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Embeding your game onto your website/page


Jake2255
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Ok so, ive hit a little snag with launching my game, I don't want it as a download I would like to enbed it onto my website, any advice on how to do that?

any advice will be appriciated!

- Jake255 ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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long answer: you will need to go to a different language like: Java, C#(?), Flash, and ActiveX. and if you do that, you will be making a whole new engine all over from the start. it's better to just have a download and play that way because unless you can magically be able to run a .exe that uses VB6, then there is no way.
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Iv created such a engine/ Its an Active X control and its in the Custom versions section. Not fully working mind you.
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you can I think, with this: [http://download.cnet.com/Web-Game-Builder/3000-2206_4-75680902.html](http://download.cnet.com/Web-Game-Builder/3000-2206_4-75680902.html)

but you would need a new way of saving the options and such, like create a new folder in %appdata% or something. Hope this helps.
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> you can I think, with this: [http://download.cnet.com/Web-Game-Builder/3000-2206_4-75680902.html](http://download.cnet.com/Web-Game-Builder/3000-2206_4-75680902.html)
>
> but you would need a new way of saving the options and such, like create a new folder in %appdata% or something. Hope this helps.

Don't use this.

It downloads the client every time. Very bad on the bandwidth.
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Since I have done this for my game on Facebook, I feel like I probably have the most experience to answer your question. I've looked into this issue and explored all possiblities.

If you do not wish to restart your project entirely, you have the following options:

-Get a java launcher app that can be embbed into a webpage and where it will download your game files into a \AppData\Roaming folder.

Btw all java games are downloaded into those folders and ran. So for those saying that this will only download your game through java rather than the browser, than ya thats just like every other java app.

-Active X control. As mentioned above, it is possible. I've had a difficult time trying to make one and I do believe only IE users will be able to use it.

-Web Game Builder. This is a java launcher but it is made easy.

> Don't use this.
>
> It downloads the client every time. Very bad on the bandwidth.

Don't listen to this. This is completely untrue. How java app games like Runescape or puzzle pirates, etc work and how Exe games work when built into a java launcher is they download your game fully on the first play, but afterwards they check for an update in the server before redownloading. Think of your launcher as a patcher and installer all in one.

Advantages of doing this:

-Can be embbed in sites like Facebook where it is easier to get players for your game.

-Will update automaticly and keep your game clean of installers and extra programs.

-To make a patch, just upload your files to the web server and replace old files and add new files.

-Hides your files so the average users won't find it.

Disadvantages of doing this:

-First load can be very slow depending on game size

-Files need direct links so they need to be uploaded on your webhost which may take all your bandwidth

-Requires money for WGB or knowledge of java to make your own.

Recommendation:

-Allow users to choose to download an installer and do it the old fashion way. Some people want to double click their desktop icon rather than find the web page.

Good luck!
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> Don't listen to this. This is completely untrue. How java app games like Runescape or puzzle pirates, etc work and how Exe games work when built into a java launcher is they download your game fully on the first play, but afterwards they check for an update in the server before redownloading. Think of your launcher as a patcher and installer all in one.

Web game builder isn't java.

Last time I used it, a few years ago, it downloaded everything each time.

Tried running it today. It doesn't seem to work on IE10.

IE9 mode works but it still downloads the game each time.
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First off, Just before you go ape shit trying to figure this out know this. EO has more than once form. The frmLoad, frmMainMenu, and frmMainGame is the only forms that the user(player) is going to see. Web Game Builder only embeds one form so in reality the frmLoad is going to be embeded for a few seconds while it loads. Then everything else will run un-embeded. You really cant do this and its a really bad Idea. If you want to achive this then use eRun. [http://www.friday13games.com/erun.php](http://www.friday13games.com/erun.php)

*TIP the guys that own this site are 12 year old little bastards that claim they made this app.
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