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Microsoft XNA game development framework.


Sigait
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**Hello everyone,this is Relative Null.

You are surely thinking…who the hell is this guy,well I am an old Eclipse user and game programmer.Currently I am a third year computer science student and professional programmer (yeah,I actually get payed for it :P),mostly specialized in banking applications.Anyway lets get back to topic.**

**I'm planning to start developing a framework in Microsoft XNA mostly for myself and thought to share it here(if anyone wants it of course :)).I was thinking to divide it into sections for different types of games.With just section 1 you should be able to create a standalone 2D or 3D game ,with using part 2 too,you should be able to create a MMO.The framework I have in mind should be relatively easy to use,with some basic procedural and object oriented programming you should be able to develop quite easily with it.**

**I'm not declaring any release date as for now what is done is just the entity class (with entity will be described every object in the game) but I'll post the latest developments,of course if someone actually waits for it :).**

**Basic project information:**

_–Cost : none_

_–Development time : Unset_

_–Source : Closed mainly but may even deliver open source versions based to requests._

_–Objective1 : The creation of a framework capable of reducing drastically all kinds of game-types development time and      _

_   complexity._

_–Objective2 : Build a game from just images and objects_

**Currently added features:**

_–2D Entity class_

_–2D Sprites class_

_–2D Entity Animation to unlimited frames _

_–2D Basic Collision Detection_

–2D Pixel Based Collision Detection

_–2D Entity movement_

_– 2D GUI_

_–Mouse and Keyboard input handling classes_

_–3D Entity class(every kind of 3D transformation is of high level and easy to use)_

_–3D Collision Detection

--3D Camera Class(different cameras depending on your choice)_

_–3D Entity Animation(very compatible with blender)     _

_–Particle System_

**Currently planned features:**

_–Physics System_

**I gave it another go and added some more features even though my time is dramatically reduced since I started.I have done a 2D and 3D integration so you can add a 3D object in the G.U.I very easily.**

**My biggest current objective on the framework/engine is making it  useful drag and drop without having to code a line,I hope I will achieve it soon!!!

 **

_Regards,Relative Null._

attachment=885:ALX_Screenshot1.png]
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> Best of luck. XNA is very easy to use as a framework I am just mad that Microsoft dropped official support future versions of VS :/

Well thank you.I just hope that between job projects,school and other personal ones I'll find the time for it.
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