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MCADAMS

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Everything posted by MCADAMS

  1. > A great new update and previews to come soon. Stay patient all! Yessssssss
  2. > What language/engine will you be using now? Should probably include that in the OP, it's going to be using a custom Java engine.
  3. > ![](http://images.sodahead.com/polls/001618655/399265098_AreYouRetarded_answer_2_xlarge.jpeg) > > > > ![](http://i.imgur.com/reg1X.png)
  4. > ?? Nope. I clearly described there, that that background is not my work ![](http://i.imgur.com/JBqthBU.gif)
  5. **Aegis** Hi. I'm McAdams, and I'm the head developer of Aegis. Aegis has been my baby for the past three years, and I've put a lot of work into it. Ever since the Eclipse engine collapsed into something I don't want to work with, I've since decided to look for other options. Fortunately, friends of mine, new and old, have since decided to take up the task of developing Aegis alongside me. Me and my team hope to deliver a fun and involving ORPG experience with Aegis, that combines immersing exploration for those who like to relax, and engaging PvE and PvP for those who like a challenge. **Aegis Team** **McAdams **- Head Game Developer & Pixel Artist **Rapture** - Graphic Artist & Developer **Anadyr -** Head Programmer I don't have a lot to show right now but I will update this section with our various Google docs and some screenshots. **Screenshots** **>! **800x600 GUI – other sizes here **[http://imgur.com/a/ZrX41#0](http://imgur.com/a/ZrX41#0) >! ![](http://i.imgur.com/1FglLWK.png)**
  6. depends what kind of game it is. i'd go with recipe
  7. Here's a couple of things on the minimum resoultion (800x600) ![](http://i.imgur.com/4bY2m08.png)
  8. and this ![](http://i.imgur.com/uRU39S3.png)
  9. made this today ![](http://i.imgur.com/Z7Br56T.png)
  10. > I used right this one from google xD I just put "pixel dungeon" to google image search and this popped up. > > > > **Also, guys, this is show off thread, so I posted it becouse I need feedback, so stay on topic, and try to read my first post carefully not like McAdams** **I did read it. I'm telling you that you can't use post your GUI in Show-off using someone elses work and just say "ignore it." You're still using someone else's work as your own (also known as stealing.)**
  11. First time trying out any gui stuff. Other sizes here [http://imgur.com/a/ZrX41#0](http://imgur.com/a/ZrX41#0) ![](http://i.imgur.com/HUVr4w6.png)
  12. Oh yeah, you did. I'm not sure what that red circle is but this is the only pic of the Starbound temple I could find. ![](http://i.imgur.com/hN4qpfQ.png)
  13. Looks like you stole the background from Starbound. Come to think of it, the GUI and font is very reminiscent of Starbound too.
  14. I opened this in a new tab but didn't click on it. Fuck you.
  15. Going to be doing all of these a bit, sorry it's taken a bit I just haven't had time to get around to them yet :p. Not taking any more requests as of now.
  16. MCADAMS

    My Pixel Art

    I feel … inadequate
  17. rest in the sweetest peace
  18. Very clean looking. Nice health and mana, too.
  19. i've got a baseball game to go to but i'll do these when I get home
  20. > Not really interested right now. (Well, I _am_ interested, but the idea I had for an item required it to be actually three items, two of them being weapons _and_ the materials for the third one) Well I already did the whole crafting system for weapons so I can't add new materials or crafted weapons, I could make them a drop or something though.
  21. > Nice. Thanks. So, is there an item limit per-person? Just curious. I could do another one if you like.
  22. Barreytor’s Farewell Kiss Ring +144 Health Health +17 Attack Power +14 Magic Resistance +2% Dodge chance Requires level 31 Item level 72 ![](http://puu.sh/3A5bC.png)
  23. There's still a better way to add fluctuation; not making it rely on a random variable but actually your stats. I don't know about you, but when I play a game and get stronger I like that to actually be reflected. You could do something like you deal somewhere between 75 - 100% of your physical or spell damage, instead of tossing in a random variable you have no control over. At least with that kind of fluctuation as you level up and get better items your damage will reflect it.
  24. It's fine for actual RNG stats, but there's no point in adding random numbers to the physical and spell damage formulas. > (Strength * 2 ) + (Weapon Damage * 2) + (Level * 3) + **Random (1-20)** > (Strength * 2 ) + (Spell Damage * 2) + (Level * 3) + **Random (1-20)** Also that's terrible for scaling. 20 damage could be huge in the early levels then completely meaningless later.
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