viesty Posted March 11, 2009 Author Share Posted March 11, 2009 So these are my first maps of EO 0.95 BETA![](http://img147.imageshack.us/img147/8196/30349013.png)![](http://img24.imageshack.us/img24/8836/37321167.png) Link to comment Share on other sites More sharing options...
Chakkra Posted March 11, 2009 Share Posted March 11, 2009 It looks decent..Some words of advice:*Make a better transition from one tile to another. It's too blocky.*Don't mix tilesets. It just looks odd.*I don't even knwo what I'm looking at on either of these maps (Which is a bad thing)*get rid of those black lines/outlines on alot of the tiles. Link to comment Share on other sites More sharing options...
viesty Posted March 11, 2009 Author Share Posted March 11, 2009 okay, thanks for advice Link to comment Share on other sites More sharing options...
Chief Posted March 13, 2009 Share Posted March 13, 2009 dont put a bevel or emboss on tiles… it does not make them look better... quite the opposite actually... Link to comment Share on other sites More sharing options...
jna Posted March 14, 2009 Share Posted March 14, 2009 What are the blue parts in the first map?The second map looks ok.Overall 6/10Also, don't use TE Link to comment Share on other sites More sharing options...
Anna Comnena Posted March 14, 2009 Share Posted March 14, 2009 @Chief:> dont put a bevel or emboss on tiles… it does not make them look better... quite the opposite actually...Matter of opinion, as long as the styles are consistant. I think the maps look pretty good, and the tile style is interesting and different. Link to comment Share on other sites More sharing options...
LaurenciaX Posted March 15, 2009 Share Posted March 15, 2009 First map is very chaotic,I don't like it and ground tiles are very repetitive-2/10;second is better,but I still don't like it-5/10. Link to comment Share on other sites More sharing options...
Alpha Posted March 17, 2009 Share Posted March 17, 2009 Stairs are not to be used as bridges. Also, I can't even see that it is a shop. Blends in way too much.-Alpha Link to comment Share on other sites More sharing options...
Hippoman789 Posted March 17, 2009 Share Posted March 17, 2009 2/10everything is flat and crowded.grass in water.walls flat.stairs for bridge.and the bottom wall on first map looks like a drop off not a wall. Link to comment Share on other sites More sharing options...
ddunit Posted March 19, 2009 Share Posted March 19, 2009 O-o. I watch those map and go… wtf.Seriously, detail is repetitive, since when do ~~sewers~~ dungeon, that looks like sewets, have path in the middle.. and that is one square big. How do crops grow when the soil is pretty much rock. When is there waterfalls underground, that would fill the cave up, unless there a huge resevoir that reaches the surface (which is impossible, as it would also flood the sewer/dungeon) Link to comment Share on other sites More sharing options...
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