Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

TheLordOfTheManor

Members
  • Posts

    195
  • Joined

  • Last visited

    Never

Everything posted by TheLordOfTheManor

  1. > Is there a minimap which would work with the supported Dragon Eclipse? I think the minimap in tutorial section could be re written a bit for dragon eclipse, if you find a programmer.
  2. > how do i make the water animate? it isnt working with the animation feature… You will need the correct tilesets.
  3. > It would be good to know what you did I gave him the answer, it worked for me perfectly, he doesn't have VB maybe?
  4. There is a glitch I clearly remember. Here is the fix: > her eis a fix it works for me! > > try my bug-fix > > Client side > > find in modGameLogic: > > ``` > ' Check to see if a npc is already on that tile > > For i = 1 To Npc_HighIndex > > If MapNpc(i).num > 0 Then > > If MapNpc(i).x = x Then > > If MapNpc(i).Y = Y Then > > CheckDirection = True > > Exit Function > > End If > > End If > > End If > > Next > > If Map.Moral = MAP_MORAL_SAFE Then Exit Function > ``` > > and replec all that whit this > > ``` > ' Check to see if a npc is already on that tile > > For i = 1 To Npc_HighIndex > > If MapNpc(i).num > 0 Then > > If MapNpc(i).x = x Then > > If MapNpc(i).Y = Y Then > > CheckDirection = True > > Exit Function > > End If > > End If > > End If > > Next > ```
  5. Not asking, just wondering, in the future do you think you'll add Alatar's Quest System, or any other quest system? Also, do you have the checkpoint system? If not are you planning on implementing it? It's a very useful thing.
  6. I find it amusing that VX is winning by so much.
  7. > I would actually stop everything you are doing and learn the very very basics of using VB6! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) > > You are trying to run before you can crawl, and this will lead to big headaches for you and everyone you ask to help you on the project. > > Altering a GUI sometimes it's as easy as dragging a button around and changing the picture that it displays, other times you need > > to specify the location of the button and the image example, > > frmMirage.loginbutton.left =10 > > frmMirage.loginbutton.top =10 > > The questions you are asking me really need to be your decision. I have no idea what features you want, so I have no idea what engine you should be using - I got lost on the multitude of eclipse engines ages ago, I couldn't tell you the difference between them. Okay, do you know anywhere I can start learning? I know some in VB.NET but I don't think that counts. By the way I think I'll just use Dragon Eclipse, I don't think he's planning on implemented a questing system into his engine and I need one. Sorry for bothering you with those questions. I just want a cool GUI, you know? Something new, something amazing and I know your the best here when it comes to designs. Don't worry I'll do some research and figure it out.
  8. I'm just starting my game (actually currently looking for a mapper but don't know where to find one) called Assassins VS. Wizards: The Legacy of Awist (http://www.touchofdeathforums.com/community/index.php?/topic/129134-wip-assassins-vs-wizards-the-legacy-of-awist/). I already mapped a few and I've been playing a bunch of games made by people and most used XP graphics and VX graphics (mostly XP) My point is, in your opinion, which one is better? And which should I use for my work in progress? In my opinion XP graphics are wonderful looking but misused by many but there is a large variety of them and you can make many different types of maps with them easily. But they are all over the place. VX graphics on the other hand look a bit better (in my opinion but maybe it's just because I've been looking at XP graphics too much) but there are much less of them (correct me if I'm wrong), or should I say, they are harder to come by? Also they aren't used as much. My point is, I have both of these graphics (packs) and I need to know which one I should use. I will use two ways to declare the winner, debate (in the form of reply) and poll (votes). Let the debating begin… or not....
  9. > I'm just about done with all the requests (minus GUI's) and will post them all in one hit. > > @**Beau**, no problem mate good to see you too. > > I actually used a small portion of your mountain and converted it to an negative alpha image (sort of turning it into clip art) and then reworked it a bit.. I'm just trying to get these clouds clean.. can't decide on puffy clouds or star striking defined lines.. i might do both and see what you think ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) > > Anyone else that requested GUI work, I am more than happy to do it but you need to help me out a little bit. You are all using different engines which all have different GUI requirements, file formats, dimensions, transparencies.. etc.. > > IF you need GUI work done, the only way I can do it in an orderly fashion is for you to zip up your current GUI, host it somewhere and send me the link. > > You need to state very clearly if you **cannot** re-code button positions or edit the source code. > > If you cannot edit or change your code to suit my new GUI, that's cool, I will just use the same dimensions and button positions of your existing GUI. This is a little boring, but if it's all you can manage it's all you can