tolemi959 Posted January 17, 2013 Author Share Posted January 17, 2013 Well, yeah. I would love to know this. ^I pretty much want to remove or disable the spell names when you are casting one (the floating names above your head when casting and whenever you finished the cast). I use a clean client.Also, on a sidenote, how to I change the transparent settings for icons and such? I think purple is the default transparent color, but I want to set it to black, so I can use [this](http://www.touchofdeathforums.com/community/index.php?/topic/120425-eo-20-rmxp-graphics-sounds-and-music/) pack. Thanks! Link to comment Share on other sites More sharing options...
Stein Posted January 17, 2013 Share Posted January 17, 2013 1) I believe this is handled serverside, just follow your packets as they are sent and determine where the 'action message' is sent, then comment it out.2) Funny story, if you're running a DD7 engine it picks whatever color the first pixel (0,0) is and turns that to the transparent color. Hence the fact most old sets have the first tile blank in the color people wish to be see-through. In newer engines? Just use Alpha channels in a PNG. Link to comment Share on other sites More sharing options...
Matt Posted January 17, 2013 Share Posted January 17, 2013 In order to remove them, look for this```SendActionMsg mapnum, Trim$(Spell(SpellNum).Name) & "!", BrightRed, ACTIONMSG_SCROLL, GetPlayerX(index) * 32, GetPlayerY(index) * 32```and```SendActionMsg mapnum, "Casting " & Trim$(Spell(SpellNum).Name) & "!", BrightRed, ACTIONMSG_SCROLL, GetPlayerX(index) * 32, GetPlayerY(index) * 32```in your server and remove them both.As for the background, change the background color to whatever you want. Just keep the black background on the right the same.> **1 new replies added.** [Show me](%20style=):C Link to comment Share on other sites More sharing options...
tolemi959 Posted January 17, 2013 Author Share Posted January 17, 2013 Holy shit. That was fast ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png) Either way, I'll try it right now and edit in my results in a bit.EDIT:This is what an item on the ground currently looks like. It's perfect. Nothing wrong with it.![](http://i46.tinypic.com/2ueodop.png)But here's the issue:![](http://i46.tinypic.com/5e97q9.png)It has a grey background. I tried adding a empty icon, but without success. I don't really mind having this, but it is ugly as hell. And for the other "issue" I had, it worked. So thanks for that! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Matt Posted January 17, 2013 Share Posted January 17, 2013 That's what I said. Keep the black background as it is, and you shouldn't have any problems Link to comment Share on other sites More sharing options...
tolemi959 Posted January 17, 2013 Author Share Posted January 17, 2013 Ok, cool. But is there a simple way to give ALL those icons a black background? The pack has 974 icons and I am not gonna change them all manually.. -.-' Link to comment Share on other sites More sharing options...
MadalinV Posted January 17, 2013 Share Posted January 17, 2013 I don't think there is…. You must do it manually... Link to comment Share on other sites More sharing options...
tolemi959 Posted January 17, 2013 Author Share Posted January 17, 2013 Hmm, I see. But maybe there's a workaround to this. Is it possible to change the background color of the inventory to the same color as the items? If yes, how do I do so? Link to comment Share on other sites More sharing options...
MadalinV Posted January 17, 2013 Share Posted January 17, 2013 Look in data files > graphics > Gui and look for that picture, then get the color from the item and replace the black. If done right, it should look perfect. Link to comment Share on other sites More sharing options...
tolemi959 Posted January 17, 2013 Author Share Posted January 17, 2013 Worked & resolved. Link to comment Share on other sites More sharing options...
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