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BlueBean

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  1. Yet again, I fixed my problem. Turns out a long time ago, I just deleted the blood graphic without thinking of the consequences. I'm still suffering from the weird chatbubble error though..
  2. > so let me get this straight, instead of using the build in tint function, which gives a nice night effect, you decide to put a layer ontop, like in old dx7 versions? > > right… A night and day system with screen tinting would be amazing.
  3. I've already done quit a bit of work, though. However, Saving grace has shone down upon me, As I found a way to fix the glitch. It's modHandleData Private Sub HandlePlayerExp frmMain.lblEXP.Caption = GetPlayerExp(Index) & "/" & TNL Change it to frmMain.lblEXP.Caption = GetPlayerExp(MyIndex) & "/" & TNL This is how to do it. There was also a bank glitch fix posted in the thread after I asked! So, I'm free to get back to work.
  4. > this might fix the bug BlueAlicorn > > [http://www.touchofde…page__hl__ravey](http://www.touchofdeathforums.com/community/index.php?/topic/128201-eo-bank-currency-fix/page__hl__ravey) You have no idea how much this helps… Also! I was having trouble with me expbar, the damn number wouldn't update! But I found a fix for that too! It's modHandleData Private Sub HandlePlayerExp frmMain.lblEXP.Caption = GetPlayerExp(Index) & "/" & TNL Change it to frmMain.lblEXP.Caption = GetPlayerExp(MyIndex) & "/" & TNL
  5. > Have you edited it at all? What engine are you using? > > It is only a label that updates from a value which is looped so it should work instantly. I'm using Eclipse Nightly 3.0\. I'm also having other problems… Like the bank. Any time a currency item is placed in the bank, it can't be taken out. I've tried this with a fresh engine too, and the problem still persists. It's making me wanna pull my hair out. This doesn't even seem like a big issue anymore.
  6. Also, having problems with the bank. (Seems the issue has been brought up but not addressed) Depositing currency results in it becoming unusable, and icons in the item details are not shown.
  7. anybody think this would work in Eclipse Nightly?
  8. Me again with another question. Sometimes when I log on, the number on the exp bar is 0/maxexp and does not update. Othertimes it seems to be normal. The bar updates normally, but that number acts odd. Is there a way to fix this?
  9. > Compare the code that handles the warp in the vanilla engine, and then the code in your engine. Could you give me a hint on what to search for that?
  10. Ahhh! Seems i know what's causing it. Anyway, thanks! I was setting down tiles before I clicked "accept" I feel kinda dumb now. I'm used to RPG makers leniancy.
  11. Hey! Sorry I always ask so many questions. So, using eclipse electrified events. Whenever I try and set an item on the map, via (Map editor> Attributes, set item) It crashes. (Well, I Only tried it with money so far) I get a runtime error 9 on this line. If Item(Map(mapnum).Tile(x, y).Data1).Type = ITEM_TYPE_CURRENCY And Map(mapnum).Tile(x, y) Any ideas on how to fix this?
  12. So, I'm having a bit of a problem. Whenever I talk, and a chat bubble appears above my head, within the error log in the client I get a runtime 0 error. The following error occured at 'HandleChatBubble' in 'modHandleData'. Run-time error '0': . Did anybody else notice this? and if so, is there a fix for it I missed? I tried using the default engine too, and i still get this error.
  13. > Open your server in VB6, and run it (F5). When the error hits, it should direct you to a line of code. Will do.
  14. > Do you have Visual Basic 6? What line does it point you to when the error occurs? Yes I do have VB6 and I've been trying to figure it out. However, it doesn't give me a line. Every once in awhile it'll just kick me off with "Run time error 9" then the server closes.
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