Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

TorenRenne

Members
  • Posts

    146
  • Joined

  • Last visited

    Never

Everything posted by TorenRenne

  1. Well I'm shocked your calling that Function when registering an account. Very odd.
  2. That should never be hit. If your "Getting a Player map", the player has to be in game as checked by: "If Index MAX_PLAYERS Then Exit Function" The problem your experiencing is down to the fact you are trying to use an account that probably existed BEFORE you added multiple chars? You have to wipe all accounts to implement this.
  3. I have added this to my engine and once you get the understanding down its relatively easy. I'm not going to spell it out completely for you as that would defeat the point of learning the engine and coding it your own way (plus I have no idea how efficient mine is.) You will need: A Character Rec - Holds all the Character details An edited Player Rec - Which only holds the account details (It will also use the Character rec) An edited TempPlayer Rec - You need a way to store the current character a player is using. You need to alter nearly every single line of code involving a player on the server. The client does not really need to change much.
  4. I have no chance of winning I am aware of this, however I do think BugSicks entry is invalidated by the rules.
  5. I think the idea of a re-write is good in theory, but the question is, will it ever be achieved to a standard higher than Eclipse?
  6. Typically I have an office move to contend with today so haven't had a chance to finish it to my liking, however here is my entry: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/502217947f20d089632a0fb1a9bf7bd1.PNG) Inside: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7f248b33689f3f581ca2c0a20a04d5e1.PNG) Its a little hamlet/village in a snowy mountainous region. EDIT: Please ignore the random logs outside, those are Items, I hadn't removed, not part of the map!
  7. Serverside - Handle Incoming traffic: modHandleData Serverside - Sending outgoing traffic: modServerTCP Clientside - Handle Incoming traffic: modHandleData Clientside - Sending outgoing traffic modClientTCP:
  8. If you like dynasty… why not something like Dynasty Warriors... its somewhat catchy, almost as if I have heard it before...
  9. Nicely done, this could come in handy ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  10. Just to confirm, is it 1 entry per person or is can a user submit multiple?
  11. This looks awesome, what are the limits to building etc…?
  12. Interesting view points and I'm taking them all on board, would like to get more point of views as well though.
  13. > Bit of a bump ~ Make sure to get your contest entries in guys! We need some more variety! I'm working on one, but wont be submitting it till nearer the deadline I imagine.
  14. As an FYI. Get an error on the server, when on the quest tab clicking on Quest 3: "Runtime Error: 380" Invalid Property Value
  15. Features are unique things, such as being able to reverse time, or manipulate projectiles after firing, stuff that is unusual. Timesplitters had vortex grenades which slowed everything caught in the explosion. etc… Gameplay is about how fun it is to play. A game could have loads of "features" but stink gameplay wise. (Is it balanced etc...) Multiplayer, yes it sounds odd, but you can solo ORPG's, I mean how important is it to you to do "group quests", "Raids", Guilds etc... E.G: WoW, you can play alot of the game solo, but you can also do the group quests/raids etc...
  16. I wanted to find out what everyone thinks is the most important aspect of a game. (Relating directly to ORPG's) Story - Is immersion and a good story the most important thing for you? Graphics - Is it all about the looks? Gameplay - Does everything pale in comparison if its got good gameplay? Features - Needs something cool/unique? Good multiplayer aspects - Is it better if its team orientated? Other - something else? Obviously its a balance, but what is the most important thing for you? Feel free to divide up your view (obviously making 100%) EG: (Mine) Story (25%) Graphics (15%) **GamePlay (40%)** Features (10%) Multiplayer (10%) IMO, Gameplay trumps all, followed by the Story.
  17. Looking forward to this. I only recently signed up and had a look around. Was good so far
  18. > Just to clarify is there a max X & Y size of each map? > > Should they be submitted as pictures of the map, or do you want the actual map file? Assuming this is all about the tiles and not NPC and Event placement? > > Can I submit a GIF to demonstrate animations (if submitting in picture format?), does Eclipse have to be a stock version? (I.E, Additional map layers over the originals don't count?) > > Sorry for the questions, but excited about taking part in this! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Can we please get this clarified?
  19. Sounds interesting, I would be willing to take part. I'm primarily a mapper, but do have some VB6.0 knowledge.
  20. Looks very good. Is that a portion of the world map, as it seem's like a journey following the road would take anywhere between a 2 days to a week walking…?
  21. Hey Devo, How are you feeling now? I don't imagine its something you can just "get over" quickly! Have you work allowed you to take extended sick leave for R&R?
  22. Just to clarify is there a max X & Y size of each map? Should they be submitted as pictures of the map, or do you want the actual map file? Assuming this is all about the tiles and not NPC and Event placement? Can I submit a GIF to demonstrate animations (if submitting in picture format?), does Eclipse have to be a stock version? (I.E, Additional map layers over the originals don't count?) Sorry for the questions, but excited about taking part in this! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  23. Its in the source code, search for Max_Maps (i think) then change where it = 100 to your desired amount. You will then have to recompile your engine.
×
×
  • Create New...