Guest Posted August 10, 2008 Share Posted August 10, 2008 ![](http://img137.imageshack.us/img137/9210/pqmapgp8.jpg)Okay… I think it looks better than it used to.Before anyone comments on the maps not flowing together, it's because I doubt that players are going to notice the change in the exact space tiles used. If you go on, you try discerning the difference. It'll be really tough, and I'm not just saying this to try and look biased. The way the top part flows into the part below it should be fixed. In fact, I'll work on it now.Criticism appreciated, thanks. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted August 10, 2008 Share Posted August 10, 2008 do you have working parties? Wait, PQ = party quest right? Link to comment Share on other sites More sharing options...
Guest Posted August 10, 2008 Share Posted August 10, 2008 Yeah. I'll working on that right soon, but first I'm waiting for Balliztik to take out the default party commands so they don't interfere with the ones I'm going to script. Link to comment Share on other sites More sharing options...
renzo Posted August 10, 2008 Share Posted August 10, 2008 since this seems to be a map show off, ill move it to its proper placeas for the map itself, i like the concept you got for it, but the edits you made to execute it are kinda minimal:i would add a peice of broken ground to the bottom of the trees and bushes, and maybe edit the rocks to have little specs of other floating pebbles around itand i would make some more of those edits and add trees and bushes that werent exactly 90 degrees altered, give some more randominity to it(yea i know its not a real word :P)i would also go to the cloud tiles and darken all of them cuz it really clashes with the background you have for itlast suggestion i would make is to edit the ground tiles to have broken land bottoms to give it the effect of floating in space aswell Link to comment Share on other sites More sharing options...
Anna Comnena Posted August 10, 2008 Share Posted August 10, 2008 I think it looks neat, my only complaint is the straight cliffs in the bottom half. Link to comment Share on other sites More sharing options...
Guest Posted August 11, 2008 Share Posted August 11, 2008 With the other than 90° thing… I don't have any programs other than paint, so rotating it like that would be a real pain. So unless someone else on my team has Photoshop or something, I don't think I'm going to do that. And yes, the clouds don't exactly look the best with this. Can you suggest a better cloud tiles to use? Those are the only ones I could find. :PAnd Anna, I'll work on it. Link to comment Share on other sites More sharing options...
Robin Posted August 11, 2008 Share Posted August 11, 2008 Tbh, I think the rotation is far too much. Would look a lot neater with some zany re-colours or simply some distortion to the graphics.Here's some quick skewing I did in paint. You'd get some better effects with more time put into it.![](http://i38.photobucket.com/albums/e112/Kite_Minase/paint_skew.png) Link to comment Share on other sites More sharing options...
Drummerpete Posted August 11, 2008 Share Posted August 11, 2008 DO what Robin did.That looks mental. :D Link to comment Share on other sites More sharing options...
Shadowmancer Posted August 19, 2008 Share Posted August 19, 2008 I dont like it much, its not lined up, the trees are blocking everything, and there is not enough room for players to go. The pathways seem forced, you need to have more ways to get to the same place. Link to comment Share on other sites More sharing options...
lucifer1101 Posted August 22, 2008 Share Posted August 22, 2008 dont you understand the quest part (part of the quest is to make your way through the maps…. Link to comment Share on other sites More sharing options...
Robin Posted August 22, 2008 Share Posted August 22, 2008 That's not a quest, it's just something developers use to add playing time to their games in exchange for pissing off everyone who plays it. Link to comment Share on other sites More sharing options...
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