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Knights of Talath


aiko
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Storyline:
There isn't "a storyline".
You need to travel through Talath to get better items, do quests, etc.

Info/Summary:
When you kill NPC's, you don't receive any XP.
You need to do quests to get XP(Already started with this, and the basics are already done)

Time Era:
Middle ages

Gameplay type:
Fantasy

Features:
Like I already said, you don't receive any XP from monsters anymore, you need to do quests for XP, and not only for XP, also to unlock new areas.
I need scripters for more advanced feautures

Screenshots:
The GUI:

![](http://i217.photobucket.com/albums/cc277/joey1330/MainMenu.jpg)
MainMenu

![](http://i217.photobucket.com/albums/cc277/joey1330/CharacterSelect.jpg)
Characterselect

Quests(It's a Popup in-game):
![](http://i217.photobucket.com/albums/cc277/joey1330/npc4.jpg)

![](http://i217.photobucket.com/albums/cc277/joey1330/npc2.jpg)

![](http://i217.photobucket.com/albums/cc277/joey1330/npc1.jpg)

![](http://i217.photobucket.com/albums/cc277/joey1330/npc01.jpg)

I need:
2 more spriters
1 more Sadscripter
1 more person that can handle VB
5 more mappers

If you want to help, post here a message with:
Your name:
What you want to do:
(Optional)Show something that you made:

*Posting more screens soon, I'm going to eat*
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*Keeps it nice because kreator is one of the greatest spriters here, also, his game looks cool*
Sigh
couldn't you just:
Say nothing
Give some tips

Instead of:
Posted by: Kreator 
Insert Quote
Your game looks incredibly boring. Not only do you have no story, but you've also restricted the players interest by only giving XP for quests.

And the quests couldn't be worse. Get X of this item, get X of this item. (worse yet, your asking for like… 50 of the same item?)

-_-'
...?
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Also, remember that you're going to need to offer quite a large number of quests in order to make this work out - if the player can only level up by quest, you must continually design more and more as the players get stronger. Since quests normally take longer to design than they do to complete, chances are good that a player will reach a level plateau, and leave for having nothing left to do.

But, still, there are more quest types than collection quests. Delivery quests, exploration quests, boss quests…just make sure you have a good mix of gameplay opportunities.
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