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deathtaker26

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Everything posted by deathtaker26

  1. Attention Eclipse, I have a very terrible announcement to make… For legal and copyright purposes, I have been requested to change my name. However I got a deal with my enemy. My name shall now be Colgate from here on out. As my teach will be brushed with the same. I will remain crest for the next day or so, but after that it's all colgate from here on out. Long have we loved crest, RIP Crest Toothpaste Oct 2009 - April 2015
  2. https://www.youtube.com/watch?v=5yC7HwPh6Es
  3. > Is there something deeper than that, Crest? Is this a confession? Save it for the bedroom Xel, little kids read these forums ;)
  4. > I can be a girl if you want me to. ;) I can vouch, xelander makes a good girl.
  5. Lol, johnson… I can actually help you here. I used my voice for a character in another game of mine. I just modified the pitch perfectly. Sample? https://www.youtube.com/watch?v=1ZsHD-JC1Jc
  6. > Considering I cleaned up your networking class, I'm scared to see your room
  7. My friend, you have only scratched the surface. Sometimes, you will get into a concept and you just want to work on the concept more than the actual project. The first time I learned a graphics library, I just did whatever I could because I liked rendering it. When I first got into object orientation, I would organize my code more than I even wrote programs. Nothing feels better than spending hours and finding that accidental missed quotation marks or something and finally being relieved. There is not another better than working with code when you've learned to organize it and your project is well mannered. Ask half of eclipse that's seen my streams, my code is more organized then my bedroom… or anything else in my life for that matter. I suck at organization in real life, but when it comes to coding I get pissed when it's not clean. And I'm all edgy when people see my code and it's not in perfect shape.
  8. These are… oh man... wow these are bad... Also, Quackers made this post in June of 2014, I doubt he still needs the logo.... Necroposting FOR DAYS!
  9. I hate this math problem, I'm not saying I'm right, i'm not saying I'm wrong but this thread is cancer…. locked.
  10. the parenthesis are setup for distributive property…. and I never multiplied right to left.
  11. That makes no sense, you do distributive property at the beginning of the equation because it has parenthesis. 20/2(5+5) = 20/(10+10) = 20/20 = 1 I'm telling you it's 1
  12. I can't remember if distributive property gets rid of brackets or noth though… so it could actually be 12 20/2(5+5) = 20/10 + 10 = 2 + 10 = 12
  13. but distributive property is a thing… 20/2(5+5) = 20/(2*5 + 2*5 ) = 20/(10+10) = 20/20 = 1
  14. > It should be just 100 Wrong.
  15. Solve this math problem: 20/2(5+5) I'm sick of seeing it on facebawk answered by so many stupid ass uneducated quacks. (Half my friends list… all 2 of them :'D)
  16. if you google image Side Scroll Game Graphics, some of your work is on the first page.
  17. I honestly think the comedy in this show is really dry… I tried watching the first season and didn't like it.
  18. ![](http://i.imgur.com/TspQ6p7.png) Hello there, Welcome to the world of Game Design! I'm not gonna lie, I started this with the preminision it would be decent and professional… and I must've grown bored of typing and changed my mood. This has been done so many times before, and you can probably watch 1,000,000 videos on youtube about how to take your first steps into the world of game design. Let's face it, half that stuff you see, won't apply to you until later on in game design. Hell, it's why you're here, on Eclipse... Because game design from scratch is hard. Well, who got your engine already chosen out so, where the flippin burgers do you start? It starts at the base of everything. People who are coming into game design often think that it's all in the code and art. Well, news flash for you my friend, game design is a lot more. Game design is an art. It requires attention, research, observation, and let's not forget, motivation. It's not just Triple A (AAA) Games that are like this either. Here, in this thread... you will learn some good qualities to pick up when starting game design. Let's see.... to start with... Let's start with something simple. Since you're here you probably had a story idea for a game you wanted to make. Which let's face it, is probably really terrible but we're gonna tell you it's good anyway because that's what eclipse does.... or we're gonna be buttholes and tell you it's god aweful, it really depends whether eclipse is on its "time of the month".... Types of stories So the first and biggest about laying out your stories, is how the hell do game stories work? The answer, Magic. Just kidding… if only it was that easy... Game story lines can be catogorised into 2 major types. Linear and Nonlinear stories. Linear Story Lines So, a linear story is basically a story that follows a straight, static story. Your character will do EXACTLY what you program it to do. The actions you make in the game, will not effect the events the character goes through in a story. A prime example of this would be Zelda. In The Legends of