Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Eclipse Skywyre


SkywardRiver
 Share

Recommended Posts

**Eclipse Skywyre**

**Current Version:**

**Alpha 0.0.2**

**What is this?:**

Well, I'm glad you asked imaginary stranger! Eclipse Skywyre is a new custom version that I have begun working on. This version started on an edited version of Eclipse Mega, thank you Ertzel and everyone else that had to do with making everything up to there. (There is a credit text file in the download)

In this custom version, I would like to try to focus on dynamics of building and playing the game. Freedom is no object in this version (or at least it will not be)

**What happened to Eclipse Chronicles?:**

Well, sadly, Eclipse Chronicles was shut down some time ago due to simply to many mismatched desires and features. Simply put, after too many people gave me requests, I tried to do them all. BAD DECISION. The engine I produced in the middle was probably better than it was in the end. It became an out-dated, buggy, over-complicated engine that had to be laid down. So, this is a new engine that will hopefully stay useful and dynamic.

**Features?:**

The features in Eclipse Skywyre will increase over time, but for now they are everything up to Eclipse Mega and these:

~Dynamic Class Descriptions: Jaxx

[http://www.touchofdeathforums.com/community/index.php?/topic/129759-how-to-use-jaxx-dynamic-classes/](http://www.touchofdeathforums.com/community/index.php?/topic/129759-how-to-use-jaxx-dynamic-classes/)

~Movable GUI Frames: Ertzel

(Unlike Eclipse Mega, they only move with right-clicking and holding)

~Randomized NPC Exp: Domino_

(Assign a min. and max. exp and, when killed, the game will give you a random amount of exp between those 2 numbers)

**Downloads**

Version 0.0.1 [http://www.2shared.c…se_Skywyre.html](http://www.2shared.com/file/B5zTtMxK/Eclipse_Skywyre.html)

Jaxx
Link to comment
Share on other sites

> LOL Read the news file if you download this. But yeah I kinda agree, I'm all for diversity but….. What if everyone came together and made a super engine? Just a thought

I've said it before. It would just cause more and more games without any features apart from the ones that come with the engine.
Link to comment
Share on other sites

> What if… Now this is just me thinking out load, but what if someone started a custom version that actually optimized Eclipse rather then just throwing in random unneeded features.

What? That's a stupid idea. What's wrong with you? Eclipse is an amazingly fast engine that doesn't need any optimisation. It needs more awfully coded features to make it _even_ faster.
Link to comment
Share on other sites

Ertzel, not sure if you know this, in your version, as I tried to drag a skill,. 'fire', for example, into the hotbar it would also drag the whole window with it. Also, yes it's 'just another edit' right now, but later on, I would like to move away from the generic features and add a whole unique array of new options. Hey, I did make Eclipse Chronicles. This should just be a modern, finely tuned version of that.
Link to comment
Share on other sites

> Ertzel, not sure if you know this, in your version, as I tried to drag a skill,. 'fire', for example, into the hotbar it would also drag the whole window with it.

Was that in my old version of Eclipse Mega, or using the tutorial I posted? The old version I didn't mean to release was buggy but the one used in the tutorial works off of right click only and doesn't cause those problems.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...