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boyesjs03

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Everything posted by boyesjs03

  1. > Your hired , PM me your Contact Okay.
  2. > I'll write you a story if you can give me a general gist of the idea. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Pfft ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  3. So many of you people will know me by now but I dont really advertise my joy for writing a story for a game and being able to let my imagination run wild. I enjoy writing stories about rising up from nothing into being someone great and heroic but I will try and fit my skills in with your story as best I can. I feel I also have the potential to be the events manager and content updater on a game. For example holding a gold run every now and again and holding a range of events in game to keep people interested.
  4. > A night and day system with screen tinting would be amazing. It is built in.
  5. Use Joyces Fixed Updater? Its very efficient for eclipse.
  6. Wow, simple mistakes have the worst consequences but are the easiest to spot and fix.
  7. I would also recommend using Sekarus versions of Eclipse.
  8. We shall never let this one die. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  9. > Brb, stocking up on the alcohol for whatever is decided in this thread. May as well stock up on Marijuana as well.
  10. > Layout is fine and dandy. > > There's a single picky little thing that irks me. On your vitals bars, you have them in the order of HP, SP (Which I assume is Skill. Having Spirit would be odd considering Mana's next.) and MP. Further along, you have your panels in the order Spells, then Skills. > > Now, because I'm particularly picky like that, I would either swap the SP/MP bars to make it consistent, or the Spells/Skills panels for the same reason. You really are picky. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  11. Im probably more cocky in real life, Im such a stick sometimes xP
  12. Nice idea ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  13. No Problem ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Saves a lot of code being used repetively ;P
  14. That looks pretty cool Syn xD
  15. Nice, is a certain colour set as transparent then?
  16. Looks nice, will test it out later this evening ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Would also be useful for paperdolling right?
  17. If you wanted all the classes to be the same you could just remove the Case Select altogether and save the tiniest amount of memory ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  18. Wont set to resolved until I've added it in tonight ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  19. Whoop, I've got this xD putting it into effect when I get home xD Thanks bro ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  20. There used to be for Eclipse Evolution but for Eclipse Origins you need to first search the forums or if you are looking for something specific request for it in resources.
  21. > If you mean for the player. Here is a tutorial. You need VB6. > > [http://www.touchofde…eath-efficient/](http://www.touchofdeathforums.com/community/index.php?/topic/132868-drop-items-on-death-efficient/) The fact that we still need to tell people that to edit source code they need VB6 is kinda depressing. There should be a "Basics Of Eclipse" board in my opinion.
  22. Sherwin - that is what I did xP Abhi - I think I get this, so I change them as variables in ModConstants then I can manipulate them in the Sub Main. And I set it as a variable by announcing it as Public MAX_MAPX…
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