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[EO2.x] Roof System


Justn
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  • 2 weeks later...
I just thought of something… Diagram:

>! # = Brick
>! % = Visible roof
>! Space = Just floor or invisible roof
>! @ = Threshold
>! $ = Player
>! ! = Player + Threshold
>! & = Player + Visible roof
>! ```
#####
>! #@@@#
>! #@@@#
>! #@@@#
>! #T###
>! $
```
Someone could just do this:
>! ```
#####
>! # #
>! # #
>! # #
>! #!###
>!
```
```
#####
>! # #
>! # #
>! # #
>! #T###
>! $
```
```
#####
>! #@@@#
>! #@@@#
>! #@@@#
>! #!###
>!
```
```
#####
>! #@@@#
>! #@@@#
>! #&@@#
>! #T###
>!
```
How do I prevent this?

The above is in a spoiler since it is so long…
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Yea that's something I dont like.. I have been trying to make the threshold tile better to prevent this but haven't been able to do it like stien suggested.. easy fix would be to make a duplicate tile and just have one for visble and one for not visible :/ seems like a waste though
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> Yea that's something I dont like.. I have been trying to make the threshold tile better to prevent this but haven't been able to do it like stien suggested.. easy fix would be to make a duplicate tile and just have one for visble and one for not visible :/ seems like a waste though

That's exactly what I was thinking.
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> Could always set up a directional parameter for it. Say, if you walk OFF OF it facing direction x it switches off, and direction y switches it on.

Gonna try this way bunny I would hate to make two tiles for something like this..

@jumbofile I will try but no promises… Shouldn't be too hard though
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> Gonna try this way bunny I would hate to make two tiles for something like this..
>
> @jumbofile I will try but no promises… Shouldn't be too hard though

LOL, I've already edited the code over here so there's an on and off threshold. XD Should I just undo my new code? Besides, I can't fit attributes on my side if I use a threshold for on and off seperatly.
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