Zelda, Link must make his way through the land of Hyrule get some ammount of random objects which open a thing and let link kill gannon and save the princess. You don't have a choice to side with gannon and kill the princess. You just do what the game tells you. Nonlinear Story Lines Practically the exact opposite of Linear stories. Imagine it being written out into a tree. One action you do can give you 2 more decisions to make, and the story changes based on what you do. A good example of this would be the Fallout Series. You have a large selections of things to say to different people, the different choices you make declare you as good or evil. Going throughout the story line, you can choose different paths and events to take which result in different context and stuff like that… a Chart: ![](http://i.imgur.com/by00tz9.png) So, you have your story… do you have a theme? Wait what's a theme? Oh you know like an atmospheric thingy... Space, Fantasy, Future, The time it's taking place, The location The general setting... What matters with these? Well, location wise... Say your game takes place in venice italy in modern time. What are you going to see? Water ways, speed boats, generally stone and light brick architecture, vines, basically anything that resembles stereotypical Italy. What if the setting took place in World War II germany? You're going to see oldschool war trucks, not butterflies and rainbows... Let's get something weirder... What if your game took place in Canadia.... yes CANADIA! What would you see... Drunk Marshmellows at strip clubs, bacon, maple syrup. You get where this is going. So, setting is important and makesure you stick to the theme. If you're in itally you don't want some weird suburb or sky scraping modern 'murican buildings around your area. Now, you havey our story, your setting, what else is important to writing a good game story? The most important thing in my eyes…. Character Development. Oooooh my toothpaste I cannot stress this enough how your character should develop as your story is told. The personallity and everything. Imaging I have a character named crest who is some lame old tube of toothpaste who goes on a grand adventure he doesn't think he's up to. Along the way, the character will face challenges. DEADLY CHALLENGES. like..... crossing a giant cavity.... with each challenge I want this lame tube of toothpaste to get braver and bolder as he goes. It shoes character changing. Let the player experience character development. Don't try to keep a character that pulls the tough guy act throughout the whole game, at some point, let people see he has a softside or something. I will tell you now. The main problem most game developers have, is finding motivation to finish their projects. I'm guilty of it, and so is 90% of the rest of the community as well. There are many exceptions to this but... You really gotta motivate yourself to finishing one thing. I have 8 years of experience and nothing has come out of it....... LIFE WELL SPENT! If I think of anything else I'll add to this....
  19. Part 5 Been a bit but here's part 5\. As we last left off, I had just been checked into the hospital and asked her to visit me. If you haven't read the last part, I suggest you do. Here, we're turning time back a bit to describe Damian and how my "friend" fits into this. In the last part I was given a knife and he basically said, If I have the balls, kill myself. About a half to a year before being checked in, I had a "friend" that was introduced to my life. This was about the time I started going to therapist. I had been diagnosed with 3… illnesses... I don't know the third one is actually a symptom than an illness. I was diagnosed with General Anxiety, Depression, and Dissociation (as a form of Multipersonallity Disorder). The Dissociation is basically this crazy thing where I would get WAY to stressed out and I'd dose off into my own little world. It's like I'd have these EXTREMELY realistic day dream whenever I needed. The thing about this is, when i was in my own little world, I'd kinda still be aware of my surroundings but I wouldn't be fully in control of myself. It was as if I had another personallity in my head, but I knew he wasn't really, though I made him out to be real myself. This was Damian. Though I knew he wasn't a real person, I made it out that he was real to myself. The crazy part of this, is he wasn't just a voice in my head. He was someone I'd become when I was pissed. And when I was pissed, I craved pain and to inflict pain. There were times where Penney and I discussed things about and to him. To her, I was just one bat shizz crazy kid. And I was. I had no grip on what was real and what wasn't. I had these crazy fantasies that everything was working out, but in the real world. It wasn't. I was slowly losing grip on my mental stabillity and it wasn't healthy. Okay, and now that we understand all that, we can go back to the hospital.... in the next part... I keep getting side tracked >_>
  20. > I got a lot ticket in death-grip, gave me military backpack ammo, some cool stuff and a shotgun. You still play with those other people? No, I haven't played in a while
  21. I mean, with the rate HTML5 is going, it's easier just to build web for mobile devices…
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