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ReubenNick

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Everything posted by ReubenNick

  1. @Fightsheep: > Looks awesome! :) But a question: Where did you got the name of the project? ^^ Kevin would be the one who created the name but, from what I understand it was random lol. Though we've found a meaning to the name and plan to somehow connect it with the game so the name Psithyroi isn't completely random.
  2. It has been awhile since we made any announcements, though as of now all I can do is give you a teaser concept of how the drawn NPC's in Psithyroi will look. We'd like to recognize our awesome character artist Kachima for doing a great job as well as welcome Sakura back to our family :D Look forward to a larger announcement hopefully in the near or far future. Follow us on twitter @PsithyroiOnline , @JumpButtonS and me @AkatsukiNick as i'll try and talk more about Psithyroi through those. ![](http://sphotos.xx.fbcdn.net/hphotos-ash3/523498_359149397488414_1841760107_n.jpg) **No one is given permission to use this concept for what ever reason.**
  3. Hello guys, I haven't much time to go into major details but I would like anyone that is advanced in the Java programming language as well as a basic knowledge of OOP principles, networking knowledge, and how to use the standard libraries of java or something comparable to pass me a PM. All will be explained to those interested through PM. This is a voluntary job and has to do with the Psithyroi online mmo. I honestly can't get into much details then what I stated above unless you would like to know more about the game, then visit the thread found [here](http://www.touchofdeathforums.com/smf2/index.php/topic,72284.0.html)
  4. > Having only recently discovered this planned game, I'm really taken by it and want to see it do well. > > One way of helping this is to make sure that as many people get to hear about it as possible - an easy way being through forum signatures. > > I am therefore funding a competition for all members of these boards to design a sig that: > > a) embodies the spirit of the game; > b) will be an excellent advert for the game; > c) will serve as an easy link back to the [www.embersofcaerus.com](http://) site; and > d) is 500pixels by 100 pixels (max 100.00KB). > > **All entries should be posted in this thread* AND the sig file should be sent to me by PM on these forums by 1200 GMT on 17 June 2012.** > > The winner will be chosen by the three founding directors of Forsaken Studios: Rob, Dave and Lee, and will be announced during Tuesday 19 June, the date when the Kickstarter funding push ends. > > I will be forwarding the prize money to the winner's paypal account on that day, so the winner will need to have a Paypal account to receive the monies. > > So, let your artistic talents shine - and good luck! > > *By posting an entry you agree to release all copyright in it that you might have, so that others here can use any entry posted. You are also confirming that the sig is all your own work and that no other person holds any copyright in the sig. Multiple sig entries are allowed, but please note that each sig you post becomes released for general use, whilst only one sig can be the actual winner. Sorry for the very late notice, but the topic can be found [here](http://www.embersofcaerus.com/forum/showthread.php/1307-EoC-Signature-thread-competition-150-prize) Prize is **$150**
  5. Just to make things clear, this is in no way related to the team I manage under JumpButton Studios. This is in fact a professional studios working on a major MMO. As I am apart of their community team, I decided to introduce the game to communities that may find it interesting.
  6. ![](http://www.embersofcaerus.com/images/kickstarter/theproject.jpg) Embers of Caerus is a next-generation sandbox medieval fantasy MMORPG under development by Forsaken Studios. With a rich, player-controlled story, a massive, realistic game-world, and a host of innovative features, Embers of Caerus promises to be the game that sandbox fans have been waiting for! Now, with the fantastic support of leading software company Havok and access to their amazing technologies, we’re ready to take our project to the next level. * * * **Overview** Become part of a storyline that spans more than a thousand years and change the course of a brutal and dynamic world. Create everything from weapons, armor, ships, shops, and homes, to entire cities and nations. Control everything from local and national laws, taxes, markets, territories and political landscapes. Influence the unfolding and development of the game's storylines and make the world your own. Advance your character in a unique, rich, classless, and level-less skill-based system. Struggle to survive in a harsh and violent world recently torn asunder by a magical apocalypse. Face challenges that bring new meaning to player versus environment. Encounter natural, magical, and demonic creatures, forces of nature and gods, and other players seeking to advance their own agendas - or simply end yours. Unlock mysteries of the ancient world that can lead to anything, from new skills and spells, to rare resources and valuable items. Discover haunted ruins, fantastic creatures, and deadly traps that can leave you questioning your sanity and your friends' loyalty. Help restore the temples of the old world's gods, or create your own religion and will a new deity into existence. Spread your patron god's good nature across the world, drawing in support from others - or unleash hellish powers in their name, make others cower before your god's might, and reap fell rewards for your service. What story will you write into the history of Caerus? * * * Visit [http://www.embersofcaerus.com](http://www.embersofcaerus.com) I would get into more details, but that would be far too much explaining, so visit the website to get a more in-depth idea about the game. Join our community and help add your thoughts.
