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Lostica Open Beta [Day 1]


mrmiguu
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Theirs no point in doing a stress test right now, For one it will differ from server host to server host, for two which games will ever actually reach this many online players. Also the sprites and tiles are in fact vx or whatever.
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@dg1423:

> @Tribal: Not exactly, dude. All of this depends on people's computer, and the resource usage, but the problem itself lies within the socket code in the server. It overloads too quickly and can't handle that many connections (like 45 max without distortion) The newer version's of eclipse have been upgraded to JetByte's c++ edit of a better ICOP socket but it still has it's issues. (this one might, MIGHT be able to handle 150 without problems) So yea, the problem isn't all just in removing memory usage.

I guess your right. I just got a new laptop for christmas and its insanely fast, so my methods would be very biased.
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