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chamster

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Everything posted by chamster

  1. Whenever a shop is open the player cant move and whenever the player click on the Close shop button, nothing happens. Therefore the player is stuck in shop and cant move. Unless game is restarted… how can I fix it so the Close button works properly or even better Auto close when player move (like how the bank works) Resolved: Make sure the Close shop case matches.
  2. > Isnt it 3,33 healing per 2 sec? Cuz its like vital / time and it goes into interval > > > > **example** > > Time (second): 0 1 2 3 4 5 6 7 8 9 10 > > Vital Healed: **+3,33** +0 **+****3,33** +0 **+****3,33** +0 **+****3,33** +0 ** +****3,33** +0 **+****3,33** > > smtn like that? ahh, so the input value for vital is the Total outcome of Hp heal at the end of the tick.
  3. > Try something like Heal vital: 10, Duration to 10 sec and interval to 1 sec. So it should heal 1hp every sec. > > OR . . . check other engine code in HoT. ;) hmmm still getting same results…
  4. but it doesn't even happen. because it does the full heal on the first tick of the heal.
  5. So this problem deals with the Spells' Interval. When an Interval is set I only get the First interval to work than the Rest become 0's. **For Example:** **I set Heal vital: 20, Duration to 10 sec and interval to 2 sec.** **(1) This is what Happens:** Time (second): 0 1 2 3 4 5 6 7 8 9 10 Vital Healed: +20 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 **(2) This is whats suppose to happen ( I think):** Time (second): 0 1 2 3 4 5 6 7 8 9 10 Vital Healed: **+20** +0 **+20** +0 **+20** +0 **+20** +0 ** +20 ** +0 **+20** –---------> so for every 2 second it heals 20HP for a 10 secs... So its suppose to be HOT (healing over time) but instead **(1)** is what is happening…. Unless the system is working correctly and i'm just thinking diffrenet?!?! Plz help me and thank you.... Or am I inputing the values in the wrong place?!? Heres the HOT source: ``` Public Sub HandleHoT_Player(ByVal Index As Long, ByVal hotNum As Long) With TempPlayer(Index).HoT(hotNum) If .Used And .Spell > 0 Then ' time to tick? If timeGetTime > .Timer + (Spell(.Spell).Interval * 1000) Then SendActionMsg Player(Index).Map, "+" & GetPlayerSpellDamage(.Caster, .Spell, HP), BrightGreen, ACTIONMSG_SCROLL, Player(Index).x * 32, Player(Index).y * 32 Player(Index).Vital(Vitals.HP) = Player(Index).Vital(Vitals.HP) + GetPlayerSpellDamage(.Caster, .Spell, HP) .Timer = timeGetTime ' check if DoT is still active - if player died it'll have been purged If .Used And .Spell > 0 Then ' destroy hoT if finished If timeGetTime - .StartTime >= (Spell(.Spell).Duration * 1000) Then .Used = False .Spell = 0 .Timer = 0 .Caster = 0 .StartTime = 0 End If End If End If End If End With End Sub ```
  6. Hello everyone, Goal: I wanted to make it so that whenever an equipment is use than an animation is played, so A nimation on Equip ! Much like how an animation is played when you attack an NPC and PvP ( if animation is used), Question: How would i be able to script that into the the game? and is it done client side or server side? Thanks!
  7. chamster

    Error "429"

    I keep getting an Error note when I start the Client Engine, but Server Engine works fine. When ever I start the Client engine I keep getting Error: "429" Active X ca't create object… Please help. I am currently using Window 7.
  8. can u make a TUT for DD7 please?
  9. I haven't tired anything yet, cause i don't know how to make the boxes transparent, but i know that the boxes are ABLE to become semi- transparent.
  10. I know that The Character box, party box, option box, etc are able to be made transparent. But I can't find the TUT for it, so if you know where it is can you post it up please!
  11. There isn't really a "problem" but what I need help with is the Refreash of the Health Bar… So When I heal It heals, but the Health bar doesn't change value until I get Attack by an NPC. How Do I fix it so that when I use heal the health Bar change value at the same time?
  12. @wyvern640: > Use Photoshop, so use the Magic Wand on the background collor and so press delete, then save with ".png" extension :) done! Hmmmmm, seems like a lot of work…i've about 200 Sprite, 50 paperdoll (still adding), 30-40 NPC, is there a faster way of doing it?!?]
  13. The problem is that the Background color of my paperdolls aren't Transparent. This occurs for all paper doll–Sprites, NPC sprites, Animations, Equitable Items, etc... So how do i make it so that the background color of the paper dolls transparent?!? ![](http://www.freemmorpgmaker.com/files/imagehost/pics/272fdcdf57a6fbf1a7c95c30754ebb2a.PNG)
  14. @Deathbeam: > Weird i look at that k thanks, :)
  15. @Soul: > Please specify what version you are using from now on. Generally I assume either v2 or v2.3. > > Anyway, the appropriate sub is now Sub DrawAnimation. oh okay thank i'll look for it when i get home :)
  16. I found an bug? When a dagger is equipped into the shield slot, and you log out, and you log back in the dagger is gone, cannot be found in inventory either…
  17. @Soul: > Check out Sub BltAnimation, look at how the logic is handled there. If you still can't get it, just come post here again. Can't find BltAnimation…. using EO3
  18. I want to make it so that whenever an item is equipped than an animation will play on loop ignoring the loop count set on it in animation editor, But stopping when the Item is unequipped. So Basically, I want an equipment than plays an animation when equipped (not upon equip, but for AS long as it is equipped) and stops the animation when the item is unequipped.
  19. I been seeing Map animation in other many custom versions, not the Blinking animation but actually the animation from the Animation list I tried Robin's Amazing map animation, but it didn't work out so well, and I heard that there was a better one, so I was wondering if someone can post it up on this thread for me, cause I can't find it T_T. Thanks
  20. @TheChoosenOne: > Send the character data when you unequip the item How to do that? Sorry very newbie xD My guess: Would i go into the Play unequipped sub and add in send player data?!?!
  21. I have another small problem… When I unequipped an item, all my "Item pictures/icons" gets removed (but they are still equipped)... when I go into a different Tabs (option, Inventory, spell...etc) and come back to the Character tab, all the pictures return. except for the unequipped one... So how do i make it so that when i Unequipped an item only that item's Picture/icon gets remove?!? Thanks
  22. @Joyce: > You've probably deleted part of it, I suggest downloading a blank copy of whatever engine you're using and copying the MapEditorMouseDown sub from it into your own source. Or if you have other map editor edits going on, you might want to check what part(s) you removed and replace those instead of the whole sub. i see. i'll try it out
  23. @Joyce: > Are you sure you didn't mess up the code for the right mouse button? It works fine for me. I tried adding in "Robin's amazing Animation: http://www.touchofdeathforums.com/smf2/index.php/topic,79806.0.html" but it didn't work so well, so i removed it. and than the Right clicking button doesn't work anymore…. (forgot to make a back-up before hand xD)
  24. So how would you go about doing this?
  25. @General: > Right click over the tile you want to erase. thats the problem, right clicking doesn't work either….
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