  7. Where did you disappear to on my Skype? lol. When you get the chance, log on so we can talk.
  8. I wouldn't call it an insult. I've read the entire main thread with the blue GUI, and they did ask for advice and help in making it better more then once. I'm guessing this is how Logos wanted to give his advise. Although you didn't have to make a completely new thread, lol.
  9. Sorry, we're sticking to the name Psithyroi Online XD. look forward to more announcements. @Legend Thanks
  10. Akatsuki here with a few updates ^^ and announcements. It's been awhile since we last announced anything fun, and we're sorry for taking soo long. Though we have no plans of making another announcement anytime soon after this one, so I'll try not to leave anything out. As anyone might've noticed already, Indie Opportunity is no longer what we go by,instead we've made a change to JumpButton Studios. Why the change you may ask? well its simple, we are jumping forward in bringing the best within any games we develop, there's no way anyone can achieve something just by standing around. **Company Overview** JumpButton Studio is made up of 15 dedicated developers ranging from programmers, graphics artists, sound engineers ( still needed ), musicians, and illustrators. We mostly work on android and desktop games, most featuring online capabilities, however we also have some software under our belt. There will be many challenges along the way, but there has not been anything we couldn't accomplish by working together and not only as a team, but a family. Working voluntary is not something we're forced upon, it is something we have chosen to dedicate ourselves to because we trust that what we're putting our time into will turn into something amazing in the future. Spending as much time as we can organizing and developing while talking about the most randomized topics you could ever think of.. such as food.. Everyone loves food, I hope. We're opened to any developers who can liven up the chat, and communicate with everyone while knowing that he/she can still do what ever else they need to that is of higher priority or importance. We will never rush any of our developers, unless what they are meant to do is critically needed for other developers to continue a project. Summer is closing in, and we're hoping to have a few things ready for release by than. **Description** Our ideals are simple, but the development will be hard. Many times we've seen gaming companies choose content over security, as well content over community. We are leant towards listening to what our community wishes to see within a game, and not just making updates depending on how we feel about it. Content does matter, but what good would new graphics do if the majority of a community dislikes it? We understand everyone can not be pleased, but it is best to have the community involved with updates and allow them to add their opinions, debate over why they like and or dislike a planned update, and from there, come to a conclusion if we should continue with the update, or rather concentrate on bug fixes while planning updates that the community has proven to be something they would enjoy. As I previously said, we can't please everyone, but we will carefully listen to what they have to say. * * * If you haven't played our first game, [Orbit Vector defense](http://www.newgrounds.com/portal/view/588953), go and play it now. Look forward to a new and improved Vector defense 2, with custom music and most likely sound effects made by the team itself. As well as various other improvements, such as bug fixes, new features and amazingly new game graphics. Here's a [sneak peak](http://www.soundcloud.com/j-moreno-2/orbit-jos-moreno) to one of the sound tracks made for Vector Defense 2\. It is still a work in progress by one of our composers,Jose. * * * ![](http://i931.photobucket.com/albums/ad156/akatsuki1/academy_crest_by_a_fools_paradise-d2sknq2.png) Academy Of Adventure has been added to our list of developments. We're still in the process of finding the right developers to handle the job, but visit the dA group [here](http://academy-of-adventure.deviantart.com/) and read all about it. Academy Of Adventure binds together both learning and having fun, within a text-based MMO-RPG world, players will have the opportunity of improving their real life talents, ranging from programming to improving their artistic abilities throughout each semester. There is about two years worth of planning already done for this project, and we're now looking for the needed developers to carry out its development. Lead developer Manda ( known as a-fools-paradise on dA ), will be releasing a test version of the game as she has promised, but the actual game which will be released at a later date, which will be far more improved and entertaining. * * * ![](http://i931.photobucket.com/albums/ad156/akatsuki1/LKlogo4-1.png) Little Knight has been through a lot, and is in alpha testing stage. There is still many bugs and features needed before we can get into actual mapping and writing the story. I will add a change log at the bottom so you know what was added and when it was added. This development is lead by our programmer Sk8 and pixel artist, Stava. Little Knight is an RPG planned for multiple platforms (Windows/Linux/Mac OS/iOS/Android/Xbox360/Web) in which you are the son of a farmer, who feels destined to do more in life. Despite the constant criticism from your grandfather, whilst in town on a mission one afternoon you end up in as quabble, which ends with you saving the kingdom's bratty princess from her own self-instituted situation. Saving the princess earns you one of the highest and most desired roles in the kingdom; a position within the High Knights Guild, protecting the royal family. However, not all is well in the kingdom. As you venture around and complete quests you begin to find there is something