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Screenshots for my game


redmax
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This is 4 screenshots from my upcoming game An Anime Life comment and rate thanks?

[![](http://www.freemmorpgmaker.com/files/imagehost/pics/5b2ce3ad63cdf5949fb09562297acf5d.png)](http://www.freemmorpgmaker.com/files/imagehost/#5b2ce3ad63cdf5949fb09562297acf5d.png)

[![](http://www.freemmorpgmaker.com/files/imagehost/pics/65bc381ebf3e3ba76f568aed5600fa02.png)](http://www.freemmorpgmaker.com/files/imagehost/#65bc381ebf3e3ba76f568aed5600fa02.png)

[![](http://www.freemmorpgmaker.com/files/imagehost/pics/677414728e25a915eeeef5c612e809f2.png)](http://www.freemmorpgmaker.com/files/imagehost/#677414728e25a915eeeef5c612e809f2.png)

[![](http://www.freemmorpgmaker.com/files/imagehost/pics/b6869c562209687352299f26ff701c64.png)](http://www.freemmorpgmaker.com/files/imagehost/#b6869c562209687352299f26ff701c64.png)
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1\. 9/10
i like it the room and everything
except would they really have a fireplace like that? well depending of what time in century it is.
2.good except the path is kinda wierd.
8/10
3\. not bad not bad
add more bushes, flowers, etc.
8/10

Overall pretty damn good :)
keep up the good work
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@[Nitrus:

> Ninja-Tech link=topic=46663.msg474992#msg474992 date=1245395209]
> 1\. 9/10
> i like it the room and everything
> except would they really have a fireplace like that? well depending of what time in century it is.
> 2.good except the path is kinda wierd.
> 8/10
> 3\. not bad not bad
> add more bushes, flowers, etc.
> 8/10
>
> Overall pretty damn good :)
> keep up the good work

Thanks to be honest i thought i would get a bad rating thank you ^^ i will take your advice
also the path is the end of the path when you go to the next map you see the whole path
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@redmax:

> also the path is the end of the path when you go to the next map you see the whole path

a path wouldnt be that big.

more like part of it
        ####      #
######  #  #
###    ##      #        #

thats an example of a path
but using text xD
i dont feel like making a map real quick
but check out soljahs mapping tutorials
they will help u out
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@[Nitrus:

> Ninja-Tech link=topic=46663.msg474996#msg474996 date=1245395735]
> a path wouldnt be that big.
>
> more like part of it
>         ####      #
> ######  #  #
> ###    ##      #        #
>
> thats an example of a path
> but using text xD
> i dont feel like making a map real quick
> but check out soljahs mapping tutorials
> they will help u out

Oh yeah i didn't get what you meant i will fix it up thank you ^^
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  • 2 weeks later...
1: This is the fairly decent map. There's quite a bit of detail, and nothing is repeated. It looks like an actual indoor setting. Those two…things at the side detract from the scene, though. Whatever they are, they are drawn at a different perspective than the rest of the map, making them look flat.

2: There doesn't seem to be much logic to this map. It's just a random smattering of the same 3 or 4 objects in a field. It looks like it'd be difficult to traverse. Always try to make a walkable path for players.

3: The map itself isn't too bad, but the placement of things could use some work. For one, there's a bunch of trees, and a farming patch, near what looks like a log cabin. Outside that is a bench and a gas lamppost. These things don't work together. Try to make your maps have only one theme throughout.

4: This one is the best map. I think interior mapping is where you're best. The details make it look like a habited area, and there are clear paths for players to move about.

All in all, it's not bad, it's just that you're combining principles. Abundance of details works well in indoor maps, but for outdoor maps, a random jumble of objects doesn't work. In nature, the types of trees and vegetation won't differ too greatly within one area. Try to stick to only a couple types of tiles and spread them out in a logical, aesthetic way.
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