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Crawle - The Sandbox Survival Dungeon Crawler


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Crawle 0.5.6 has been released! This release addresses a number of optimisation issues as well as adding a new GUI system and other small bits of new content.

**Changelog:**

–-------------

0.5.5 --> 0.5.6

---------------

# ADDITIONS

- Buildings now require materials (e.g. logs and leaves for huts).

- Redesigned the GUI:

- All bars are now transparent until hovered over.

- Whilst running the energy bar will become opaque.

- Added the spear. It is crafted using a sharp bone & branch.

# CHANGES

- Things can now only be added to buildings by dragging and dropping onto them.

- Blind mode is now unlocked for all difficulties.

- Removed tips from blind mode worlds and Unforgiving difficulty.

- Reduced the width of the blood content bar.

- Removed the background UI surrounding the bars.

# FIXES

- Fixed the "detected old worlds" message.

- Fixed buildings not sending in multiplayer.

- Fixed some music issues.

- Made significant optimisations to the GUI system.

- Fixed the debug key in multiplayer.

- Fixed the position of the drop animal icon.

**Major highlights**

A new GUI! We've minimised the GUI somewhat: the blood content bar is now the size of a regular bar and the rectangle behind it has been removed and the stats bars (i.e. hunger, sanity, etc) are now transparent while they are not being moused over (however energy will become opaque whilst running).

![](http://i.imgur.com/zAq07Qw.png)

The spear has been added to allow you to cut down trees faster, hunt better and defend yourself more effectively. It is crafted using a sharp bone (which can be obtained by completely skinning an animal and then right-clicking it once more) and a branch.

![](http://i.imgur.com/1CS2Lyi.png)

Finally, blind mode has been unlocked on all difficulties. Blind mode removes your stat bars, item tooltips and enemy health bars and gives no indication on the health of your body parts or your blood content.

![](http://i.imgur.com/tYgdEWr.png)

More info here: http://sleepystudios.com/showthread.php?tid=685
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Crawle 0.5.6a has been released to address a variety of critical issues. It also brings the addition of a very requested option to disable the GUI fading.

**Changelog:**

–--------------

0.5.6 --> 0.5.6a

----------------

# ADDITIONS

- Added an option to turn the GUI fading on/off.

- 1 point of energy will now be taken every 20 seconds.

# CHANGES

- Movement should now feel a lot faster.

- Added an action message for when you take bark from trees.

- Energy is now drained slightly faster.

- Energy now regenerates slightly slower.

- Increased the range on the bow.

# FIXES

- Fixed spears being able to be used as axes.

- Made significant optimisations to the rendering system.

- Fixed getting black screens/automation errors.

- Fixed eating giving a subscript error in multiplayer.

- Fixed sometimes not being able to open baskets.

- Fixed energy still being drained despite not being able to run.

- Fixed being able to cut down trees with bows.

- Fixed being able to duplicate animal meat/fur.

- Fixed being able to duplicate sharp bones.

- Fixed not being able to turn blind mode off during world creation.

**Major highlights**

This is more of a issue fixing patch however we've added an option to disable the GUI fading for those of you who like to constantly keep up to date with your vitals:

![](http://i.imgur.com/DJvcJAK.png)
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  • 1 month later...
Crawle 0.6.0 has been released! Along with a whole list of bug fixes and tweaks, we're introducing a new load of content including a whole set of armour and a new weapon. Finally, this patch brings the stablest multiplayer experience yet!

**Major highlights**

We've focused a lot on improving the overall dungeon experience this patch. First, we've added a whole new set of armour and a weapon: the "rusted armour" set.

![](http://i.imgur.com/4dqbbNz.png)

Sanity has always been a problem in dungeons. There has never been a way to recover sanity - until now. Standing next to a bliss statue will slowly recover sanity.

![](http://i.imgur.com/F6nEysR.png)

Another much requested addition is removing opened holes to avoid "random" deaths. With this patch, holes need to be opened up using right-click first (whilst having someone equipped in the main hand) before ladders can be placed on them. You can now find them as cracks in ground much like the one below.

![](http://i.imgur.com/5ywwenq.png)

A much smaller addition that we've attempted to add since 2011 is emotes. We plan to add more over the next few patches so be sure to suggest any you wish to see in the future.

![](http://i.imgur.com/BmViizH.png)

Finally, you can now pick locks on locked chests. This is done by having Lockpicks in your inventory and attempting to unlock chests the same way you usually would.

![](http://i.imgur.com/LBSDXC8.png)

Make sure to read the changelog for a full list of changes and remember to post bugs [here](http://sleepystudios.com/bugs).

**Changelog**

[Crawle 0.6.0 Changelog](http://pastiebin.com/514de9fac94b2)

**Dev Log**

The ninth dev log is here explaining all these changes in video format!

http://www.youtube.com/watch?v=a08clpalrxw

**Join the community**

[Sleepy Studios Forums](http://sleepystudios.com/forums)

[Crawle Sub-Reddit](http://reddit.com/r/crawle)
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> This makes me sad, I always thought it was pronounced 'craw-li'. Ah awesome work man keep it up!

Oh. You're one of _those_ people.

> Awesome!

Thanks Vus ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png).
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> I always thought it was Crawl-E… Like Wall-E.

You're also one of _those_ people ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png).
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Not much in this one but skin colours can now be personalised on a trial basis before we introduce skin packs into the game.

**Changelog:**

–-----------------

0.6.0 --> 0.6.1

--------------------

# ADDITIONS

- Skin colours can now be personalised.

# CHANGES

- Reduced the damage done by bears.

- Reduced the damage done by chickens.

- Increased damage done by rabbits.

# FIXES

- Fixed rabbits being able to kill you.

- Fixed the difficulty always being on max.

**Major highlights**

![](http://i.imgur.com/jzwqo8E.png)

Skin colours can now be personalised!
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> Is this an April Fools, or has it been in for a while? I haven't updated in ages so I'm not sure, but I'm laughing pretty hard at this.
>
> The trollololol song in the background just makes it amazing. xD

Oh, sorry, didn't realise the GOTY DLC we were working on made it into this patch.
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  • 2 weeks later...
New dev log!

![](http://i.imgur.com/98DQBSQ.png)

Fruit bushes have been added to the game! These bushes contain edible berries (that also possess a chance of diseasing you). They will only regenerate a small amount of health so cooked food is still a priority.

Speaking of cooked food, food can now be dragged and dropped onto a fire to automatically cook it. You can now also eat burnt food with a chance of being diseased.

![](http://i.imgur.com/7Be8ndH.png)

Following some suggestions we've changed a few things. In addition to double clicking in your inventory, items can be dragged and dropped onto baskets to be added to them. We've also done this for items you want to drop: simply dragging and dropping them out of your inventory and on the ground will drop them.

Finally, "the corpse" can now be looted for a random item.

![](http://i.imgur.com/Lo9Q2h0.png)

Learn more here:

[http://sleepystudios.com/showthread.php?tid=735](http://sleepystudios.com/showthread.php?tid=735)
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> Learn more here:
>
> [http://sleepystudios…ead.php?tid=735](http://sleepystudios.com/showthread.php?tid=735)

Linked post has exactly the same info' as the post here. "Learn more"? Definitely not advertising or anything. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

Still, it's nice to see one of the only(?) successful Eclipse-based games having some updates. Keep it up. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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> Linked post has exactly the same info' as the post here. "Learn more"? Definitely not advertising or anything. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
>
> Still, it's nice to see one of the only(?) successful Eclipse-based games having some updates. Keep it up. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

'Course not. Thanks ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png).

And it wasn't Eclipse based by the way.
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