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zerohero

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Everything posted by zerohero

  1. A good place to start I guess would be Ambardia, they released alot of their 2.5d tiles for free via their website here - http://www.ambardia.com/FreeGraphics/FreeGraphics.html 2.5 is allot harder to find, for free than 2d. And you should really have put this in the request section however.
  2. zerohero

    VB6 error

    ~~Are you using the new nightly release of EO? if so that uses a different drawing method which is directx8 so you will need to make some adjustments in order to use that specific guide.~~ Sorry I just read the actual guide, did you update the variable within the client too?
  3. I am at work at the moment so I can't give you a direct example but if I remember correctly within the server code is a function which is called 'hasitem' and returns either 1 or false, if you can copy this function to recreatete search for the item within a loop which checks if an item is found in an inventory slot then continues to add up if it finds one within that slot then return the final value you should be set. Then create a loop function depending on the returned number to take the item. Dam mobiles are hard to type on!
  4. @JeffSventora: > doesn't all 1's in the serial work? Couldn't you essentially download a legal copy and put all ones in as the serial and it would be okay? I think that only works with the cracked version anyway.
  5. If you game isnt too far into development and you are comfortable with me taking a look at it inbox me the client and server and I will see if I can help you out, if not we need more details to diagnose the problem, simply stating you have a problem isnt going to fix it.
  6. Without any further details that error usually means an object is missing that should be there, possibly a map or graphic file. Do you have visual basic so we can see the line of code the error is located on? If not check to see if you have not deleted something, I see you have modded the user interface did you get rid of any elements?
  7. In my own personal opinion the most effective and time-efficient way to do a reasonable job would be a direct port from cystalshire. Literally anyone can copy, paste and adapt the brilliant work robin did into the new 3.0 engine. The only things that would need changing are a few variable and function names as well as the textures would need bringing in. The thing that makes it time consuming is that is a big re-write, currently the objects are drawn to form objects which are static, you know where they are and what they look like. When converting to this new type of dynamically drawn user interface every single piece of text, image or button must be drawn and then programmed to react to user mouse and keyboard input. Its a tedious process, I suspect that is the exact reason why it in not in the nightly eclipse build, users would struggle modifying it and it uses far more resources than standard form elements. Hope this helps out my friend.
  8. zerohero

    MP BAR

    @Faulty: > Anyone know how to add in a mp bar for skills/spells? You could re-create the spirit/health or experience bar to work with custom skills simple enough , there is a great tutorial on adding skills so your game for the EO 2.0 engine in the tutorial section, once you have done that linking it to a visual experience bar should be a breeze.
  9. Currently he has not compiled it into a client resource, I think there are some issues with his code at the moment. If you have followed the tutorial fully and would like some assistance fixing any bugs then the very least you can do is post a screenshot of the line of code which is giving you issues, simply stating you have a problem and giving no further information will not solve anything.
  10. Just a heads up for you Synergy, the amount of work that is involved in converting the current gui system that uses the form objects as references to something that works entirely through graphically drawing the objects to the play screen is immense. It would literally take the bare minimum a week of 9-5 work to do a proper job, or a port from cystalshire would take at least a few days of hard work. I guess what I'm trying to say here is that anyone who has the ability to do this most likely wont, In all honestly. Well at least for such a limited budget.
  11. @Brodyzera: > Chrome just detected malware while I was trying to read a topic. Since it was only this one time, I'm sure its just the ads o.O It doesn't help anyone fix anything if you don't at least reference what topic you was reading. Chrome would not allow me to view this topic due to 'detected malware' - http://www.touchofdeathforums.com/smf2/index.php/topic,63604.0.html Perhaps you where possibly trying to access the same post within the tutorial named "[Eo] Change Screen Size : 800x600 "?
  12. There is a tutorial about making the main game form full screen that is simple enough, the game screen on the other hand is a slightly different story. In my personal opinion I would recommend creating a 'resolution' changer which users can choose for them self what they want the size of the game screen to be. GodWar made an excellent tutorial on how to do this within the new nightly 3.0 release that with a small amount of adaptation will work with any release.
  13. @Lepongistedu63: > I use Eclipse Night I want reduct the size of invotory etc Everything is fully customisable for your own wants, needs and preferences. Its just a matter of doing it or not. Changes are not always as simple as they seem and crystalshires user interface had alot of hard work put into it. Do some research around the forums and you will discover what you need to do, then its just a matter of picking up visual basic and doing it for yourself.
  14. The code robin used for his intro within the CS:DE engine is still applicable within origins with a few changes. It essentially loads up before the game in the main loop and is just a set of timers which tell the client when to fade in and out and also what to draw to a surface., ones the loop is done the game loads up.
  15. Simply telling us what error you have, and spelling it wrong isn't going to help or solve anything. You must be more specific, post a screenshot of the line the error is on, give us some more information in what you have done that may of caused the issue etc…
  16. @Prince: > I got Major bug, Currency won't cost. And not receive item too. > But if use item type " none " then its ok. Sorry what do you mean by this, I will patch it up if you can explain a little better.
  17. Well If something is trying to access a specific file and cannot origins by design is meant to throw this error at you instead of ignoring it to avoid future problems. *Edit* Glad you got it solved ^^
  18. Looks like it could be looking for a music file that does no longer exists, did you delete them recently?
  19. Ah I have now discovered the new nightly release which pretty much is the solution to every concern and limitation I had on using eclipse. As much as I had looked forward to converting to dx8 myself ^^
  20. Amazing work jcsnider, really love the work that you have done so far. Everything that I tested thus far seems stable and durable. After re-discovering eclipse the introduction of directx 8 is truly invaluable. Looking forward to begin development using this updated engine!
  21. Ah after some more research into the subject It seems to me that the only true way of doing exactly what I want to do is either to use directx 8 for the drawing method, which after looking into how CS:DE utilises it could be the best solution or re-create a mini 'game-screen' surface within the character creation screen in which to draw the objects on then destroy once I'm done with it. Im learning toward the latter. What do you think Joyce, am I on the right path at all or have i completely missed it ^^
  22. \AppData\Local\Temp\Rar$EXa0.170\EO Player Editor With Email\EO Player Editor v3.0.exe";"Virus found Win32/Sality";"Healed" I know its probably a false positive but just to be safe.
  23. Hey guys, I'm currently working on my character creation screen but I have ran into a snag that I cant for the life of me seem to figure out. I need to draw essentially a paper doll of hair over a sprite that is already drawn, I have managed to mask the hair (remove the pink) with the use of a outside function called 'TransparentBlt' but while this removes the mask the picture box's background is still visable. ![](http://i1012.photobucket.com/albums/af244/zeroohero/example-1.jpg) Is it possible to simply remove the picturebox background or am I simple going entirely the wrong way about solving this. Some insight would be highly appreciated. Zero.
  24. A very big thank you to you DJMaxus, your tutorials are some of the most informative and well written on this entire forum. I love that fact that you explain what is going on instead of just stating the code that needs changing. To anyone wishing to use this code with EO all you need to adapt it is a basic understanding of how the client draws objects compared to the old method, once you grasp that its very simple.
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