iLeGiTiMx Posted November 9, 2016 Author Share Posted November 9, 2016 Hey.Is it possible to use the keys from 1-9 instead of doubleclick for skills?Where in the code do I need to change it?I´m using Dragon eclipse source, so eo 2.3 i guess.But if you can help me with this in Skywire, it would be nice too.Thank you :) Link to comment Share on other sites More sharing options...
BeNjO Posted November 9, 2016 Share Posted November 9, 2016 Use keycode 96 to 105 like this``` ' hotbar If Not chatOn And Not inChat Then For i = 1 To 9 If KeyCode = 96 + i Then SendHotbarUse i End If Next If KeyCode = 96 Then ' 0 SendHotbarUse 10 ElseIf KeyCode = 189 Then ' - SendHotbarUse 11 ElseIf KeyCode = 187 Then ' = SendHotbarUse 12 End If End If```Should work :) Link to comment Share on other sites More sharing options...
iLeGiTiMx Posted November 10, 2016 Author Share Posted November 10, 2016 Thank you, but the chat is always focused.. so with this check "if not inchat" it won't work, and without the chat, it spamms thr numbers in chat. Is it possible to "unfocus" the chat while i'm not typing in chat?Thanks :) Link to comment Share on other sites More sharing options...
BeNjO Posted November 10, 2016 Share Posted November 10, 2016 Just find and replace the correct numbers, I copied the snippet from my own source and adjusted it, so you will need to find the correct place and adjust accordingly.```SendHotbarUse i```find the above (ctrl+f tick current project) and it should be in modInput. Link to comment Share on other sites More sharing options...
iLeGiTiMx Posted November 11, 2016 Author Share Posted November 11, 2016 Thank you :)Do you know, how to let the own characer move a route?I know how to let an event move, but the own char? Link to comment Share on other sites More sharing options...
BeNjO Posted November 11, 2016 Share Posted November 11, 2016 That's not something I'm aware of that is in by default. You will need to code that your self :). Link to comment Share on other sites More sharing options...
iLeGiTiMx Posted November 13, 2016 Author Share Posted November 13, 2016 Okay :) Is it possible to check if a npc got killed without a quest?I let the event spawn a npc, and want to check if it got killed ^^ Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted November 13, 2016 Share Posted November 13, 2016 With the vanilla systems, no, you'll have to code it in Link to comment Share on other sites More sharing options...
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