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Ganjika

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Everything posted by Ganjika

  1. I am trying to install this on Dragon Eclipse(Nightly Dx8) - the underlined text is red for me and I get a Syntax Error upon compile (in mod database): Sub SetPlayerWoodcuttingXP(ByVal Index As Long, ByVal WoodcuttingXP As Long) If Index > MAX_PLAYERS Then Exit Sub Player(Index).WoodcuttingXP = WoodcuttingXP End SubSub SetPlayerMiningXP(ByVal Index As Long, ByVal MiningXP As Long) If Index > MAX_PLAYERS Then Exit Sub Player(Index).MiningXP = MiningXP End SubSub SetPlayerFishingXP(ByVal Index As Long, ByVal FishingXP As Long) If Index > MAX_PLAYERS Then Exit Sub Player(Index).FishingXP = FishingXP End Sub UPDATE: Turns out theres a typo in the tutorial: End SubSub SetPlayerMiningXP(ByVal Index As Long, ByVal MiningXP As Long) for example should be End Sub Sub SetPlayerMiningXP(ByVal Index As Long, ByVal MiningXP As Long) and so on, no biggie. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) This *WORKS* perfectly on Dragon Eclipse (Nightly) Dx8
  2. Been looking for some tutorials in particular to no avail: 32x32 Map Grid option Eye Dropper Map Editor-Object Rendering Thanks for reading and any help is appreciated.
  3. UPDATE: I got this to work, musthave misfollwed a step, just reinstalled and it worked i believe. Followed this guide: [http://www.touchofde…760-ea-minimap/](http://www.touchofdeathforums.com/community/index.php?/topic/129760-ea-minimap/) (EA) Minimap which is is Iheros Minimap system for EO converted to work with EA - although I have read it should work for Nightly Dx8 versions, The original Minimap was Dx7 was trying to install minimap onto **dragon eclipse** and came across the following error upon compile(in modGraphics) Sub or function not defined ' Render the bars DrawBars Z (note: the 'Z' is what is highlighted) Was also alil confused where it said In modGraphics find ``` For I = 1 To Action_HighIndex Call DrawActionMsg(I) Next I ``` NOTE: For the above step for a FIND in modGraphics is anything neccasary or do i just leave it alone? in Render Graphics and under it add ``` ' Render the minimap DrawMiniMap ``` (NOTE: For the above step for a UNDER ADD in Render Graphics… is this the "Render_Graphics" Sub or is it something else? also where would i put this if this is the render_graphics sub?) UPDATE: to make this work for dragon eclipse as it comes as of the time o this posting I had to in modGraphic - FIND and REMOVE - IF you are using a custom version of dragon eclipse that uses the admin stealth addition then you leave this alone. ``` And (Not GetPlayerVisible(i) = 1 Or i = MyIndex) ```
  4. Is there a tutorial for the "MapEditor selection rendering"? (I'm pretty sure this is where it shows what your selection is on the map as you select it in the editor)?
  5. > Will it work with EA? > > It looks like code will be fine fine, but what about form work? I tried this in EA i believe and got some errors, I DID have this work in dragon eclipse 3.0 Dx8 perfectly but when i tried a second time it didn't work right either, Justn actually teamviewed me and got it to work but i lost that copy somehow - Not sure if they updated the tutorial to fix all of the bugs they worked out on the copy I had. IF anyone figures out how to get this working properly and/or even manages to get it to work alil faster and/or more efficiently or adds new features, they should definitely include tutorial(s) on the implementation process as well as any updates so that folks who already have it can just make the needed changes and folks who get bugs can work them out.
