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Whackeddie99

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Everything posted by Whackeddie99

  1. > Is it in the right place pasted? > > ![](http://img832.imageshack.us/img832/9840/questionx.png) Yeah, that's it lol. > Actually, this was not a bug in my first write-up of the event logic. Afterwards, though, I split it up into 4-5 different subs which cycled through the players causing the original code to be less optimized….. Good find ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) Thanks (: I actually found it by mistake, and the thing is it really would not be noticed unless there was more than 1 player online, and we all know how rare that is for an eclipse game *smirk*
  2. > No whack is right. You wouldnt see an improvement with 1 player because the loop only runs once but with more players the UpdateEventLogic will be called for every player when its only needed to be called once > > Nice find Whack Thanks ^-^
  3. If you could just post the bug fixes aswell I would appreciate it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  4. Npc's don't spawn correctly, and when you die on an instanced map it doesn't take you to the starting map or boot map, just puts you back onto the instanced map somewhere.
  5. > Hmm.. Thanks. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Yeah, my bad. Let me change that
  6. UpdateEventLogic was placed inside a For Next by accident…needs to be changed. server side, server loop: Find where it calls this sub: ``` UpdateEventLogic ``` move it below the next like this: ``` Next UpdateEventLogic ``` ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  7. Calm your tits men and women, they are just making something for fun. Stop flaming.
  8. > I have never had or seen peeps. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/325472601571f31e1bf00674c368d335.gif) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d0513946507f6bb4e6d125ec485bacb6.png)
  9. I fixed this bug…then my client froze and I hadn't saved, went to CTRL ALT DELETE and ended the process...ended the server by accident...lost everything. But I'm pretty sure the problem lies with the optInstance code, or something like that. It's got SOMETHING to do with the warp. If I remember for sure I'll post!
  10. > Do we really want to start the comparison? Obviously HeroEngine is better man, It's professional and $99 a year. This is just a kid having some fun and ducking around with the world. C'mon now.
  11. Cinder: Igniting Embers (fantasy) .mp3 Track Title - Cinder Main Menu We need menu music please! A subtle tone, nothing loud, just something simplistic and nice. It should loop seamlessly since it is menu music ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) If you need more info, just ask. But you said you've seen the project, so hopefully you know enough about it to be able to get the feel of the kind of music we're looking for, especially just for a menu. Thanks!
  12. Nevermind…just my dumbass-ness. But there is a little error where if you have more than 1 item, and you click any other than the first one going left-to-right, then it removes the first one, not the one you click. I could fix that and post here, but I'm not sure if that would actually make it take the right thing every time. So let me do some testing tomorrow morning and post it here. Sorry about wasting your guys time! Lol.
  13. > If you plan to use 8 directional movement, you'd need a new sprite set with the new walking animations plus new paperdolls with the item look in each direction also No you don't lol?
  14. Good job dude, your tutorials are all nice finds! You should post them in the source section though. But I just wanted to say keep up the good work, these will help people in the future!
  15. Great examples of bugs that could crash the server. Nice.
  16. > Figured it out, posting a Bug Fix ASAP. *Waits patiently*
  17. Ok, we don't need instanced events anyways. But I don't think the door had to do with it…we'll see.
  18. > Believe it or not there are about 9000 other games that also have the same system. When i said unique, I mean't unique to eclipse. > Also I think that instead of completely making the layer invisible, putting its alpha down would look much better. *Sigh* exactly what I did. You guys are killin me
  19. Ok, got some problems. You forgot to put prevx, prevy, and prevmap in player rec, also, when I create a new account and login it errors on ``` And temptile(MapNum).DoorOpen(x1, y1) = YES Then ``` for closing doors. Also, CanWarp is undefined. And that's as far as I got xD
  20. Good catch! P.S. Nice logo for your game XD
  21. Damn, I programmed one from scratch into Cinder. Oh well, I guess you can't make something unique anymore these days.
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