dark and twisted (and even comical!) going on within your kingdom. For one, Little Knight will be both mobile and desktop. The advantage of doing our desktop versions first allow us to toy around with the Co-Op multiplayer concept we've been thinking about. However, we want to move Little Knight on to nearly every mobile platform as well, and even on to the XboxLive Arcade eventually! Log [10:03 PM 4/2/2012] * some of these changes were done a long time ago * just decided to make a changelog * implemented player (walking / attack) animations ingame * implemented maps * implemented camera scrolling * implemented bounding boxes [2:04 PM 4/5/2012] * implemented map editor * implemented map loading / saving [5:32 AM 4/6/2012] * implemented the start of an npc class [10:38 PM 4/8/2012] * commited collision * commited depth sorting * implemented tree 8| * implemented attacking / collision * released another build [3:44 PM 4/10/2012] * added temporary slime npc sheet * added the first enemy npc slime * added attack damage text particles * made simple ai for the slime npc * released another build [11:42 PM 4/13/2012] * added object placement/removal * added object save/loading * added debug toggle key ~ * added play toggle key p * added the new player sheet * * * ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7ed50f5b9190a1dac55a6a284de5b016.png) Psithyroi Online, is no longer on hold. There has been a ton of development going on, and there's still more development that needs to be completed before we can move forward to alpha stages. Once in a while there may be a progress video added to our [YouTube](http://www.youtube.com/user/MysticTaleOnline%22) channel. There is currently one progress video on our channel, music you listen to were composed by our musician, Clark. Ignore all the MysticTale related nonsense. That'll be fixed by tomorrow. * * * That's all the announcements for now, please become a member of our dA [group](http://psithyroionline.deviantart.com/), and follow us on our journey. * * * **Follow Us** [MysticTale on Facebook](http://www.facebook.com/pages/Psithyroi-Online/161098097293546?sk=wall) [JumpButton on Twitter](https://twitter.com/#%21/JumpButtonS) [MysticTale on Twitter](http://twitter.com/#%21/PsithyroiOnline) [JumpButton on Facebook](http://www.facebook.com/pages/JumpButton-Studios/184204351650536#) ![](http://i931.photobucket.com/albums/ad156/akatsuki1/jump-button-da.gif)
  11. Added link to orbit and sound track sneak peak. Sorry about that.
  12. ![](http://fc09.deviantart.net/fs70/f/2011/087/3/3/academy_crest_by_a_fools_paradise-d2sknq2.png) **Academy Of Adventure** Akatsuki here once again, I would update our old topic, but it sadly wouldn't have bumped the topic back to viewing standards. Anyhow, we've been doing a lot, and have gained and lost a few developers along the way. Today, we're advertising for 4 advanced web programmers to join our lovely team that will be in charge of the AoA development. I haven't enough time to go into details of all the other changes we've been through, but I will just be going over the basics of this project, and what skills each developer will need to be able to take on this role and join in on the fun. Academy Of Adventure binds together both learning and having fun, within this text-based MMO-RPG world, players will have the opportunity of improving their real life talents, ranging from programming to improving their artistic abilities throughout each semester. There is about two years worth of planning already done for this project, and we're now looking for the needed developers to carry out its development. As much as I would love to get programmers already within our team on this project, we are at a limitation as everyone is already apart of one or more developments and I can not add much more onto that. Below I will throw out a few concepts done for the game, and afterwards get into what we're looking for. ![](http://i931.photobucket.com/albums/ad156/akatsuki1/special-announcement.png) This is the characters profile design, obviously you all know what happens here. The design can be changed at any moment if seen necessary. ![](http://i931.photobucket.com/albums/ad156/akatsuki1/REGISTRATIONexample.png) This is the registration design, again, obviously you know what happens here, lol. There are more concepts designs, in depth details and planning, which I can not make public as of now until we've found the needed developers. This game has a lot of potential, and we at JumpButton Studios will see it through as well as our other three projects. We are looking for four advanced web programmers with great knowledge of MySQL,HTML,CSS,PHP, Java,Ajax, Jquery, and the ability to find,maintain and fix numerous errors. I honestly doubt we will find many on these forums, but it was worth a shot and I have seen interesting talents from this community. Please if you're interested, and have advanced knowledge of the listed web languages, as well as various other, please PM me. Oh, one last thing. You must also be able to work cooperatively with everyone on the team, as well as the other web programmers to bring forth the best. * * * On another note, if you haven't played our first game, [Orbit Vector defense](http://www.newgrounds.com/portal/view/588953), go and play it now. Look forward to a new and improved Vector defense 2, with custom music and most likely sound effects made by the team itself. As well as various other improvements, such as bug fixes, new features and amazingly new game graphics. Here's a [sneak peak](http://www.soundcloud.com/j-moreno-2/orbit-jos-moreno) to one of the sound tracks made for Vector Defense 2\. It is still a work in progress by one of our composers,Jose. Anyway, look forward to a more in depth announcement from JumpButton Studios during the summer. Akatsuki, out. ![](http://i931.photobucket.com/albums/ad156/akatsuki1/jump-button-da.gif)