  6. Ambigious named detected : Sub LoadMaps. (modDatabase) ``` Sub LoadMaps() Dim filename As String Dim i As Long Dim f As Long Dim x As Long Dim y As Long Call CheckMaps For i = 1 To MAX_MAPS filename = App.Path & "\data\maps\map" & i & ".dat" f = FreeFile Open filename For Binary As #f Get #f, , Map(i).Name Get #f, , Map(i).Music Get #f, , Map(i).Revision Get #f, , Map(i).Moral Get #f, , Map(i).Up Get #f, , Map(i).Down Get #f, , Map(i).Left Get #f, , Map(i).Right Get #f, , Map(i).BootMap Get #f, , Map(i).BootX Get #f, , Map(i).BootY Get #f, , Map(i).MaxX Get #f, , Map(i).MaxY ' have to set the tile() ReDim Map(i).Tile(0 To Map(i).MaxX, 0 To Map(i).MaxY) For x = 0 To Map(i).MaxX For y = 0 To Map(i).MaxY Get #f, , Map(i).Tile(x, y) Next Next For x = 1 To MAX_MAP_NPCS Get #f, , Map(i).Npc(x) MapNpc(i).Npc(x).Num = Map(i).Npc(x) Next Get #f, , Map(i).BossNpc [b]Sub LoadMaps()[/b] Get #f, , Map(i).Seed Close #f CacheResources i DoEvents Next End Sub ```
  7. > It is white becouse that picbox cleared to white by DX8. Was it made to be that way or is it a bug? many other Dx8 versions dont have that effect with Dx8\. In any case, thanks for reading and as I said, you have done an epic job with this engine so far. I shall continue to watch and look out for the next release. =]
  8. In map editor the items appear to be on a white background, although this doesn't affect the ultimate outcome (when i place it it looks fine) - is this a bug? is this becuase I a using .pngs? Also - when i click the 'bosses' scrollbar I get an error. Can't wait to see this engine get full on workable, I like the new layout. Personally I would really like to see a Projectile, Quest, Guild and Crafting and/or skills systems added. Epic job on this engine.
  9. I saw the OP of the eclipse advanced post saying he was looking to delete the post for EA and pull the plug on EA to work on another project related to eclipse origins ; Therefor I am posting the features for EA (for reference) since EM is based off of it: **EA features** [For EA - Which EM is based off of.]: Completely new event system Developer Suite Help Center Effect system (particles) D3D8 Graphical User Interface New animation rendering (now multi-lines are supported) New server layout Fresh new news system (news box is displayed when player logins into games) with news editor New epic projectile system (homing-target shooting) 2-Handed weapons (used Handed as Byte value, what was already in engine in ItemRec, but never used) Real defence for Armors Map Panoramas Shadows WASD movement Multiple MapNPCs can be set at one time Stackable items Semi-transparent trees Random tile placement On-Attack flash Optionable 3 frame movement (via Public Const VXFRAME as Boolean) Chatbubble attack-say New Map Properties layout Eye Dropper 32x32 Map Editor grid Fading Out for Blood Fading Out for ChatBubble **fixes/optiizations** [For EA - Which EM is based off of.]: Removed CSearch and everything what has to do with it, now Target searching is done client side and then right target is sent to server via CTarget packet Cleaned frmEditor_Item a bit Removed Mastery as Long from ItemRec, becouse it was never used Rendering Overhaul Many things from UDTs moved to Temp(UDT_Name) modGlobals Cleanup Enumerated Server Player Message fix Sound tile fix Client side HandleDataSub fix Hotbar fix Attack sounds fix Ban system fix Spell vital scalling Removed (Change array size) buttons, becouse they wasn´t working Removed 32k limit for Item Price (changed scrollbar to textbox) Removed 32k limit for Item Damage (changed scrollbar to textbox) Eclipse Advanced v3.0.20 New epic projectile system (homing-target shooting) Removed CSearch and everything what has to do with it, now Target searching is done client side and then right target is sent to server via CTarget packet Added 2-Handed weapons (used Handed as Byte value, what was already in engine in ItemRec, but never used) Added real defence for Armors Cleaned frmEditor_Item a bit Removed Mastery as Long from ItemRec, becouse it was never used Merged modParticles with normal Eclipse modules and removed it Merged modEvents with normal Eclipse modules and removed it Added Fading Out for blood Added Fading Out for chatbubbles Removed 32k limit for Item Price (changed scrollbar to textbox) Removed 32k limit for Item Damage (changed scrollbar to textbox) Fresh new news system (news box is displayed when player logins into games) with news editor Changelog [For EA - Which EM is based off of.] >! Eclipse Advanced v3.0.20 >! New epic projectile system (homing-target shooting) >! Removed CSearch and everything what has to do with it, now Target searching is done client side and then right target is sent to server via CTarget packet >! Added 2-Handed weapons (used Handed as Byte value, what was already in engine in ItemRec, but never used) >! Added real defence for Armors >! Cleaned frmEditor_Item a bit >! Removed Mastery as Long from ItemRec, becouse it was never used >! Merged modParticles with normal Eclipse modules and removed it >! Merged modEvents with normal Eclipse modules and removed it >! Added Fading Out for blood >! Added Fading Out for chatbubbles >! Removed 32k limit for Item Price (changed scrollbar to textbox) >! Removed 32k limit for Item Damage (changed scrollbar to textbox) >! Fresh new news system (news box is displayed when player logins into games) with news editor >! Eclipse Advanced v3.0.19 >! Help Center >! Eye Dropper >! New Map Properties layout >! 