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chiccora

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Everything posted by chiccora

  1. A description of what this is would be nice.
  2. Nooo that part of the main is not messed up..I think its a problem somewhere in the source
  3. I know there are problems with the Speed and Magic constants in Eclipse Stablen (And other versions of Eclipse). I know there are topics about this in the Stable topic and the Known bugs sub board but I want to know EXACTLY how I can fix this today. At first the magic and speed variants were in opposite positions and I think Godlord's Main 9.x fixed that however here is the problem I am currently dealing with: The attributes go like this: LEVEL MAGIC SPEED STRENGTH DEFENSE POINTS Now if I have some points and I click to add it to the Magic variant..it will say YOU HAVE GAINED MORE MAGIC…however the point will be added to the speed attribute row. However, one good thing is that the attributes are not totally messed up, because although when adding a point to magic and it ends up in the speed column; the MP will increase, there for the proper stat is still gaining the stat point. I just want to know how to fix it so that when i add a point to magic OR speed, that it shows in the stat screen under that attribute and not the other one. Can someone help me how to do this..I am assuming therew ill be some edits in the source made, if so can someone people help me a bit with this and what to do exactly..I attached a screenshot to show the problem. **The screen shot shows a character who originally had 1 speed and 1 magic..the character gained a level and decided to add 1 point to magic as you can read in the battle log however when adding the point it shows You have gained more magic but it shows the new point in the speed section. Also the MP has increased by 10 meaning that the attribute point is being added to the right stat, its just that its showing up in the speed section**
  4. Not gonna lie. you are going to have to do this alone Google these websites..the spriters resource…shy guy kingdom...these sites have sprites and tiles for pokemon games...you are gonna have to format it yourself though, it takes time but you can do it...just make yourself a 32x32 grid for the tiles and sprites and make sure they fit in there (Assuming you are using 32x32 sprites)...if you want a sprite template for 32x32 and it would also work as a tile template go to the Resource section...check out Admirals sticky on resources and scroll to 32x32 template :)
  5. @Radekil9: > didnt understand a sentance Wow, fail.
  6. Is that a mismatch error? If so then something you have edited recently needs to be fixed. Remove any recent changes to ini files or any scripting you have done recently. Also remember to backup your work constantly!!!!!!
  7. Pokemon is a trademark…and by using anothers ideas in this sense is an infringement..all fan based games must know their game can be shut down. Why do you think companies copyright...so that their ideas can be protected.
  8. chiccora

