Timmah Posted June 10, 2009 Author Share Posted June 10, 2009 I have this auto-updater that I made in VB that auto-updates teh game when-ever it starts. I have the source for Eclispe, and I want to know how to make that form be the start-up and then show the main menu. Link to comment Share on other sites More sharing options...
dao Posted June 10, 2009 Share Posted June 10, 2009 i dont think u can id just have it so they have to open it manually Link to comment Share on other sites More sharing options...
Soljah Posted June 10, 2009 Share Posted June 10, 2009 Yes, you can. Go to the options for the .vbp, change the form loaded upon startup… And after the updates are finished, just load the rest through the finish button. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 10, 2009 Share Posted June 10, 2009 I can't really help you with your already-made one, but here: http://www.touchofdeathforums.com/smf/index.php/topic,39403.0.htmlIf you were able to make your own updater, I'm sure you'll be able to adapt this code with ease, for your updater.Warning - while you were typing a new reply has been posted. You may wish to review your post.:embarrassed: Link to comment Share on other sites More sharing options...
Timmah Posted June 11, 2009 Author Share Posted June 11, 2009 Thanks guys, I used both of your idea, I remade it, and found out how to update. Thanks bitches! :) You guys rock! Link to comment Share on other sites More sharing options...
Robin Posted June 11, 2009 Share Posted June 11, 2009 What's the point of having an auto-updater within the actual program? You'd have difficulties updating the game's .exe file. Link to comment Share on other sites More sharing options...
Timmah Posted June 11, 2009 Author Share Posted June 11, 2009 @Robin:> What's the point of having an auto-updater within the actual program? You'd have difficulties updating the game's .exe file.What the point!? It saves my users from having to re download the game, (e.x every time I add a sprite set. :D lol. Link to comment Share on other sites More sharing options...
Robin Posted June 11, 2009 Share Posted June 11, 2009 You missed the point of my post. What's the point of having an autoupdater in the same program as the actual game? You can't update the game's actual .exe. Link to comment Share on other sites More sharing options...
Timmah Posted June 11, 2009 Author Share Posted June 11, 2009 @Robin:> You missed the point of my post. What's the point of having an autoupdater in the same program as the actual game? You can't update the game's actual .exe.No, No. Updater is a separate .exe file. I will tell them to run it when new sprites are released, etc. Link to comment Share on other sites More sharing options...
Robin Posted June 11, 2009 Share Posted June 11, 2009 Ah, I thought you set the updater as a form within the game which loaded up first.My bad. Link to comment Share on other sites More sharing options...
Timmah Posted June 11, 2009 Author Share Posted June 11, 2009 @Robin:> Ah, I thought you set the updater as a form within the game which loaded up first.> > My bad.Lol, it's fine. Link to comment Share on other sites More sharing options...
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