escfoe2 Posted February 28, 2013 Author Share Posted February 28, 2013 Found in EO - Event System 2.3In Client>modGameEditors>SpellEditorInit replace:```' build class combo.cmbClass.AddItem "None".cmbClass.Clear```with this:```' build class combo.cmbClass.Clear.cmbClass.AddItem "None"```Before this is fixed, the spell editor will never actually select the proper class because without the 'None' option in the combobox, it returns the wrong index. Simple fix. Hope this helps some. Took me a good moment to finger it out myself. Link to comment Share on other sites More sharing options...
SkywardRiver Posted February 28, 2013 Share Posted February 28, 2013 Nice, simple, and instructive. Good Job Link to comment Share on other sites More sharing options...
escfoe2 Posted February 28, 2013 Author Share Posted February 28, 2013 Thank you very much. Link to comment Share on other sites More sharing options...
Valentine90 Posted March 6, 2013 Share Posted March 6, 2013 Are you sure that this problem exists in the **EO**? because here is already:```' build class combo.cmbClass.Clear.cmbClass.AddItem "None"``` Link to comment Share on other sites More sharing options...
tslusny Posted March 7, 2013 Share Posted March 7, 2013 > Are you sure that this problem exists in the **EO**? because here is already:> > ```> ' build class combo> > .cmbClass.Clear> > .cmbClass.AddItem "None"> ```And are you sure that is for spell editor?On-topic: good find Link to comment Share on other sites More sharing options...
escfoe2 Posted March 21, 2013 Author Share Posted March 21, 2013 You know what, good question. I'll respond to that by saying this fix is for EO - Event System 2.3 Link to comment Share on other sites More sharing options...
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