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Lavos

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Everything posted by Lavos

  1. it depends what are you using to host your website. If you could send data from the server to a SQL hosted website then that could work.
  2. Eclipse worlds messes with your vb6 when you install things from it to get it to run. There is 2 ways to fix this. Reinstall VB6 or find a copy of mscomctl.ocx and restore it in ur vb6 directories.
  3. The way I learned vb6 is by asking many questions as possible, youtube, the eclipse source tutorial, debbuging, and lastly rewriting the whole engine by retyping it word for word to understand how everything works. Goodluck on your study, it literally took 2 years to completely get familiar with eclipseorigins way of code format.
  4. i think he wants a code to have idle animation upon casting magic. Meh this isn't something i would do for someone for free, i'm sure many of us agree to this. what i can offer is advice though, just create a new function as boolean to render the animation and time it on the game loop.
  5. > First i'm brazilian so, sorry for my bad english > > > > I will now start creating a system where when the player make an animation magic sprite the same move. > > > > To change the animation when the player attacks just search for > > ``` > > If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount Then > If Player(Index).Attacking = 1 Then > Anim = 3 > End If > ``` > And change the "3" for the desired animation value > > > > What I wonder is whether to change the animation of the character to cast a spell is also simple, or if there is a "variable" ja movement created, for example there: > > > > Player(index).moving = 0 'walk > > player(index).moving = 1 'run > > > > Wanted to know if the OS has already configured to use > > > > Player(index).castspell = true > > > > So to set with ease the animation of the player to use magic. > > Or is the only way would be to create a variable of zero castspell … > > I hope for your help I don't understand any of this. What exactly are you looking for?
  6. I would assume you are using a EO 3.0 that supports DX8\. I would first recommend that you get rid of the ugly picturebox and render everything on to the form. Find "RenderTexture " without the quotes and carefully study how it works. My advice is to play around with it until you get an idea on how to use it. If you get this far you'll eventually find yourself removing tons of crap in frmMain. Good luck.
  7. Lavos

    Map Instance Error

    Try deleting "ONLY" that map file you get errors on, then restart the server to allow it to rebuild its structure. Load the client with an account that load you directly on to that same map you get errors on. It would be a good idea if you ran both on the IDE. If error still occurs the data type structure probably does not match. If it does, then that is when your debugging skills come in. Move on to how the data is being handled. It would also help us a lot more if there were more details about what "kind" of error you are getting in a msgbox . Edit: I almost forgot, the client acts its own way once it gets the map file from the server and never asks for it again unless if it needs to. Make sure you get rid of the map files on the client so it can request for a new one from the server; other than loading it from its own client directory.
  8. Good archive and had a lot of fun with this engine. Can someone remind me why we decided to abandon this project for further development? I only can recall, SadScript is slow, which i believe many script kiddies like and its dirty way of operating. lol Edit: Also, please i don't mean to start up a argument for a flame war. Just keep it civil =)
  9. That edgar castle theme brings back memories.
  10. > and deathbeam = Thomas Slusny and sekaru = Tudor Sandulescu if you need that names :P > By the way, I like your debug info in corner, @Lavos :D Thanks a lot man, I'll take note of the names. Having my name in every field of work(cast) makes it look a little off. I think I do need permissions to post there names, but im pretty sure they don't mind. Just as long it looks good on something xD. I did rip out some of the fade transitions from CS:DE and turned it into a credit scene.
  11. > JeffSventora = Jeff Sventora :D Darn it! I've should've known =(
  12. I woke up this afternoon and I was like,FAWK! that was epic!. I knew for a fact that need to start creating it to become reality and this is how close I could get. https://www.youtube.com/watch?v=YaDMuL7zbKw&feature=youtu.be I wanted to add Deathbeam, JeffSvenotora, 2pac, Custom, DFA, Stephen, Sekaru,… list goes on. But I didn't like the fact of adding alias name. (it makes it look less epic) But again i thank these guys for the programming lectures. Also you're posts does not go in vane, people do read them ya know! Lasly, I will be adding a cinematic scene on the background to show a transition of how the story develops on the prologue so you won't have to waste time looking at it and just play the F'n game.
  13. Lavos