  13. You were a busy guy during xCode. How much free time do you how now?
  14. Eclipse sure is a great community for lolz. Though it is obvious Robin knows what he is talking about, no point in continuing the discussion. Find a solution.
  15. A door can't be opened or closed, it's just your imagination. Why can't I see the future?
  16. @Lightning: > Unforturnately Nick, I haven't been seeing that. You make the game for your players, not for yourself. What exactly have you not been seeing? > You don't have players yet. You have a fanbase, slight difference. Also, it's worth listening to any person you see, whether they know what they're on about, or not. All the same, they will become players once the game is out. I prefer saying players then fanbase. > There's a difference in making some people unhappy, and near everybody unhappy. Yeah, I already knew this. Like I said, we can't make everyone happy. > Well, where the hell are the videos, the screenshots, and so on? It will be released when it is ready obviously? Sorry we rather choose to work on the game then video previews at the moment. When we are done, we will make the videos. * * * We respect all your opinions, please stop repeating what others have already said. Everything you request will be shown when we are ready to present them.
  17. @Sealbreaker: > If you can't see that most of the people loved the old style and liked it more you're pretty ignorant to the playerbase. And they do look like maplestory. Just the proportions of the character etc. is so cliche and not unique. And now post some screens of the engine please and start listening to your players > -seal We actually do listen to our players and the ones that are apart of our community. Touch of death is not our community, just a forum filled with people whom enjoy making games or just starting stupid arguments. The team went through arguments and thoughts of this graphics change, this we did not ask our community for their opinion about it because we knew it was something that had to be done in order to give them all a better and more diverse environment to enjoy in the future. You all may love the old graphics because it was something new, but sometimes we can't make everyone happy. Compare all you want, but Psithyroi will remain unique in its very own way. As for the engine, I suppose you ask robin how long and hard it was to build eclipse from scratch or ask him why it takes him a long while to post any updates to his game Crystalshire. The engine is done; we have tested it; now we are trying to build the editor that will create the game Psithyroi. Once that is all done, you can all enjoy what you've been asking to see.
  18. We would now love this topic to die in peace without us having to lock it.
  19. @Al: > What the hell does Akatsuki do for the project? He's not an artist, his grammar is terrible. I don't get the point, I checked your forums and he just talks to people and does nothing. You have too big of an admin team too. No moderators for the forum. In my opinion adding Akatsuki on the team was a mistake, he needs more experience, in everything. Life, game making, just everything. Lol, that's about all I have to say. Also, your grammar isn't that great either. Figured I'd also point that out, idiot. As rose ( sorry, your new name is far too long. XD ) said, you have no idea as to what you're talking about. Next time, get the facts before posting. P.S. I see nothing wrong with communicating with the community.
  20. Beta is said to be released in November or December; If anything changes, we will let you all know.
  21. @Dash: > Kinda lame sounding really, maybe spend another week deciding…that one is really bad. The logo itself isn't as bad though. Thank you for your feedback; but no thanks. We are happy with the name.
  22. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/312bc2a2046106a4092f9affb41d5d75.png) After many weeks, we finally decided on a company name. We are happy to announce the grand beginning of InOp, our new company. InOp stands for "Indie Opportunity"; in the future, we will be releasing great games. First, we must look towards the success of Psithyroi Online. Indie simply means we are an independent company formed by small teams and are self-sufficient. We believe we do not have to be a big company to make successful games.
  23. The second place name event winner is shadowdeath, congratulations. Kevin will get in contact with you about your npc and once the new website is complete, I will contact you about your forum title. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f4e4de5c1eece6532a32185ce429f424.png)
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