Xlithan Posted March 10, 2016 Author Share Posted March 10, 2016 So quickly browsing through the source code doesn't really reveal much. From what I can gather, it's either an unfinished attribute, or just completely useless.It works exactly the same as the warp attribute, only it sends a packet to the client, which sets some values in the TempTileRec.It uses the same arrays as the Key attribute, which opens and closes a "door". What I'm guessing, is that this Door attribute was meant to show a layer on that tile, disappear when the door was opened.If anybody could shed some light on it, that would be great, as it's been sat in the source code since Eclipse Origins or even before, and it does absolutely nothing. Link to comment Share on other sites More sharing options...
Draken Posted March 10, 2016 Share Posted March 10, 2016 it use to work long time ago in eclipse 4.5 with paperdoll versionWhat it did back then was block the player from walking on the tile and when the player would attack it they could step on the tile and it would remove the mask layer. This way players could use a ground tile of an open door and put a masked of a closed door on top.I guess they added it to warp players on the newer versions. Link to comment Share on other sites More sharing options...
Xlithan Posted March 10, 2016 Author Share Posted March 10, 2016 See that sounds like something I would use. Link to comment Share on other sites More sharing options...
Draken Posted March 10, 2016 Share Posted March 10, 2016 I used it all the time back in the day and was sad when it left. Still don't understand why it's not in the newer versions. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted March 10, 2016 Share Posted March 10, 2016 Probably since you can use events for it if you know how Link to comment Share on other sites More sharing options...
Xlithan Posted March 10, 2016 Author Share Posted March 10, 2016 Yeah I suppose there is that. But it would be a lot quicker to have this one attribute for a door than making a bunch of events for it, especially if you have 10+ buildings on a large map, that many events just seems like an unnecessary amount of resource usage. Link to comment Share on other sites More sharing options...
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