32x32 Grid check in Map Editor >! Visual showing of current tile selected in map editor in mouse position >! Fixed Random Tile Placement >! Added option in Dev Suite for showing names above players and NPCs >! Added visualy displaying if for example Admin Panel is closed or opened in bottom of Dev Suite panel >! Added option in Dev Suite for disabling collisions >! Removed (Change array size) buttons, becouse they wasn´t working >! New Options Window >! Added FPS Cap option and Volume option >! Eclipse Advanced v3.0.18 >! Server side check for developer suite >! Removed collisions when in Developer suite >! Added more options when logging to Developer Suite >! Matched Admin Panel style to be more fitting Developer Suite style >! Removed many things from editors what i forgot to remove in normal .exe >! Removed Admin Warp feature (shift + click) becouse it wasnt needed becouse of collisions removal >! Removed Level Up feature from admin panel and removed packet for it too. It was unneeded command. >! Eclipse Advanced v3.0.17 >! Biggest part of this update is Developer suite. What is it? So i give you now some food fo your mind if you are game developer. Why you are giving normal players of your game access to all your editors in exe file? So for these reasons in this version of EA i made 2 Exes. One is called Developer suite, and it has all editors etc, but only when player access is highter than normal, he can login to that suite. And another exe is normal version, but without all editors. So to your normal players, give this normal exe, and for mods etc give them Developer Suite. >! Another thing what i added is new Map Report and i fixed some event system bugs. >! Eclipse Advanced v3.0.16 >! New server layout with new logs handling (Eclipse Dawn) >! Changed many constants on server to enumerations (Eclipse Dawn) >! Done what i did in my game few patches ago - i put rendering into timer >! Changed some globals in client to be more fitting >! Removed Sub DrawPing (it wasnt for drawing ping, only for showing Syncing and Local, what wasnt used anywhere) >! Removed many unused globals from DX7 and VB6 GUI >! Moved some things waht was used only in server from MapNpcRec to TempMapNpcRec >! Removed some unused variables from some UDTs >! Eclipse Advanced v 3.0.15 >! Additions to Effect system - XSpeed, YSpeed, XAcc, YAcc >! TakeItem bugfix and addition of item amount to conditional branch >! Separated Admin Panel in its own form >! Eclipse Advanced v 3.0.14 >! Effect system (complete) >! Many Event system bugfixes >! Many Attack-Sound bugfixes >! Eclipse Advanced v3.0.13 >! Moved some things from MapNpc rec and PlayerRec to tempMapNpc rec and TempPlayer Npc rec to avoid mess >! Added map panoramas >! Fixed unloading of textures (i just forgot to call it at right time ) >! Made sub for unloading unused textures (before it was is sub unloadtextures where it was decided by boolean) >! Eclipse Advanced v3.0.12 >! I locked Menu FPS finnaly so now in menu it have 0 CPU usage (before it was 100%) >! Locked Game FPS to classic 32 FPS and now game is alot faster (this fixed slow issue when running server and game on same pc) >! Added Elastic bars >! Added fading to Action Message >! Removed Door tile, key tile and keyopen tile (now these things are handled throught events) >! Removed Key item >! Fixed small bug in drawing event chat >! Fixed 2 small bugs what can cause RTEs in new event system >! Cleaned code again >! Eclipse Advanced v3.0.11 >! Completely new event system >! So i removed JCs event system and replaced it by mine, becouse JCs was too slow. I based mine on CS:DE Convos and one game for what i programmed for inspired me to make this Event system. Becouse it is based on CS:DE convo system, it is insanely fast. I do not added ANYTHING to gameloop or serverloop so almost 0 performance drop. My event system do not have support for Parallel events or Move Routes, but it have all other commands from JCs one and some additional commands too. My events is saved like Convos, so they are not saved to maps, and they can be started from Tile Attributes or NPCs. >! Eclipse Advanced v3.0.10 >! Fix for drawing Sprite on New character creation screen >! Fix for animations sounds when Player attacking Player or Player attacking NPC >! Fix for sounds and blood >! Fix for NPC attacking Player animation sound >! Trade glitch bugfix - Some players can glitch with this when they will equip or use item what they are trading >! Added Movement speed option to NPC editor, with setting of move speed between 1-10 >! Fixed Damage MP bug affecting caster too >! Fixed sending MapNPC vitals when casting SpellNPC_Effect >! Fixed updating