RyokuHasu
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Everything posted by RyokuHasu
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ya, but for more NPC's mat once you'd have to do a few mods… not shure how though yet XD lol my best work comes from saying i cant do it, then doing it anyway lol
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Can you Pm me how to do that >.< sorry
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Can you help me add it then? i dont know how to call the NPC number again in the map cahnge so it will fit the ner parameters of sub callpet( index, mapnum, npcnum) =/ i did add that last one… and i couldnt fighure out how to call the number of the pet
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I dont recomend "at once", less room for regular NPC and other pets, just use my system, only down side i had to get rid of the map thransfer of pets… and fsp would most likey be lost if one person was controling to much... MABY 2 at once , maby
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Never mind… =X sorry i didnt relize yours was a better fix *bows* thank you =D
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HEy did you add in my combat fix? you left it so if your pet dies there is an error, i fixed that…. you just have to disband still befor respawning... please take a look at the npc combat mod i posted on last page
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And use a universal sprite size with all the Player sprites so it matches all the charaters
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Got an slightly old computer lieing around? gathering dust? for the cost of a few FPS just run it off an old computer and leave it RUNING 24/7 … only closing it for updates and edits and sceduled down time.
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nope i guess McAdams
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if adding Mp3's are possible, im sure adding other inage types is possible, BUT if you want to change image types easily use FREE and OPEN SOURCED GIMP http://www.gimp.org/ The alternitive to ($500) Photoshop
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Sorry for tripple post but…. I FIXED IT =D your pet will now die ... and not cause error basicly i made it check if the victim had an owner, if it did, its a pet, if it has no owner its a Regular NPC i just took the victim commands from Player attacking NPC and addapted them to the "if-then-else" i made and i added the loop remove target from all others for pet and NPC for mor complex battle conditions... i hope i helped... =D * * * Replace Sub NpcAttackNpc with: ``` Sub NpcAttackNpc(ByVal MapNum As Long, ByVal attacker As Long, ByVal Victim As Long, ByVal Damage As Long) Dim i As Long Dim Buffer As clsBuffer Dim aNpcNum As Long Dim vNpcNum As Long Dim n As Long Dim PetOwner As Long If attacker MAX_MAP_NPCS Then Exit Sub If Victim MAX_MAP_NPCS Then Exit Sub If Damage
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your welcome =D im helpful… somtimes lol
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O.o oops i miss read the order of the posts XD that makes all the diffrence… >.< ... I fail somtimes with basic motor skills... sorry
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after the start of the Sub, replace that 1st line
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^ awsome logo? < Found a pet system error V might know the error
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banned cause im not an idiot, Im Autistic. (thats true)
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D= ERROR: when the pet DIED it had an out of range error happened and tyhe server crashed… ill find the location in debug mode for you =X In modcombat in Sub NpcAttackNpc Error: ``` TempPlayer(MapNpc(MapNum).Npc(attacker).PetData.Owner).target = 0 ``` when your Pet dies upon a closer look i see there is only setting for if the Pet make the kill, and not if it GETS KILLED… =X however i have no ability to fix this.... maby somthing along the lines of if target = pet then set of commands for an NPC win end if else if target = NPC then set of commands for a Pet win end if T_T but this is just an outline i have no idea how to make yet =X
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BANNED FOR DOUBLE POSTING!!! lol, see that lol
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Ok i just deleted all the mods and compiled it, now what?
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Wanted
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you know your a geek when you fight over if you're playing the game correctly .. lol
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ok lol XD and sorry for disasembling most of your call pet stuff… i needed to for the new mods
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You would have to write a complete mini-game script…. I have some ideas, but no idea where you would start...
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You dont… you lock them in place and place a Shop tile infront of them, shop entered upon walking in front of them ... =P its the way i do it... (not best idea in the world)