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Dhakkon

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  1. Hello. I'm looking for hard working, fun people to work on my game with. It's called Marksman Online and I'm using Original Turfs and Sprites. Staffing - Turf Artist - Filled (Me, could use another) Base Icon/Paper Doll - Filled by me,Maybe Mine aren't all that great though., give me your opinions. Mapper - Me again, I think I'm doing fine :D, could use another person though. Scripter - Ertzel, possibly filling more. GUI - See bottom before screenshots. Basically, It's just me, I have alot of space :D. THEME - The game is set is a Modern era. Players will travel through cities, performing various missions provided by factions (Killing, Protecting, etc), odd jobs by bulletin boards, delivering packages, or even as deep as espionage. Players will travel to multiple countries and multiple settings. EQUIPMENT - Players will choose from Ranged weapons (Assault Rifle, Sniper/Long Rifles, Pistols, Akimbo Pistols, and possibly SMGs) and Melee (Martial Arts, Weapons such as Bats, Golf Clubs, Hockey Sticks. Players will also have a wide variety of paperdolling choices of their choice of clothes to wear, on top of a vast variety of weapons and armor to customize with as well. SPELLS - This is an Area I'm going to need a good scripter to make passive "Spells" (Or at least a spell that last 9999 seconds or something, if that's not possible) as well as spells that require a certain item to be equipped (EG a heal spell that requires a doctor to have medki t equipped, and be adjacent.) TURFS - Of course, The scripter will be needed to script certain turfs as well. GUI - I can pay someone with good photoshop skills to create my GUIs as well. There is much planned for this game, all of which is possible. Here are some preliminary screenshots for the game. You wake up in a strange clearing.. ![](http://img.photobucket.com/albums/v731/Dhakkon/MO1.jpg) As you go north, you enter a city. ![](http://img.photobucket.com/albums/v731/Dhakkon/MO2.jpg) Continuing north as you strip down naked and approach a bank with your FAMAS in hand. ![](http://img.photobucket.com/albums/v731/Dhakkon/MO3.jpg) North, into the bank. ![](http://img.photobucket.com/albums/v731/Dhakkon/MO4.jpg) Heading back to the original four way, and going left you approach another building. (Firing random rounds!) ![](http://img.photobucket.com/albums/v731/Dhakkon/MO5.jpg) You enter the first half of the soon to be gun-shop. ![](http://img.photobucket.com/albums/v731/Dhakkon/MO6.jpg) And the other half. ![](http://img.photobucket.com/albums/v731/Dhakkon/MO7.jpg) I respect quality work and will notice it and pay you accordingly if worth it. Not EVERYONE is going to get paid. So, why work for these ripped sprite games when you could work for something original. :D Thank you.
  2. When I'm trying to place a tile on the Fringe layer on my map, the black background still appears on my map, and not like a mask should o_o Does anyone know if theres a different "neutral" color your supposed to be using?
  3. Is there a script I can throw in to make strength not add 10 HP per point, and have a seperate stat for it possibly? Thanks :D
  4. Dhakkon

    Ranged Weapons?

    I've come across a very annoying problem. When using ranged weapons, and firing at enemies with a slow attack speed (3000 ms) , every other hit never registers. Now, the reason I made the attack speed so high, is cause i figured, if the longer delay between attacks, then they will all hit. Didn't work, and with fast ranged weapons, the same problem too, just more misses. Any ideas anyone? I just want the arrows to do damage when they touch the enemy EVERY hit.
  5. Dhakkon

    RTE:380

    Can anyone please help? When I click Properties in the top of the Map editor, it gives me this error. The property box pops up afterward, but nothing is responsive, and I have to quit the game through processes in ctrlaltdlt. Can anyone give me any help?
  6. Thanks for the help you guys. If anyone is willing to help/test my game, send me a message PM.
  7. Hello, I'm working on a game with a retro feel to it. I plan to use 8-bit like NES graphics, with no more than 3-4 colors per icon. Only problem is, I want a 32x32 Sprite Sheet, and the ability to upload 32x32 CHARACTER sprites into the game, and have them act as so. (I.E. the health bar a full square above his head) I don't know if it requires scripting, or a simple line change in the coding somewhere, but I need some help, any is appreciated, thank you. :D
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