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[EO] Fix Spell Class Options


escfoe2
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Found in EO - Event System 2.3

In Client>modGameEditors>SpellEditorInit replace:

```

' build class combo

.cmbClass.AddItem "None"

.cmbClass.Clear

```

with this:

```

' build class combo

.cmbClass.Clear

.cmbClass.AddItem "None"

```

Before this is fixed, the spell editor will never actually select the proper class because without the 'None' option in the combobox, it returns the wrong index. Simple fix. Hope this helps some. Took me a good moment to finger it out myself.
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