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clark

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Everything posted by clark

  1. Hey guys , I decided to try Alatar Quest system (in dx8) on Eclipse Advanced But when i'm compiling it highlight me this: GUIWindow (GUI_Inventory).refresh The original code is : frmMain.picInventory.Refresh
  2. This is good ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons//ohmy.png)! i didn't added for the moment but i like ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) (i just hope it works with all the engines EA , 3.0 etc ..)
  3. clark

    Fluidity

    I don't really know how to explain it , it's kind of fluid but the image shakes a bit while moving the camera is shakky i don't know if you see what i mean , the important is that the game is playable but i'm scared that affect the whole game after
  4. clark

    Fluidity

    I never said it don't work O_o i just said that it have laggy moments and the fps depends of the map : 38 to 64
  5. Oh ok ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) thanks i will tell people who have problem to do this when i have news about this problem i'll tell
  6. Sometimes launching the client make : **Eclipse Advanced has stopped functionning** and sometimes : **[background=rgb(237, 239, 244)]"An unexpected error has occured: Type incompatible It is likely that your configuration is incorrect" Edit: Btw how can i do updates be version0.1 ? i want it to write [Updater] Version= 0.1 [/background]**
  7. Hey ! thanks for this joyce ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) Sorry for bump this topic but actually i released a beta for my game and players launched the updater for some of them everything runs perfectly but for the others it says a message about bad configuration and for others it don't run the client after the update.. so do you thing is there any problem with the dll's ? Thanks in advance
  8. Ohh interresting ! so basically this system could be used to make a Party quest system added with a quest system or a dungeon Alright ^^ thanks very much!
  9. clark

    Fluidity

    hey guys ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) ! **Engine :** Eclipse Advanced **DX :** 8 **Windows**: 7 , 64 bits **Ram gb** : 8gb **Processor** : intel core i5 **Updates**: All installed (graphic card etc..) **Problem :** I found that when the player moves sometimes he walk in certain maps and sometimes it start running and the fps sometimes are low so i ask you how to increase fluidity ? is there changes to make? or i don't know anything to do for that?
  10. Sorry i never understanded what is instanced maps etc could you explain me what it does clear as possible And if your instanced maps are fully working with Eclipse Advanced engine? Thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) !
  11. Ok ^^ and the corrections should be client side right? Edit: i did it in client side and it works ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)!! thank you very much !
  12. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) peaverin i found the second part where GetPlayerMap(victim) but for the GetPlayerMap(attacker) i can't find it :S that's weird is that all server side? because i can't found them
  13. screensize is 640 x 480 ^^
  14. Oh wooow thanks !!! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) i hope it works well (without errors on eclipse advanced) ;D!!
  15. I mean the screen size it's correct for now ^^ but when th character move (when you want to see the rest of the map ) it doesn't show it i mean the character dissapear after reaching the window size i don,t want to resize the map because there is two version one notebook et the other normal ^^
  16. Here the netbook size if i go down or right after the screensize the camera don't follow the character ![](http://imageshack.us/a/img703/8718/screenszie.png) normal map size : ![](http://img853.imageshack.us/img853/3421/map1mv.png) I would like that the camera follow the character even if the map is too big compared to the screenssize
  17. Hey guys ! I finally made a screensize for the netbook computers (640x480) (for my game) everything works correctly but the map is too big so the character when move at the bottom of the screen it still continue to walk but nobody can see it because of the screen being small. is there a code that when the character move at the sides of the screensize it move the camera to show the rest of the map?
  18. Thanks Richy That's all i needed to know ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) !
  19. Being lazy no . Actually it's easy saying where to look etc… but when you don't know the code you need to use it's hard... (for exp = getplayernextlevel) actually for hp mp i don't even know how it's called so no it's not being lazy it's just don't know everything to do it.. and i'm still learning the vb6 (my messager is not provocating sorry that's my english don't let me tell it without that feeling of being angry ^^ )
  20. Hey man ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Could you release the Quest system in a tutorial for dx8 engines like yours and Eclipse Advanced please ?
  21. Better say because some people (like me) are going to mess things and tell : not working *Hahahaha ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) *
  22. Working because you know ^^ … By the way Hp /mp generator would be nice no? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) (suggestion)
  23. clark

    Event System Bug

    Actually is a problem that the player won't stop ctrl i tryed this out event placing the rewards first and aloat the end it duplicate (sort of exploit) i don't no coding alot but if someone could just tell me how to do this : Player press ctrl to NPC (event) Client read that player is in talk to npc (event only)then Client block using ctrl . When player talking to npc (event) finished (dialog box close) then client unblock ctrl use i think it's good method someone can do it easy (not me haha)
  24. I don't know , deathbeam told me he will fix this i'm waiting for :/
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