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Dthen

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Everything posted by Dthen

  1. The look of the GUI is altered by changing the images in the GUI folder, if you wish to move buttons or text field around, you must edit the source code, if you only wish to make aesthetic changes, edit the GUI files, in this case; Login.jpg
  2. Stop making me remember how bad I am.
  3. But it's not your mapping, I assume it's a mapping tutorial, but the title is very misleading.
  4. Instanced probably wasn't what I meant. Anyways, can anyone give me any pointers as to which part of the source I would need to edit to allow alternative map folders and naming schemes?
  5. I was thinking it would be useful for having instanced maps that don't affect the game world such as player housing, factories and guild halls. How large a source modification would this require and what would it entail?
  6. Dthen

    Block Avoid.

    This is sort of possible, if you make a master class and all people above access one are that class, then instead of using the block attribute, use a class block attribute instead. However, it's not worth doing as you can just shift+click anywhere on the map and teleport.
  7. To upload pictures such as tilesets and sprites, try www.imageshack.com or www.photobucket.com If you want to allow players to choose parts of their body when they create a new character, head, body and legs, go into your Data.Ini in your server folder, find where it says "custom=0" and change the 0 to a 1 so that it says "custom=1". Save the file and reload your server.
  8. Using EE 2.7, would it be possible, when a scripted tile is activated, say, to have the client load a map from a file either not in the maps folder or not following the "Map##" file naming syntax? If so, would this be possible via scripting? If not, would this be possible via source editing? If it would be possible via scripting and source editing, which would you recommend and why? How large a source edit would this require? Would this be easier in SE 1.0?
  9. 1\. Don't insult people trying to help you. 2\. You're calling people dimwits when the second half of your last post doesn't make any sense. My advice: Write out exactly what you want, very carefully and slowly. The community here is friendly, except when you start insulting them.
  10. Dthen

    Magic Tricks

    Lulz at the bees, I prefer bikes.
  11. Those are really good. I'm very impressed, so much better than anything I could do.
  12. Wow, those are really good. Congratulations on being able to get your custom gfx that far…
  13. You obviously still haven't spellchecked it.
  14. I'm currently seriously planning a large project, I have a team of three and we are designing our world, it's lore, history, classes, graphics etc. Until Solar Eclipse arrives, then we will begin on actually building it. Right now I am at the beginning of writing my game design document.
  15. Newb game developers don't read these topics. Druid - A person well in touch with nature and it's powers. A druid can have familiars and is able to heal others. The next class is Warrior
  16. Is it too much to ask for you to use a spellchecker if you can't spell properly?
  17. Thanks for the tut. I would have said where if I had known.
  18. That's because the game uses pictures as part of the GUI. If you go into your game's client folder, then open the "GUI" folder. You will see the pictures I mean. If you change those pictures to something else, you will have a different GUI. For me the directory path is: \Eclipse-Evolution-2.7\Client\GUI To make a new GUI you will have to use an image editing program like MS Paint, Paint.Net, Photoshop, or GIMP. Paint.Net and GIMP are free, you can download GIMP from wwww.gimp.org
  19. @Oloty: > You're one to speak. It's spelled phail on the internet. ;) Fixed. :azn: ;) :P
  20. ![](http://img34.imageshack.us/img34/8639/quita.jpg) Fail. Please tell me English is not your first language.
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