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iSKweek

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Everything posted by iSKweek

  1. Arrows to move, control to use things and attack, enter to pick things up. Use the warp attribute in the map editor (press insert - then press map editor, you need to be an admin.) There are tutorials in the tutorial section. Same as above Yes. it has to be in the 4x4 format. Set the NPC behaviour to shopkeeper Yes, don't know if there is a tutorial though. As in flash videos? It is possible if you use the flash control.
  2. Wouldn't it be only on safe maps? ``` If Map.Moral = MAP_MORAL_SAFE Then Exit Function ```I could just be reading into it wrong though, it is late at night :P
  3. It is just so you can have class advancements I guess (that is what I would use it for), so you can create classes that aren't accessible until later in the game.
  4. For this part``` If Class(i).Locked = 0 Then Class_Number = Class_Number + 1 End If ```wouldn't it only add up the number of classes that are unlocked and not get the details for the ones after that number in``` For i = 1 To Class_Number If Class(i).Locked = 0 Then Buffer.WriteString GetClassName(i) Buffer.WriteLong GetClassMaxVital(i, Vitals.HP) Buffer.WriteLong GetClassMaxVital(i, Vitals.MP) ``` For example, if you had 7 classes but number 3 was locked it would be counted as having 6 classes and you wouldn't get the stats for the 7th with the second code? I am probably horribly wrong but that is my thoughts. I am glad someone finally made a tutorial for this though, a lot of people ask for it :P
  5. iSKweek

    How do you….

    [This should help you.](http://www.touchofdeathforums.com/smf/index.php/topic,68370.msg736649.html#msg736649)
  6. You could just 'borrow' the existing cast spell source and edit it slightly. Create a new weapon type and then in the sub that controls how items are used add in a case for your new item and paste the edited code in there.
  7. I will fix that up now, thanks Soul. aℓνιη, report the bugs in the thread please :)
  8. While you should definitely use Origins, try right clicking and running as administrator (assuming you are the administrator account)
  9. Go into the form editor and tell me what the scaleheight and scalewidth are for picScreen. I think that is what affected it for me but I am not 100% sure. And just to be sure, you do have the constants set like this: actual pixels of map - (x)400 x (y) 600 MAX_MAPX = 12 MAX_MAPY = 18 (as an example, mapx and mapy have to be the actual size - 1 divided by 32.
  10. @Bob: > The only 16 year old who can make a decent OS is Stephan. That you know of so far. You never know, one day someone else might match up to his talent :P Good luck though :) I tried to create an OS once (just an edit of linux so not really creating it) so I know how difficult it is :S
  11. I had this problem a while ago, if you havent got an answer when I get home from uni I will see if I managed to fix it.
  12. You need to change the MapX and MapY constant values in both the client and server to the amount of tiles shown at any given time.
  13. Yes you need VB6 enterprise (or professional). Paste your playerattacknpc sub (in code tags) from modCombat in server.vbp and I will see if I can help.
  14. Just checking. Is it declared as public?
  15. Try making sure that you have spelt it correctly (both when you are calling it and when you have defined the sub ;P), I seem to always mix two letters around haha.
  16. Fabio is still working on it? Awesome. Either way, good luck :D
  17. Your best bet would be asking Yami, I think she got it to work. Don't think she reads PM's though.
  18. @MrMiguu: > The only point I'd argue with Nintendo on (since I'm a 2-D biased whore) is that they should bring back the beautiful 2-D graphics of Pokemon. I understand that they are technically still 2-D, but you should know what I'm talking about. > > Pokemon Ruby and Saphire had awe-inspiring graphics for their time. This is true. I prefer playing sapphire to be honest. But the graphics are what made pokemon what it is, the best the platform can handle at the time. Where abouts do I find Litwick? I am only up to the 3rd gym :P
  19. As in getting them traded to me? So far I have the two monkeys that balance my team :P
  20. I finally went out and got Pokemon White (legally) and I am liking it more than I thought I would :D The graphics are actually really cool and I got used to the bizarre pokemon after a bit. I was getting worried that I wouldn't like it for a bit though when I saw the starters :P
  21. @zzuurraa: > Can you add quest tutorial i want only quest not other mods He has a tutorial in the quest section if you only want quests.
  22. iSKweek

    Shop

    You could add a new thingy to the npcrec that sets a shop # to each npc. Then in modCombat when you attack an npc if it's type is shopkeeper you can set it to open the shop number as defined in npcrec. Sorry if this makes no sense, I am not 100% sure how it all works to be honest :P
  23. iSKweek

    Npc Flee

    That would be in npcmove (modgamelogic, server) I guess. Not 100% sure, just look at how they are moved and change the values :)
  24. iSKweek

    Npc Flee

    You would just add a check in the playerattacknpc sub of modCOmbat I assume. Not 100% sure how EO pathfinding works but if you could just reverse it (set the npcs target to something else) that should work.
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