stats when equipping something >! Fixed updating spell window when learning new spell >! Eclipse Advanced v3.0.9 >! Fixed Rendering - now textures are loaded only when needed - this will save alot of RAM >! Removed TAB descriptions and added normal desc >! Fixed messing descriptions for items >! Added Descriptions to spells too >! Fixed drawing of /fps and /loc >! Fixed Spell vital scalling - now Damage spells will scale from Intellingence and healing spells from Willpower >! Fixed problems on lower resolutions >! Eclipse Advanced v3.0.8 >! MipMaps are disabled now - this will decrease RAM usage of EA a lot >! Loading screen removed - No more DX8 Unrecoverable errors >! Fixed Ban system and empty-slot kicking - No more Subscripts out of range and file not founds - thx to Ertzel >! Fixed showing stat bonuses in item tooltips >! Added Tab-Key showing for item description - when you will hold TAB and click on item in inventory, it will show description of that item in chatbox >! Eclipse Advanced v3.0.7 >! New main menu >! Sound when player hit NPCs is now played >! Now attacksay is displayed as Chat Bubble above NPC (before it was player message) >! Eclipse Advanced v3.0.6 >! Optionable 3 frame movement (via Public Const VXFRAME as Boolean ) >! Fixed minor (but REALLY REALLY needed) bug when withdrawing from bank - thx to Ecto >! Eclipse Advanced v3.0.5.1 >! Fixed Trade Unrecoverable DX8 error and centered Total worth and Your worth a little >! Fixed Party Unrecoverable DX8 error >! Eclipse Advanced v3.0.5 >! New Animation rendering - i included animation samples in graphic folder to explain this. >! Flashy effect when some1 attack some1 - When for example NPC attack Player, that player will flash like in RPGXP >! Fixed dialogue menus - this mean party, trade and forget spell fix >! Added random tile placement >! Finnaly rendered event chat via DX8, now loading of event chat is faster and with nice transparent UI >! Fixed some little bugs >! Eclipse Advanced v3.0.4 >! Semi-transparent trees - When player is behind tree, that tree will be semi-transparent to disable griefing and hiding behind trees. >! New chat layout >! Reverted back to HUD bars are always displayed >! Moved chatscroll updating under tmr25, this will speedup gameloop so NPCs will move faster >! Fixed fade at top and at bottom of screen, i just forgot to change texture numbers in previous versions >! Disabled stacking for equipable items due some bugs >! Added Erwins hotbar fix for consumable items >! Eclipse Advanced v3.03 >! Chat scroll fix >! Map MaxX and MaxY server side fix >! Option in Item editor for stackable items >! New minimalistic GUI - Chatbox is displayed only when you entering text to chat and HP/MP bars are displayed only when you have lower hp or map than your maximum value >! Eclipse Advanced v3.0.2 >! Multiple map npcs can be set at one time >! Hotbar bugix >! Eclipse Nightly client side HandleDataSub fix(there was CMSG, but there must be SMSG) >! Eclipse Advanced v3.0.1 >! Eclipse Nightly sound bugfix >! Loading screen >! Shadows under players and NPCs >! Some textures wasnt unloaded so i fixed that too, for example fader texture etc. >! Crystalshire Development Edition GUI ( for now i dont included main menu gui, only in game gui) >! WSAD Movement * * * Credits [For EA - Which EM is based off of.] >! Robin - CS:DE GUI and Eclipse of course xD >! Base particles - Spodi >! MipMap disabling - Iris and Stein >! Ban system fix - Ertzel * >! Hotbar fix - Erwin
  10. I am going to upload the project (all it is is a brand new dragon eclipse + Mini Map + the Dynamic Crafting System) - Sign in and go into admin panel and then check out : Frmeditor_ map / item / main. (Both code AND window - Open it in VB6 and launch from VB6 (debug as needed): It will temporarily be at : 68.43.175.133/decraft (on a private server - no worries - Re-uploaded it to INCLUDE the minimap (which works perfectly) at 11:04 pm on 11/13/2012 - DO NOT download this thinking this is a working version - once soe one can help me fix the crafting system I will add some more functions and stuff and probably put an extended version of dragon eclipse up sometime-) If you can show me what I'm doing wrong I would be ever so appreciative. =P
  11. > change the & to just the & sign ._. Though I am new - I actually considered doing that. I'll give it a shot. [Update 2 -> still needs to be fixed - it says : "SUBSCRIPT OUT OF RANGE" ] ![](http://i1127.photobucket.com/albums/l632/EsoGuildPB/editoroutofrange.png) [Update 1 -> resolved- i think]: It worked and I can get in, Now i get this error when opening the map editor: ![](http://i1127.photobucket.com/albums/l632/EsoGuildPB/afterclckingmap.png)
  12. I get a Syntax Error upon signing into the client after installing dynamic crafting system, although I know this works on this setup for-sure. Its the same as last time - except this time its on a fresh version of Dragon Eclipse. ![](http://i1127.photobucket.com/albums/l632/EsoGuildPB/syntaxerror.png)
  13. Ganjika

    Tools types

    Is this for the Dynamic Crafting System?
