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iSnow

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Everything posted by iSnow

  1. @Rob: > A big thanks to everyone who came out and tested the game in the last few days. > > Over the coming days, there's a lot in store for 'Aloria'. > 1\. Additional Layers (Hair, Shirt, Pants) for complete character customization. These layers will change depending on what you equip. > 2\. Barbershops to change your hair style. > 3\. Improved character creation window to select Gender, Facial Feature, and default body (yes you'll start in your underwear!!) > > I'm very pleased to bring aboard many volunteers to the development team. > > Schnurman - Lead Artist - creating our many sprites and layers as well as assisting in tilesets and keeping the overall artistic feel of the game on track. > Bean / Alatar - Mapping > Mbs (Not from the forums, but from Samu Games) - Community Lead > > Together, I think this has a lot of potential! I will continue posting updates as we go, and yes, the engine mods will still be available ;) You forget, I worked on that Logo :P
  2. _-Update-_ Cleaned up the thread to look better, and added RMVX Facesets as a service I offer.
  3. @Rob: > Head rendered over the body Ah, ok. Now I know how I want to make custom bodies to work with this XD
  4. Quick question, is the head of the character rendered on top of the body or body rendered over the head?
  5. @Marsh: > Approved Thanks Marsh.
  6. Snow's Art/Writing Shop Hello Eclipse, I'm Snow, and whilst I work on my projects, I am offering my services in art and writing on the side. I trade Art/Works for Code, and I have done both for quite some time. Art First, Art. I can do the following in the art category; -Character Graphics -Custom Facesets -Logos -Concept Art -Promotional Art (Art promoting your game, sortof like logos) -Custom RMVX Facesets **New!** Here is a little portfolio of examples of some of my work. >! Well, first here is a Anime styled Sketch I did, which provides a look at my sketching skills, I can colour my work digitally. >! >! ![](http://fc04.deviantart.net/fs70/i/2011/093/5/3/neko_girl_by_xthe_shinobix-d3d49kv.jpg) >! Three examples of my Logo Work, My Eclipse Project's Logo, A logo done for Rob Janes by myself, and my Group's Logo. >! >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/496f172d0a79dee95b28197f57338ed2.png) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/e038194a9eb0818b9615f91f78fdca35.png) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/1e8a029798dadb306873e00231781d42.png) >! Facesets can be done as well. I do them both custom to your liking or RMVX Style for custom characters you make. Here are three examples, the third is based off a PSD Face creator. >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2df65abf3b7225373426a906e22edf84.png) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/01f4baac9c1417cc64756cf498214bf5.png) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/c93ae94106938a469bfa0d6524c83f95.png) Writing Onto writing, I'm a fair writer, take a look at my project, Mana: Reaper Tales' story as an example of my work. I plan to get Eclipse Projects with promise but need a story done first but that doesn't mean I can't write for other purposes ;D >! Mana: Reaper Tales One creature’s desire is another creature’s predicament. It all starts before time began to tick, before books were written about history, before creatures roamed the Earth. Before…Life…there was a single spirit, a wanderer, floating along the endless nothing. It was the existing object. It had all mighty powers. It had the power to create anything with only the power of though. It was lonesome. As time passed, it began to sit, and think. It knew it had the power to create anything with sheer will, and it knew it was the only existent thing in any way. That was all it knew. So, it came up with a creature which it named Imagination. It sprang from the spirit’s head. The little creature was a colourful fairy. A strange creature indeed, but it always had an idea. And so, the two went along, Imagination coming up with different objects to create, such as stars to give energy, and nebulae to form the building blocks of other celestial objects. Soon Imagination had the biggest idea yet, an endless space of void, where anything can materialize itself, and celestial objects, the base of it, can flourish, The Universe. >! And so, with the power the original spirit, named Creation, since it didn’t have a name, and Imagination came up with one, it created the Universe. Soon, the nothingness filled. The colourless nothing had filled, the building blocks of life and stars filled the space. And so, Creation wandered once more, the Fairy named Imagination following. Eons passed, and the two simple watched what became of the void known as the Universe. The ultimate possibility was done, a realm where anything can happen at any moment in time. But things aren’t done for the duo of godly creatures. You would think, after a while, watching things go their natural way would be bore, so the fairy had another idea. Another fellow companion, one named Desire, who would show them the rewards of doing a specific action, how they can reap those rewards, and what could be possible with it. And so, Creation conjured up the dark maiden of Desire. With hair of vines, and fists as hard as rock, it powered a way through to things, willing to use as many resources as it needed in order to achieve a goal. Creation thought of it to be wrong to use the Universe’s resources in such a destructive manner. However, Desire coaxed them to go along with it. Soon enough, like how Imagination had dreamt up the Universe, Desire came up with a solution to make progress, and a way to reap the rewards. It suggested the idea of creating a planet with plentiful natural resources, and populate it with a race of creatures, with all the powers the three had, the power to create with their hands, to dream with their minds, and to work for a goal, and strive beyond it to reap rewards. These were the humans. Creation thought of this idea to be a great one. They can speed up the Universe’s process, and see their efforts put to use. Soon enough, the planet named Haven was created, with natural resources aplenty. And the humans, in order to allow them the power of themselves, had to sacrifice themselves. Creation Imagination and Desire combined their powers, and formed the Humans, using all their power to give them the power to create, dream, and achieve. And so, the three, Creation, the unknown spirit, Imagination, the fairy and Desire the Force Maiden, faded away. But when you strive to gain your own personal rewards, like Desire had in mind, you have to create dirty plans. >! Desire had a different purpose in creating the human race. She wanted to enslave the race when they learn to create unbelievable structures with the power they had. But when she heard of the sacrifice necessary to do this, she thought of a plan to live on past their ultimate sacrifice. She created, with the power of Desire, a feeling that would lead a creature to do horrible deeds for its own personal gain, the Reaper. When the three would pass on, The Reaper would provide a host for the spirit of Desire. Time passed. >! Ages later, the humans are flourishing on the planet of Haven, and live on the island of Hope, named after the ghostly spirit children the live in the forests. Now, the Reaper awakens, after years of wandering in a mindless state, Desire‘s spirit gains control. Now, it returns to the land of Haven. Destroying an entire fort, and spawning an army from the abandoned towers that are built on that base, now dubbed Necro Tower by humans, it begins an assault on humans. >! And then there is you… >! You wake up in Hope Forest, the home of the Hope Children, and set off to explore the land. You do not know where you are, but what you do next is up to you. The Reaper haunts the land, and the world needs a hero. Grab your weapons, hold your ground, and do not fear the Reaper Want my services? I don't ask for currency payment, I ask for coded systems compatible with Eclipse. I work with DX8, so basically if your system requires GUI Work, you must tell me how to get that rendered in DX8 so it works with CS:DE. To get my services, just leave a comment with the following facts; -Name -Project Name (If you have another project not relating to eclipse, note so) -Requested service (Art/Writing) -What you will give me in return -Any other details you want to add, and some specifications as to how you want your request done If I accept your offer, you will be added to the waiting list. I will then Message you if I need extra details and to confirm your transaction. Completed Jobs Here are the people I've worked with so far. -Rob Janes -Asked for: Aloria Online Logo -Status: Completed. Associates I'm not the only one offering their services! I work alongside TianaJRP to incorporate both of our experience into our works. Her thread can be found here; http://www.touchofdeathforums.com/smf/index.php/topic,75495.0.html Check her shop out as well!
  7. iSnow