    Experience.ini

    Alright, thank you :)
  9. chiccora

    Experience.ini

    Just asking a silly question because I have never done it before and do not want to mess anything up.. However, experience.ini changes the amount of experience needed for the next level right? The default values are: Exp1=5 Exp2=20 Does that mean you need 5 experience to get to level 1…and after that you need 20 experience to get to level 2.. OR Does it mean that you need 5 experience to get to level 1...and 15 experience to get to level 2 (So it totals to 20 exp ) Thanks for the help folks!
  10. You can dwnload origins now..its just that robin is updating it constantly so new versions are released…also knowledge of programming is highly recommended for origins. Mirage is an ancient program that is the grand father to many of the 2d engines out there such as eclipse and xtremeword
  11. lolol my entire family is from Poland…my parents moved to Canada back in the early 80's so I am the first one out of my family to be born in Canada...I have visited Poland a few times..last time I went was last summer (I also went to other parts of Europe)..it's really interesting and fun to go travelling to other countries, amazing experience...plus I got drunk often and met quite a few lady friends out there ;) If you have not traveled anywhere in your life, I suggest you save up money for a trip! Treat yourself to one, you deserve it ;)
  12. Excuse my ignorance.. I have done this before but I need to do it again since I got a new version of Stable… I pasted the new downloaded data to the right place (I think) and it is not working..let me see what I did wrong.. I pasted the contents of frmSpellEditor.zip into the BigClient source folder....and modspells zip contents to the server source folder...did i do something wrong? lol
  13. 1) I am not sure exactly what you want to ask..but if you want to add new items or sprites go to your "Client" folder…go into the "GFX" folder and you should see two files called "items.bmp" and "sprites.bmp"...this is essentially where you add new sprites, and where all the sprites are placed. I believe there are 12 frames per sprite for the animation in game. There are lots of resources you can find in the resource index here on the site if you want to add some. 2) First make sure you are an admin...when you are logged into the client, open up the server.exe and go to players...click on your guy, then give yourself access level 5...next off type "edititem" this will allow you to open the item editor and create items, weapons, armor, etc. 3)If you wish to edit the source then you must know the program. I do not have any tutorials here but there are plenty on this site and google as well as quite a bit of resources. However, before getting into VB6, play around with Eclipse first, you can make a basic game without any sourcing (Even if others say its false, those are just programming nerds ;) ) 4) I am not sure exactly what you mean by this..to edit the script is done in the scripts folder in the server folder..You can find out more about scripting inside the scripting section here..there is A LOT to cover with that. 5) Scripting allows you to create features and other functions not capable with Eclipse on its own. For example, there are quest scripts you can learn which will create working quests...Eclipse by itself in the editor form does not have any quest editor, so sometimes for features scripting is a must if you want that feature. Again, practise with the in game editors before moving to that. 6) Source code changes a lot of things. It can move around the graphic user interface (GUI)...so for example, you can put the "Create account" link in another spot..however you can edit the GUI itself, by adding new colors, pictures, etc by going to Server - GUI - then clicking on a GUI menu and editing it in a program such as Photoshop or Paint.net. 7) Sprites needed to be added to sprites.bmp in the GFX folder ...Items added to items.bmp...tiles added to a tileset in the GFX folder...in your GFX folder you will have 10 tiles graphic sets...they are labelled tiles1.bmp, tiles2.bmp, tiles3.bmp, etc etc...thats where you add new tiles. 8) First in the data.ini file paperdoll mus be turned on so switch the variable to "1" instead of "0"...also you must add the paperdoll items, go to the resource page of the forum to find paperdoll items you can add. 9) Anything really..some people have medieval RPG, side scrollers, zombie type games..its really up to you, your imagination and programming abilities. 10) The source is located in the "Source" folder. Don't worry about them, you cannot edit without Visual Basics 6. 11) Try Eclipse Stable, but 2.7 will work for practise. 12) Yep and you can post it in the appropraite spot in the GFX folder, just make sure they fit in the spot perfectly. Don't worry about scripting and source code right now..just playing around with Eclipse, do some mapping, create some enemies, make some items...Do the basics first :)
  14. Yeaaaah you are going to have to know a great deal about programming with Eclipse via VB6 and sadscript…The amount of work needed for a project like this would be insane. Not saying you cannot do it, but you need to be knowledgeable with programming and have tons of dedication.
  15. So, my WIP Final Fantasy : Shattered Ages is in need of a GUI artist. My WIP can be found here: http://www.touchofdeathforums.com/smf/index.php/topic,57028.0.html I am using Eclipse Stable that is modified a bit so what I need right now for the first round of tests would be a main screen GUI…after that the obvious in game GUI. I am using stable so the graphics for the main screen are generic stable graphics right now but there has been a source modification for the in game template so it does not look like the generic in game lay out for Eclipse Stable. If you are willing to help PLEASE PM me and I can provide you with further information plus what the current in game looks like and what I am looking for. I cannot provide much besides love and 239190122190 gold in my game ;) Full credit will be given obviously both in the WIP and when the website is created. Thanks to anyone who messages me regarding this!
  16. You can change te amount of classes in the data.in file…then in your class folder in the server folder you add new ini files for each new class. Check out some of the tutorials about this subject.. As for the next issue. Yes you can create class specific items and spells. In the spell editor and item editor there is an option that allows all classes to use the thing or a specific one....so you can create a class called gladiator for example...and you can create a weapon called long sword that only gladiators can use. Same thing with spells.
  17. In the data.ini file there is a spot thaat asks sprite siZe with either a 1 or 0 next to it. I believe changing the value to 0 makes it 32x32…try searching for novice tutorials for specifc information. Also in the resource page of the icon there is a sticky to a resource index where you can find 32x32 templates.
  18. Thanks for the info…I will try it seen I get home and will let you know how it went
  19. Hello, Now I am just messing around with a part of my game, and this part in specific is where I would like to develop more of the storyline. It seems NPCs are limited to the amount of text they can say…its about a line and a half (not sure how many characters)...is there a way that NPCs can say more then that...is there a way if they can have an unlimited amount of speech or close to? Any help on this topic would be greatly appreciated since I have no idea what the answer is and as I type this I believe this should go under Source questions but I am not sure because I don't know if Sadscript would play apart in this..Anyways, thanks for the help guys once again!
  20. I am not sure how to disable it permanently however I have a tip…get the server host to go to the server and click on control panel (I think) then change the time to something like 13 13 13 then click disable time....unfortunately this will reset every time you close the server so the host must do this each time its opened. I beliee to permanently disable it you will need to do a sourceedit
  21. The N900 is sweeeet….not too big on the iPhone, too much of a lack of multitasking which I need...although the app store is sweet however I prefer androids free app store!!
  22. Tablets are cool, the ipad will fail tho. I use my phone for viewing and editing speadsheets since I have a class on spreadsheets this year and it takes me asolid bus ride to school. I am a mobile geek though and an Android fanboy. Nokias are solid phones tho, even the basic models.
  23. HTC magic here but I am going to upgrade to one of those Qualcomm snapdraon bad boys like the nexus one or htc legend. What kind of phone do you have? Do you have a smart phone, or is a classic flip phone sufficient for you? Or are cell phones just a waste of money?
  24. I dont know if this is a problem with Super Nova or Stable in general… But the stats are messed up a bit, and I think it is an easy fix I just have no idea how to do it loool Anyways, when in game, I click on the button "Stats". So obviously my level as well as my stats come up (Level, magic, speed, str, def, points)...The text for "Magic" and "Speed" are in the wrong order, they need to be reversed...so for example, when you click to add a stat point to Magic, it will say "Your speed has increased!". Also if you create a new class that has Magic of 10 and speed of 5...when you go into the game with this new character under this new class, the Magic will show as 5 and speed as 10..so in the end all that needs to be done is move the Magic into the Speed section..any idea how? I am using the original Nova client with the spellbar (Although I edited the GUI to remove the spellbar)...How can this be fixed?
  25. Nooot too big on XW personally…I remember a few years ago, many people in the Mirage/PW community kept saying how buddy and brutal Eclipse was, so that discouraged me from using it. Buuut then I downloaded it a few months ago and me likes it :cheesy: i love Playerworlds although it is really just the basics (Obv you can script and edit, but refering to the maker itself) but i think Eclipse won it for me. I am also a fan of Genesis2d but I have some issues with it which lead me to not create a game with Genesis (Costs money if you want to lose the Genesis branding; not open source at the moment; no capabilities for scrolling maps at the moment).
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