  14. :sorry about double post:
  15. would be epic to see this grown, perhaphs into something that would allow folks to assign "faction-classes" to selected npc's (example: have a "zombies a" faction for a certain type of zombies) and to be able to gain or lose faction (and in turn be in higher or lower standing with whichever set of npc's the affected faction is set to effect ; "Your standing with Zombies-A has gotten better/Your standing with Zombies-A has gotten worse!").) - this would open the door to faction quests and so fourth. Would be cool to have factions affect which mobs the player kills and which mobs try to kill the player (while still having some regular mobs/npcs which are associated with no faction and would operate as npcs do now without any faction on them set.)
  16. Ertzel connected to me view teamviewer and he did a bunch to fix the EM engine, Quests still looks bugged but I'm sure he will make a release once he gets enough done to put something out. Just want to thank Ertzel for his help and contributions to the community - just pm me with whenever you would want to teamview again. Looks epic s far! =]
  17. > That is not Ertzels fault, thats mine, but i fixed it in EA already. I just forgot to add there sub for random placement, i just added button ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Did you post a fix? I went to the eclipse advanced page and it hasn't had a post since 11/4/2012\. If possible could you post the fix there/here? =P, Thanks for reading. I would like to recommend both of you implement the Dynamic Crafting System, The tutorial hasn't been updated in alil bit but it DOES work with Eclipse Origins 3.0 Nightly Dx8 - Justn worked on it over teamviewer on my project and actually got it working with Eclipse Origins 3.0 Nightly Dx8! Its great- check it out - that would make these versions of eclipse origins even more epic! =] Thanks for reading. **Dynamic Crafting System :** http://www.touchofdeathforums.com/community/index.php?/topic/129353-dynamic-crafting-system/
  18. I would like to note that i found that random-tile button doesn't seem to work, it doesn't crash but it doesn't work. Just a heads up/was wondering if anyone else has or can recreate this problem? thanks for reading guys!
  19. I'm alil confused, when you say to the top, where do you mean? and when you say "above that" check and replace the line - which line exactly? =P
  20. fixed my last bug, it was my config file i think, in any case now i can get in but every time i talk to an npc i get an error/crash and debug highlights (in the server): ``` If Not Item(GetPlayerEquipment(attacker, weapon)).CombatTypeReq = 5 Then ' Check for Polearm ```
  21. I get a subscript out of range after registering a screen name and password and signing in upon debug of the client i noted that it highlighted (inside modHandleData) ``` CopyMemory ByVal VarPtr(Quest(n)), ByVal VarPtr(QuestData(0)), QuestSize ``` on another note : The official Eclipse Mega release just needs projectiles and crafting and this would be epic for all.
  22. sorry about double post.:'(
  23. Ever talk to General Pony about getting this to work in a Dx8/Nightly environment? =] That would be entirelly epic to see this work on such a setup.
  24. Ganjika

    [EA] MiniMap

    > I don't remember Dragon Eclipse being DirectX8 related, but maybe I should double check…although I have used it. The newest and latest dragon eclipse is Dx8/Nightly, Does this work in a Dx8/Nightly Environment and in a Eclipse Origins setup?
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