    I need help

    Lol those are the same thoughts I've had when I first picked up eclipse revolution. Best way is to practice game development and choose a language you're most comfortable with and make a effort to solve them there.
  14. Lavos

    Vb6 error

    put mswinsck.ocx in system32 and run regsvr32 along with it…..
  15. try reinstalling vb6 enterprise edition in capability windows xp sp3, then on the root folder of vb6.exe check mark "run as windows xp sp3" in properties.
  16. I too agree to the 3 people above my post, you'll spend a lot more time learning how to program than creating content for your engine. My advice is if you are a complete beginner at all this, your best approach would be something stable for you use.
  17. > [http://www.eclipseorigins.com/community/index.php?/topic/120204-eo20ranged-projectilesarrows-bullets-and-morerelease/](http://www.eclipseorigins.com/community/index.php?/topic/120204-eo20ranged-projectilesarrows-bullets-and-morerelease/) > > I have tried it 3 times and still fail, Sprites on the character to move right, left, jump did not move at all, and also in front of the NPC characters occurs when the auto-Attack > > how does that work fine? > > Someone help me It's kind of hard for me to picture of what is going on in your code. Maybe if you make more effort into posting more details of the changes you've done, something might conflicting with the controls(check lines) allowing it to exit a that sub routine of function due to another trigger.
  18. > I use Eclipse World, but want to change it to be like Project Vertigo Why don't you give it a try, create a back up of the original and try to make the changes(transferring code). You'll learn as you look at codes of both engines and compare them. If you need any help with code you could always ask question about the source(if you're serious). Other than that I'll do it for you for 10 bucks if you're lazy to study.
  19. I've encountered this problem before, if you haven't touch any of the rendering code and installed the proper runtime files then its most likely an image error. Try replacing the png file on where the error warnings takes place. It's all about when and where will the alert window complains at on the engine. Edit: another thing i left out. if the rendering sub routine has where it is set to a specific size in height and width then you are going to either change that out with your setting within the parameter or leave it a alone and follow the image resolution to meet its demand. I don't know how else to explain it but i hope you get it working. Good luck.
  20. I suggest you learn how graphics are handled in the module, if you are able to render a png file on to the screen then you'll eventually find many ways to alter ur game graphics and animations. Also u need to get rid of the picture boxes and rewrite how the GUI is being handled on ur engine. Lastly confirm ur engine is using directx 8.
  21. Lavos

    Gui Showoff

    It's not bad, it looks clean enough for me to play it. Just as long as it functions properly then you wouldn't need to worry about the the GUI art. Remember the interface main purpose is give the player control over the game. This should be enough for u to focus more on the game graphics and mapping.
  22. Lavos

    3D Logo and Stuff

    I was thinking about adding a credit scene fading in and out at the bottom left corner of the form and replace the background with a prologue scenario. While u watch the background move u could login whenever u please.
  23. Lavos

    3D Logo and Stuff

    > Imo, it looks good. The only thing that gets me is the way that the animation plays. It zooms out way to slowly, I keep expecting it to finish, and then when it does, it's just not as satisfying (lol) as I wanted it to be. I would make the zoom out slightly faster, (or just end it sooner because the font does become a bit too tiny), and on top of that, add a screen flash of white when the logo is done. (As to imply that the letters have 'hit' the gear) I think that would make it look better. Scaling moves a lot faster when I don't have software recording my entire screen, everything you see from fading to scaling is all based on the game loop. It run s at 60 fps locked. Any drops of the fps will desync everything you assume should work with timing. It all depends on how fast or shitty your pc will be when you run it.
  24. Lavos

    3D Logo and Stuff

    My Current title screen: http://www.youtube.com/watch?v=9ka_jHztv8k&feature=youtu.be I took a snap shot of my 3D engine and slapped on the logo with gimp, but then now I've thought of an idea of a animated title screen in 3D. hummmm…..
  25. Lavos

    New Style

    Whats with the moon?
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