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Sprite for my upcoming tileset c&c please


Fabzy
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Sprite for my upcoming tileset im currently making c&c are welcome as i would like to improve them.

Also what version do you prefer, the bigger head or smaller head

![](http://i1363.photobucket.com/albums/r713/fab19901/showoff1_zpsd443b8a0.png)

i prefer the smaller head sprite
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Thanks for replys guys,

This is the tile set to accompany the sprite:

the mountains are far from done obviously along along with the water/waterfall, all tiled and works correctly in eclipse engine (autoiles etc)
![](http://i1363.photobucket.com/albums/r713/fab19901/showoff2_zps5f35639e.png)
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> Thanks for replys guys,
>
> This is the tile set to accompany the sprite:
>  
> the mountains are far from done obviously along along with the water/waterfall, all tiled and works correctly in eclipse engine (autoiles etc)
> ![](http://i1363.photobucket.com/albums/r713/fab19901/showoff2_zps5f35639e.png)

You got lazy and used the same outline for the sand as the grass. You also didn't recolor the outline for the sand. The sand has a green outline which is a bit odd.
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I did get lazy yer, the disadvantage of making 1 template for auto tiles and using it for all of them :P

Update on my tileset with sprites :)

C&C welcome

**These cannot be used without my permission, pm me about them**

![](http://i1363.photobucket.com/albums/r713/fab19901/showoff_zps892ebf60.png)
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Not bad. Here are a few of my tips:

-The tileset could really benefit from some darker colors included in the mix. Especially since you already have a dark grass and people outline, dark dirt details, dark windows, and dark cave. Consistency matters!

-I suggest adding some highlights and shadows. It could really make things pop without needing to change your palette. Remember: If the lightsource is coming from above, then things perpendicular to the ground get less light than things parallel to the ground. So a cliffside would be darker than dirt!

-Avoid mirroring to cheat on details. i.e. the tree foliage

-In a natural world, the grass would reach the edge of the cliffside, not stop a tile before the edge.

-Your cliffside would probably look more natural if - instead of dividing the rocky wall into 4 rows/layers - you randomized it a bit. When making cliff walls  I usually place rocks at random and "fill in" the empty spaces. Right now the cliff looks too grid-like imo.

-Caves don't instantly turn pitch black when they begin. :P A little light creeps in and they fade to black. Either way the transition should be a little less harsh.
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> Not bad. Here are a few of my tips:
>
>  
>
> -The tileset could really benefit from some darker colors included in the mix. Especially since you already have a dark grass and people outline, dark dirt details, dark windows, and dark cave. Consistency matters!
>
>  
>
> -I suggest adding some highlights and shadows. It could really make things pop without needing to change your palette. Remember: If the lightsource is coming from above, then things perpendicular to the ground get less light than things parallel to the ground. So a cliffside would be darker than dirt!
>
>  
>
> -Avoid mirroring to cheat on details. i.e. the tree foliage
>
>  
>
> -In a natural world, the grass would reach the edge of the cliffside, not stop a tile before the edge.
>
>  
>
> -Your cliffside would probably look more natural if - instead of dividing the rocky wall into 4 rows/layers - you randomized it a bit. When making cliff walls  I usually place rocks at random and "fill in" the empty spaces. Right now the cliff looks too grid-like imo.
>
>  
>
> -Caves don't instantly turn pitch black when they begin. :P A little light creeps in and they fade to black. Either way the transition should be a little less harsh.

Thanks for the advice, ill take it into consideration next time  :)

trying to get more quantity out at the moment so i have something to play with then i can do the final touch ups which ill try get all them pieces of advice into :)
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Hey mate, if your still working on this you should enter the first new official eclipse contest. :)

[http://www.eclipseorigins.com/community/index.php?/topic/134083-official-community-contest-1-game-mockup/](http://www.eclipseorigins.com/community/index.php?/topic/134083-official-community-contest-1-game-mockup/)
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