attacking Animations folder) When you will move it will use the normal movement folder "Sprites" The walking animation from Folder Sprites D D D D L L L L R R R R U U U U Attacking animations from Folder A.A. D D L L R R U U This way you won't need to mess up your sprite sheet, because the attacking frames won't be on the movement frames. Having all frames on a single sheet is pretty dumb (in my opinion) EO 3.0 (dx8) in fact all EO engines, needs much more work on this side of the engine, attacking animations, because it's pretty lame done. If you could improve it like I said then it would be great ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Thank you !
  7. Love it ! Simple and nice, and i agre with you about the font
  8. (Don't ask why) In BIOS i set a User Password (but i didn't set any Supervisor Password) then pressed F10 and saved/exit. I entered the BIOS again asked me for a password, entered the User Password (but with this one i have limited acces) My question is: If i did NOT set a Supervisor Password, but I Did set a User Password, means that the Supervisor Pass. is "Blank" and i should not enter any password when i go to BIOS and asks me for a password, and just press Enter with an empty field???!!! It's urgent (that PC isn't here, but I want to fix it when i go there)
  9. It highlight just that, searched for more, but didn;t find..
  10. Method or data member not found. I'm sure that i added everything, and re-added, what could be the problem? using ER Highlights this Public Sub ShopEditorInit()
  11. Dr.House

    Free Base

    I will be quick: the base is ugly,probably nobody will use it, and the walking is wrong, check again how your body moves (legs and arms). Take a closer look here ![](http://www.zipheal.com/wp-content/uploads/2012/12/angioplasty_recovery-300x127.jpg) Anyway, it;s nice from you to post your own stuff for free.
  12. "Exp**i**rience" ? you should fix that to -> "Experience", graphics looks good, hope to see more things, and uhmm the logo looks very ugly…just saying ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) And i don't like you moved the chat on the right, looks very ugly, but if you want it like that a nice thing would be to, press enter if you want that ugly thing (chat) to appear there (on the right).
  13. > lol > > **If you want updates or just contact to deathbeam:** > > **[Go here](http://prospekt2d.com/Thread-Eclipse-Reborn-2D-ORPG-Engine?pid=437#pid437)** Oh thank you for this. I hope he will continue to update the engine.
  14. Chane your sprite You can do that by opening your admin panel (make yorself admin, then press Insert to open admin panel) you will see what to do.
  15. No big surprise? ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  16. All says the same until… ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d3ebf2d87ed0bda6a20f4bb0f1604fd6.png)
  17. Here are the images, please arrange them however you like, i edited them a bit. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/b7156d8efec3e7e14853410abb3858d1.png) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/8573aa17bcbe71b93a3ad8cd492dc53c.png) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/0fcd4f13bdedc5e554f3d8c7a0cad35c.png)
  18. > Eo 2.0 and EO 2.3 got that feature not … ![](http://cdn1.screenrant.com/wp-content/uploads/yoda.jpg)
  19. Is this one good? ![](http://www.freemmorpgmaker.com/files/imagehost/pics/56fcfca406f9331c23b8dfb35e6d27b8.png)
  20. > Max level 15 ? ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) You can easily change that, if you got VB6, in mod constants server and client side, ``` Public Const MAX_LEVELS As Long = 15 ```
  21. Google is your friend, search for example : Naruto RMVX or RMXP Good luck
  22. > Thank you ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) By the way… PIXEL BASED MOVEMENT IS WORKING. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) So another thing what i will add to next ER when i will stress test it a bit. Good job, thank you for your hard work, can't wait for the updates ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  23. That one BIG surprise should be the quest event system, and the engine it will be pretty complete.
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