    Chat bubles

    Rip from Crystalshire: Developers Edition if you want, but I don't know how well importing it from a DX8 engine to EO 2.0 which uses DD7 will work out.
  8. @TianaJRP: > Congratulation. You are on the waiting list… I will send you the first part of the guild code real soon. I really thank you Tiana. I'll give you the map codes and how I put that all together soon as well. Same for my help menus.
  9. FIXED. It was something in my CanPlayerAttackNpc. Anyway It's solved. Thanks Murdock
  10. @Murdock: > Something you added is causing this error. I would go back and check the code. Alright, I guess I have to check my modCombat then?
  11. @Murdock: > Have you added any modifications lately? hmm, I think conversations and GUI edits were my last modifications. And ModText stuff.
  12. Ok, so I'm testing out some enemies I made for my project, and as soon as I attack, I get RTE 9, Subscript out of Range. I really need to know how to fix this. EDIT: My server gets RTE 9, not the client. Thanks In Advance, iSnow.
  13. Good song, but kind of strange video.
  14. @Robin: > If you're shooting so much out that it doesn't dissolve in 40 litres of hot water then you're either severely talented or need serious help. Possibly both. Saw this on another topic, funny for some reason.
  15. @TianaJRP: > One last question: Does your world map and Menu Help have any code in DirectDraw7 section? > > If the answer is no. WOO HOO!!! YOU ARE ON THE WAITING LIST With animated buttons the Menus and World maps have code in DirectDraw7, but everything else, no. Completely optional.
  16. Just keep yourself up-to-date with what's on your USB, Maybe keep some important files on things like Dropbox, and like Robin said, keep a giant backup folder.
  17. @TianaJRP: > What kind of coding? I have 2 up there, please pick 1: > > 1\. Basic Guild system (Once it done i will also update it for you) > > 2\. Time system (The best code that i made) Guild System please, Mana: Reaper Tales is about player-related gameplay, the ability to create guilds should be available to them.
  18. My name is iSnow, I am working on the project Mana: Reaper Tales I would like some coding please, and I'll give you my basic Help Menu code, and my World Map code, which allows browsing the different areas and zooming into an area. My code is simple, but I have a few things I've learned.
  19. @TianaJRP: > Everything that work with EO WORK with CS:DE. The trade system is in CS:DE, you just have to render the graphic in and call it in. Ah ok. So basically I just need to make it really show up, but the code is all in place. Good to know.
  20. Quick Q; Does trading work with this release? I don't think Trading worked for the original CS:DE release.
  21. Now THIS is originality. Didn't expect Paintball XD This looks just great. EDIT: I mean great as in graphic look. Nice menus and such.
  22. iSnow

    Gun Paperdolls

    @Aeri: > Really good, but I'd remove the trail from the bullet. It looks a bit like a pre-schooler drawing a plane. > > Other that that, they're really very good. Especially the blue pistol :) Thanks. The trail is barely noticeable when you make the bullets fly as fast as I usually set them to. To those who asked about where I got these from, they are form RMXP, and you can find them around the resources board.
  23. If your using CS:DE, you need to render all these things. That can be done in the ModDirectX8, however I won't go into details since I'm not much good with that either.
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