manage. > > If you can and want to design an entirely new GUI, even better - but I don't have time to sift through source code anymore and modifiy it for you to fit the new GUI, you will need a programmer for that. Hey Devo! It's good that I already sent you my GUI folder but I'm just starting out with VB6 and I'm not entirely sure how to change the possession of buttons but would love that! Do you know of any tutorials I can read up? I would really like an entirely new GUI. That would be just awesome possum possum possum! I see imgButton in the source and it can be moved around, is that what I have to move around/resize for the GUI? (When I double click on them it shows me the correct code so I'm guessing that's right). I'm also wondering if I should switch my engine from Dragon Eclipse to Eclipse Advanced, it's a looks VS. features decision and I have no idea what to do because I need quests in my game which EA doesn't provide (and the tutorial is not even compatible with it, sadly). What do you think I should do Devo? I don't want you to do work for dragon eclipse if I will end up using Advanced so I'm asking you to decide for me. If you can design a really nice GUI for me (tell me where to move things around) I guess I can stick with Dragon Eclipse because it will look entirely different, right? I know your an amazing designer (as I've saw from all the free work you've done for the community) so I'm looking for your opinion.
  10. > I have a few more questions as well, (sorry to sound new, but I am lol) > > How do you edit classes? > > How do you edit the minimap? > > Is there a way to have animated tiles? Check the tutorial section but I'm warning you, you must have a copy of VB6 (enterprise or pro).
  11. > This makes me sad :[ lol Use snipping tool.
  12. Try this: http://www.touchofdeathforums.com/community/index.php?/topic/121640-eo-20fixed-multiple-item-drops-and-percentile-chances/
  13. You can make a ship using RPG Maker tileset and then just make the map party only. Make a warp to exit the ship and it will take you to the destination.
  14. > Hey just a question, how do I edit/create quests? and The screenshot function isn't working for me, anyone else having this problem? It saves an image but the image is just a big white block Type /editquest
  15. > sorry, my inbox is pretty much flooded, it's gonna take me a while to sort out, please stick to the thread, it helps me organise things better > > here, here is a new one, I used a different dragon and did some more work on him > > [attachment=58:EE2.png] That looks so awesome possum!
  16. > If you are referring to simply changing the images of the form element then just edit the photos within the graphics/gui/main folder of the client. > > If you mean physically changing the form elements then you must use visual basic 6 and open up the FrmMain then edit and change from there. Please be more specific so we can assist you further, > > Zero. He wants to simply copy the interface of EA into his game. ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png) ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png) ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png)
  17. > well i need a script for such thing because im making a game that kind of needs the player to be admin straight away or i could just say they have to do it there self. > > regards > > hardcorex9 Then any player can wreck your game with a couple of clicks?
  18. > I do not wanna be rude bro but i said it X times in this topic - this is not overfeatured Dragon Eclipse, i wanna make bugfixed and stable Eclipse Nightly with shiny features and nice GUI By "overfeatured" are you trying to say that Dragon Eclipse is bad? It's pretty stable and bug-free as a matter of fact.
  19. > And he hasnt been on for 3 days soo… yea we will have to wait ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) He's probably busy with some real world things. You have to make priorities. Real life> Free services.
  20. > yea he is extremely overwhelmed, i can tell he's busy so just wait guys you will get what you want over time. We know. It's hard to do so much work.
  21. > Change: > > ``` > > ' Check to see if its a Party Dungeon > > If Map(mapnum).Moral = MAP_MORAL_PARTY_MAP Then > > ' Check to make sure the player is in a party. If not exit the sub so they dont change maps > > If TempPlayer(index).inParty < 1 Then > > Call PlayerMsg(index, "This is a party map. You have to be in a party to enter it.", Red) > > Exit Sub > > End If > > End If > > ``` > > to: > > ``` > > ' Check to see if its a Party Dungeon > > If Map(mapnum).Moral = MAP_MORAL_PARTY_MAP Then > > ' Check to make sure the player is in a party. If not exit the sub so they dont change maps > > If TempPlayer(index).inParty < 1 And GetPlayerAccess(index) = 0 Then > > Call PlayerMsg(index, "This is a party map. You have to be in a party to enter it.", Red) > > Exit Sub > > End If > > End If > > ``` > > Note this line: > > ``` > > If TempPlayer(index).inParty < 1 And GetPlayerAccess(index) = 0 Then > > ``` > > That says, "If the player is not in a party (their party number is 0) and if the player is a regular user, then stop them from changing to a party map". Thank you. I see what you did there. Instead of, "Check to see if player is in party" It now says, "Check to see if player with 0 access is in party.
×
×
  • Create New...