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Growlith1223

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Everything posted by Growlith1223

  1. Sure, i guess i can try and do this lol
  2. @'sherwin': > Growl, for some reason, i can't access that site.. i've been trying to access for a month. but it shows only > > No data received > > ERR_EMPTY_RESPONSE strange, i can access it perfectly fine xD http://pastebin.com/4ZH2jAU7 this is the best i can do for thee tbh
  3. @'abhi2011': > ColorKeys/Masks do exist in DirectX8\. However, they can only be used while loading textures. All DX8 does is replace the colour with transparent black during loading. From what I remember, DX7 allows you to set a ColorKey/Mask while rendering, which is not possible in DX8\. > > > shaders, can never go wrong with shaders! > > Shaders aren't properly documented in DirectX8\. Either that, or I'm too stupid to understand the documentation. http://directx4vb.vbgamer.com/DirectX4VB/Tutorials/DirectX8/GR_Lesson07.asp Doesn't really go too into detail but it's a start!
  4. @'Genusis': > Opengl because it is possible XD. Anyways DX7 if you want to use a color removal pattern for your image background and if you want to use the drag ad drop GUI system. DX8 if you want 2D to render slightly faster and the better capabilities to to 3D development. Downside is you have to use your own GUI rendering system which can be a heavy drawback especially since most have a hard time making their own controls. Opengl 1 was ported to vb6 a while back im not sure if they did opengl 2 or not but you can find the API port on planet source code. Pretty sure i remember seeing a LockColor function in DirectX8 to accomplish the same thing? Ontopic: i would have to say DX8 simply because of ease of use, better quality of graphics while also having a MUCH smaller game(pngs < jpgs/bmps), tons of features DirectX7 couldn't do without a lot of tinkering around with code, and most of all, shaders, can never go wrong with shaders!
  5. @'BeNjO': > Could you explain this a little better? What's PG?:) don't be a derp, it obviously means Parental Guidance I really don't know if that is it or not Im with benjo, could you explain a little better as to what exactly you are wanting?
  6. @'Golf: > @'Growlith1223': > > > DirectX7 in vb.net, why, just why, you have options to DX8, and even DX9 and OpenGL, SDL, etc, so why DX7? regardless, it looks cool, hope to see more progress on this! > > Its made in VB6 using eclipse not vb.net .I'll edit post its maybe confusing aahhhaahhhhhhhhhhhhh, i misunderstood the post and thought you were using DX7 in vb.net xD my bad then, ignore my fairly rude comment!
  7. @'Aurelijus1': > ugly night system :/ http://snag.gy/O2FFg.jpg "Lemme complain that someone has taken time out of their day, nearly every day, to work on this lovely engine just so i can complain about how bad it is!"
  8. DirectX7 in vb.net, why, just why, you have options to DX8, and even DX9 and OpenGL, SDL, etc, so why DX7? regardless, it looks cool, hope to see more progress on this!
  9. Read my statement again, i said on here, my link directs to google search results to here, there's even tutorials on here to even fix this, this is how i know you didn't search harder. As i said, Try Harder TM
  10. http://lmgtfy.com/?q=eclipse+origins+rich+textbox+object+library+not+registered http://lmgtfy.com/?q=eclipse+origins+rich+textbox+object+library+not+registered http://lmgtfy.com/?q=eclipse+origins+rich+textbox+object+library+not+registered Look harder you derp, This question has been asked a million times on here and solved every time, look with your special eyes!
  11. http://lmgtfy.com/?q=eclipse+origins+rich+textbox+object+library+not+registered
  12. when moving to maps that are "connected" if one map was bigger and you moved from the bigger one to the smaller one, it would crash trying to put you at a spot that doesn't exist, hence RTE 9
  13. You could always make the x and y = the positions relative to where you went to lol but other than that, nice job on fixing this!
  14. No one's going to accept without knowing what you're wanting, please try and understand this
  15. ![](http://i.imgur.com/vt8ulQq.png) Shrek is love, Shrek is life nah im just kidding, i like it!
  16. you could do a packet to the server to tell that you are moving and only send it once, when you stop moving, send another packet to say that you've stopped! that's just my thinking tho!
  17. thanks guys :D and yea, I understand that the necklace was pretty bad lol, I didn't really try very hard with it begin with, and the heart, I can see what you mean, Daro with it blending a bit too much! once again, thank you for all the feedback! < 3
  18. but I like the old version better! :( regardless thanks for the input!
  19. @'Mohenjo: > You might want to try a 2, 1, 2 pixel slant with the hearts, I'm just going to say, to me, they look like hearts, but bad hearts, I think they might want to have a different angle of the line, or make it a curve or something, just my two cents. I appreciate the feedback! as I said before, I'm still learning! lol, but yea, I can kinda understand what you mean with the heart but the dark area is meant to be like a shadow, you know? either way, thanks for the feedback!
  20. CPU: Intel Core i5-4690k @ 4.7GHz RAM: 16GBS G.SKILL 1600MHZ GPU: Zotac AMP! Edition GTX 760 HDD: 1TB Barracuda 7200rpm SSD: 256GB Intel SDD Display: 21.5" LED Monitor OS: Dual Boot Windows 10 and Windows 8
  21. @'Jeppe': > I like the looks of the hearts, looks a little bit 3D :) lol thanks, I kinda went with a Zelda feel with it! updated post with another image!!!
  22. @'Link': > I like what you did with the hearts. Overall I'd say it looks good for first time stuff, but I'm no artist to judge. Thanks man! and yea, I'm not really a good artist to be honest but I'm tryin! xD
  23. hey guys, yes i know, it's a god damn miracle that i am actually trying to do graphical work but i find it fun! and i decided to post it to the public! :D >! ![](http://i.imgur.com/OoFLHtg.png) ![](http://i.imgur.com/lGjrToQ.png) ![](http://i.imgur.com/rUFVVWp.png) ![](http://i.imgur.com/NjwRTRL.png) It's not much right now but it's what I've made so far, keep in mind I AM STILL LEARNING… anywho, I'll update this post when I've made more work!
  24. Async being in the name, I would assume it doesn't lock the thread up for a determined amount of time. so in theory, yes, speed is the difference here
  25. never knew you could do so many spoilers within a spoiler lol Spoilerception ftw!
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