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aiko

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  1. aiko

    Quick edit please

    Uhm Hi..? I need a client for EE 2.7 where the tilesets also could be .PNG files (It's waaaaay smaller then BMP) And if it's possible the bank & spell fix, but I don't need them right now… First the tileSets
  2. is it possible to always have that..? Without placing the atribute on every single tile, or use it also for shop tiles..? (well, I use GoShopping at an onclick tile, but…)
  3. Ok, I'm sorry^^ I'm already busy with adding boss quests, and deliver quests, but the problem is that you can do them all over again :s so I'm now in search for some peeps that can sadscript(better then me)
  4. *Keeps it nice because kreator is one of the greatest spriters here, also, his game looks cool* Sigh couldn't you just: Say nothing Give some tips Instead of: Posted by: Kreator Insert Quote Your game looks incredibly boring. Not only do you have no story, but you've also restricted the players interest by only giving XP for quests. And the quests couldn't be worse. Get X of this item, get X of this item. (worse yet, your asking for like… 50 of the same item?) -_-' ...?
  5. aiko

    What the Heck?

    Tried to restart?
  6. aiko

    What the Heck?

    maybe a wrong sprite number?
  7. I already have 2 mappers and 2 GFX artists, none are registered here.
  8. You like the wooden look?
  9. Lol 1 thing: You saved it as JPG, so, the transparant idea is gone
  10. aiko

    Client.exe

    Can you run a client at all? (Is thinking of a needed library files install)
  11. *sigh* It's the script in your main.txt (server side) It's all written in sadscript, try read Godlord's tut: Sadscript, the beginning.
  12. Storyline: There isn't "a storyline". You need to travel through Talath to get better items, do quests, etc. Info/Summary: When you kill NPC's, you don't receive any XP. You need to do quests to get XP(Already started with this, and the basics are already done) Time Era: Middle ages Gameplay type: Fantasy Features: Like I already said, you don't receive any XP from monsters anymore, you need to do quests for XP, and not only for XP, also to unlock new areas. I need scripters for more advanced feautures Screenshots: The GUI: ![](http://i217.photobucket.com/albums/cc277/joey1330/MainMenu.jpg) MainMenu ![](http://i217.photobucket.com/albums/cc277/joey1330/CharacterSelect.jpg) Characterselect Quests(It's a Popup in-game): ![](http://i217.photobucket.com/albums/cc277/joey1330/npc4.jpg) ![](http://i217.photobucket.com/albums/cc277/joey1330/npc2.jpg) ![](http://i217.photobucket.com/albums/cc277/joey1330/npc1.jpg) ![](http://i217.photobucket.com/albums/cc277/joey1330/npc01.jpg) I need: 2 more spriters 1 more Sadscripter 1 more person that can handle VB 5 more mappers If you want to help, post here a message with: Your name: What you want to do: (Optional)Show something that you made: *Posting more screens soon, I'm going to eat*
  13. Thanks mate! It just was a wrong script! Now I have all of them^^ Really ty
  14. I used this script: ``` Sub TakeItem(index, item, value) If value = "all" Then SLOT = 1 Do While SLOT < 24 If GetPlayerInvItemNum(index, SLOT) = item Then Call SetPlayerInvItemNum(index, SLOT, 0) Call SetPlayerInvItemValue(index, SLOT, 0) Call SendInventoryUpdate(index, SLOT) SLOT = 24 End If SLOT = SLOT+1 Loop End Sub Else SLOT = 1 Do While SLOT < 24 If GetPlayerInvItemNum(index, SLOT) = item Then Call SetPlayerInvItemNum(index, SLOT, 0) Call SetPlayerInvItemValue(index, SLOT, GetPlayerInvItemValue(index, SLOT) - value) Call SendInventoryUpdate(index, SLOT) SLOT = 24 End If SLOT = SLOT+1 Loop End Sub End If Sub GiveItem(index, item, value) SLOT = 1 Do While SLOT < 24 If GetPlayerInvItemNum(index, SLOT) = 0 Then Call SetPlayerInvItemNum(index, SLOT, item) Call SetPlayerInvItemValue(index, SLOT, value) Call SendInventoryUpdate(index, SLOT) SLOT = 24 End If SLOT = SLOT+1 Loop End Sub ```And placed it right here: ``` Sub SetBank(Map, X, Y) Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "") End Sub ' Tests scripts up to the location of Sub TestMain(Index). ' Leave this sub at the bottom to test the entire script file. Sub TestMain(Index) Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN) End Sub Sub TakeItem(index, item, value) If value = "all" Then SLOT = 1 Do While SLOT < 24 If GetPlayerInvItemNum(index, SLOT) = item Then Call SetPlayerInvItemNum(index, SLOT, 0) Call SetPlayerInvItemValue(index, SLOT, 0) Call SendInventoryUpdate(index, SLOT) SLOT = 24 End If SLOT = SLOT+1 Loop End Sub Else SLOT = 1 Do While SLOT < 24 If GetPlayerInvItemNum(index, SLOT) = item Then Call SetPlayerInvItemNum(index, SLOT, 0) Call SetPlayerInvItemValue(index, SLOT, GetPlayerInvItemValue(index, SLOT) - value) Call SendInventoryUpdate(index, SLOT) SLOT = 24 End If SLOT = SLOT+1 Loop End Sub End If Sub GiveItem(index, item, value) SLOT = 1 Do While SLOT < 24 If GetPlayerInvItemNum(index, SLOT) = 0 Then Call SetPlayerInvItemNum(index, SLOT, item) Call SetPlayerInvItemValue(index, SLOT, value) Call SendInventoryUpdate(index, SLOT) SLOT = 24 End If SLOT = SLOT+1 Loop End Sub ``` And still, takeitem isn't working…. I already checked this: ``` ' Tests scripts up to the location of Sub TestMain(Index). ' Leave this sub at the bottom to test the entire script file. Sub TestMain(Index) Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN) End Sub ```But they also said: place it a the very bottom, so… Can someone give me: The reason why it isn't working(Even when it's a noob fault) Or give me the right script?
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