Fabzy Posted July 23, 2013 Author Share Posted July 23, 2013 Sprite for my upcoming tileset im currently making c&c are welcome as i would like to improve them.Also what version do you prefer, the bigger head or smaller head![](http://i1363.photobucket.com/albums/r713/fab19901/showoff1_zpsd443b8a0.png)i prefer the smaller head sprite Link to comment Share on other sites More sharing options...
Zopto Posted July 23, 2013 Share Posted July 23, 2013 i also like smaller head sprite more Link to comment Share on other sites More sharing options...
shwamshwam1 Posted July 23, 2013 Share Posted July 23, 2013 The small head.the big head design makes everything look out of proportion. Link to comment Share on other sites More sharing options...
Philosophy Posted July 23, 2013 Share Posted July 23, 2013 I like the smaller head one by far and the smaller head one has a six pack xD Link to comment Share on other sites More sharing options...
Fabzy Posted July 23, 2013 Author Share Posted July 23, 2013 Thanks for replys guys,This is the tile set to accompany the sprite:the mountains are far from done obviously along along with the water/waterfall, all tiled and works correctly in eclipse engine (autoiles etc)![](http://i1363.photobucket.com/albums/r713/fab19901/showoff2_zps5f35639e.png) Link to comment Share on other sites More sharing options...
Wing Posted July 23, 2013 Share Posted July 23, 2013 > Thanks for replys guys,> > This is the tile set to accompany the sprite:> > the mountains are far from done obviously along along with the water/waterfall, all tiled and works correctly in eclipse engine (autoiles etc)> ![](http://i1363.photobucket.com/albums/r713/fab19901/showoff2_zps5f35639e.png)You got lazy and used the same outline for the sand as the grass. You also didn't recolor the outline for the sand. The sand has a green outline which is a bit odd. Link to comment Share on other sites More sharing options...
Fabzy Posted July 26, 2013 Author Share Posted July 26, 2013 I did get lazy yer, the disadvantage of making 1 template for auto tiles and using it for all of them :PUpdate on my tileset with sprites :)C&C welcome**These cannot be used without my permission, pm me about them**![](http://i1363.photobucket.com/albums/r713/fab19901/showoff_zps892ebf60.png) Link to comment Share on other sites More sharing options...
Nook Posted July 26, 2013 Share Posted July 26, 2013 Not bad. Here are a few of my tips:-The tileset could really benefit from some darker colors included in the mix. Especially since you already have a dark grass and people outline, dark dirt details, dark windows, and dark cave. Consistency matters!-I suggest adding some highlights and shadows. It could really make things pop without needing to change your palette. Remember: If the lightsource is coming from above, then things perpendicular to the ground get less light than things parallel to the ground. So a cliffside would be darker than dirt!-Avoid mirroring to cheat on details. i.e. the tree foliage-In a natural world, the grass would reach the edge of the cliffside, not stop a tile before the edge.-Your cliffside would probably look more natural if - instead of dividing the rocky wall into 4 rows/layers - you randomized it a bit. When making cliff walls I usually place rocks at random and "fill in" the empty spaces. Right now the cliff looks too grid-like imo.-Caves don't instantly turn pitch black when they begin. :P A little light creeps in and they fade to black. Either way the transition should be a little less harsh. Link to comment Share on other sites More sharing options...
Fabzy Posted July 26, 2013 Author Share Posted July 26, 2013 > Not bad. Here are a few of my tips:> > > > -The tileset could really benefit from some darker colors included in the mix. Especially since you already have a dark grass and people outline, dark dirt details, dark windows, and dark cave. Consistency matters!> > > > -I suggest adding some highlights and shadows. It could really make things pop without needing to change your palette. Remember: If the lightsource is coming from above, then things perpendicular to the ground get less light than things parallel to the ground. So a cliffside would be darker than dirt!> > > > -Avoid mirroring to cheat on details. i.e. the tree foliage> > > > -In a natural world, the grass would reach the edge of the cliffside, not stop a tile before the edge.> > > > -Your cliffside would probably look more natural if - instead of dividing the rocky wall into 4 rows/layers - you randomized it a bit. When making cliff walls I usually place rocks at random and "fill in" the empty spaces. Right now the cliff looks too grid-like imo.> > > > -Caves don't instantly turn pitch black when they begin. :P A little light creeps in and they fade to black. Either way the transition should be a little less harsh.Thanks for the advice, ill take it into consideration next time :)trying to get more quantity out at the moment so i have something to play with then i can do the final touch ups which ill try get all them pieces of advice into :) Link to comment Share on other sites More sharing options...
Dark Crusade Posted August 5, 2013 Share Posted August 5, 2013 Definately the smaller head. The other head looks like an alien/ or egg. Link to comment Share on other sites More sharing options...
MadalinV Posted August 28, 2013 Share Posted August 28, 2013 the bigger head version could work if you made the face features bigger too (eyes, mouth, nose…) Link to comment Share on other sites More sharing options...
Dark Crusade Posted August 28, 2013 Share Posted August 28, 2013 Hey mate, if your still working on this you should enter the first new official eclipse contest. :)[http://www.eclipseorigins.com/community/index.php?/topic/134083-official-community-contest-1-game-mockup/](http://www.eclipseorigins.com/community/index.php?/topic/134083-official-community-contest-1-game-mockup/) Link to comment Share on other sites More sharing options...
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