Growlith1223
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Everything posted by Growlith1223
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anyone know a way to make it so the Points are no longer used and that stats are added automatically?If so could you share?
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call the Sub you just made in Sub GameLoop i think
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oh nvm i fixed it thx soul! xD
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so no one can help me? T-T
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Pokemon mystery dungeon RPG - how can i evolve pokemons
Growlith1223 replied to ChainMemory's topic in Q & A
make a new Attribute and then add in: ``` If player(Index).Sprite = (Number) Then If Player(Index.Level = (Number) Then Player(Index).Sprite = (Number) End If End If ```and that is pretty much the only way i know how to do this xD -
hey i got an error when making items and it's in server side: ``` CopyMemory ByVal VarPtr(Item(n)), ByVal VarPtr(ItemData(0)), ItemSize ```That is what it highlights D: Any help?
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hey anyone got a code thay can share that makes the Player's Max HP(at max level) is 999? and also how do i reduce the stat additions?
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Hello and welcome to my 3rd tutorial and this one is how to make the newcharactersprite sub load the face portrait instead! First locate that sub(In directDraw7) and change ``` If frmMenu.optMale.Value = True Then Sprite = Class(frmMenu.cmbClass.ListIndex + 1).MaleSprite(newCharSprite) Else Sprite = Class(frmMenu.cmbClass.ListIndex + 1).FemaleSprite(newCharSprite) End If ```into ``` If frmMenu.optMale.Value = True Then Sprite = Class(frmMenu.cmbClass.ListIndex + 1).MaleSprite(newCharSprite) frmMenu.picSprite.Picture = LoadPicture(App.Path & "\data files\graphics\faces\" & Sprite & ".bmp") Else Sprite = Class(frmMenu.cmbClass.ListIndex + 1).FemaleSprite(newCharSprite) frmMenu.picSprite.Picture = LoadPicture(App.Path & "\data files\graphics\faces\" & Sprite & ".bmp") End If ```This will make the picSprite load the face instead Next, change ``` width = DDSD_Character(Sprite).lWidth / 4 height = DDSD_Character(Sprite).lHeight / 4 ```into ``` width = DDSD_Character(Sprite).lWidth height = DDSD_Character(Sprite).lHeight ```This will make sure that your face portrait won't get all messed up and distorted… Change ``` Call Engine_BltToDC(DDS_Character(Sprite), sRECT, dRECT, frmMenu.picSprite) ``` to ``` frmMenu.picSprite = LoadPicture(App.Path & "\data files\graphics\faces\" & Sprite & ".bmp") ``` and if this is used, it should look sometihing like: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/17905e826d6da235bb9ef111ace938fa.JPG) Bugs: There are no bugs as i see…If there is, let me know and i will try to fix it right away
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no, i mean the options area to change the motd and color and etc. EDIT: It only seems to reset the color of guild combo box :S
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hey i found a minor error. When you click on save options, it just resets the options :S I honestly have no idea why it's doing that.
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Mine's a little cluddered xD
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nvm i got it to work xD I didn't make it actually connect (Blonde moment xD)
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nope it didn't work :s
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There are no errors that happen -_- It just doesn't do anything…
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Hi i made a server status checker and i made a more newer one but it no work D: The code is ``` If Winsock1.state "7" Then lblStatus.Caption = " Offline" lblStatus.ForeColor = vbRed lblStatus.FontBold = True Else lblStatus.Caption = " Online" lblStatus.ForeColor = vbGreen lblStatus.FontBold = True End If ```Any help? It doesn't show anything :S
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http://www.youtube.com/watch?v=xTke7eiWm7Q lol Sonic - It Doesn't Matter xD
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Did you ever ask him if the DPI settings are wrong? that sometimes happens when the DPI is wrong
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I agree with Starblazer, but if you wanted the sound on join, you would have to make the join game sub redirect to a whole new packet and make the new packet start the sound and announce the player has joined. I have a download of VB6(Legally) with a free license key.
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it's in TCPInit on the client
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So far it's all the server side xD
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no it's still saying the same error and same thing highlighted.I think it's to do with the other 3 slots in the PlayerRec not being used and the Server is trying to send something that doesn't exist?
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You mean the playerRec?
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Ok so my buddy, Ryoku, has made me a recruitment system and there is just minor erros that are keeping the game from even logging in :/ The only error is a subscript out of range ._. The one that it's highlighting is > Function GetPlayerName(ByVal Index As Long) As String > Dim Slot As Byte > Slot = Player(Index).Current > If Index > MAX_PLAYERS Then Exit Function > GetPlayerName = Trim$(Player(Index).PParty(Slot).Name) > End Function The first error was with the Slot = Player(Index).Current and i fixed it by changing it to an Integer instead of Byte and it works up until the area of the name. Any help on this would be greatly appreciated :embarrassed:
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Ah i totally forgot about the others xD
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@abhi2011: > Ill find a way to mute in Map too! For the map can't you just go: ``` If isMuted = 0 Then Call AddLog("Map #" & GetPlayerMap(index) & ": " & GetPlayerName(index) & " says, '" & Msg & "'", PLAYER_LOG) Call SayMsg_Map(GetPlayerMap(index), index, Msg, QBColor(White)) End If ```Wouldn't that work? :/