kokorecxd Posted June 29, 2009 Author Share Posted June 29, 2009 hello,When I want to move to an empty map i'm getting this error and game freezing.can you help me?Thanks. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 29, 2009 Share Posted June 29, 2009 How big (in size) are your maps? Link to comment Share on other sites More sharing options...
kokorecxd Posted June 29, 2009 Author Share Posted June 29, 2009 100 maps. X=30 Y=30 Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 29, 2009 Share Posted June 29, 2009 Strange; this shouldn't cause any freezing up at the "Receiving Maps" area.Does it happen everytime you try to switch to an empty map, or just sometimes? Link to comment Share on other sites More sharing options...
kokorecxd Posted June 29, 2009 Author Share Posted June 29, 2009 it is some maps Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 29, 2009 Share Posted June 29, 2009 You're using Eclipse Evolution 2.8, right? Link to comment Share on other sites More sharing options...
balliztik1 Posted June 29, 2009 Share Posted June 29, 2009 Are you warping? Link to comment Share on other sites More sharing options...
Diskmaster Posted June 30, 2009 Share Posted June 30, 2009 How much is ur CPU Usage % on ur server computer… that EXACT error happened to me twice on my server when I had too many processes being used at once Link to comment Share on other sites More sharing options...
kokorecxd Posted June 30, 2009 Author Share Posted June 30, 2009 i am using 2.7 and this problem began a new Link to comment Share on other sites More sharing options...
Admiral Refuge Posted June 30, 2009 Share Posted June 30, 2009 @kokorecxd:> i am using 2.7 and this problem began a newThis is a bug in 2.7, it's because sometimes you get desynced with the X and Y axis.If you do not want to switch to EE2.8, you have afew solutions:A) you can either make a scripted hotkey, so when the player presses the "Delete" button or something, it will call this command:```Call PlayerWarp(Index, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))```Then, then the player gets stuck on the Receiving Map, he will have to hit that hotkey, and it will refresh.B) you can fix the problem in the engine's source code; here are two solutions:http://www.touchofdeathforums.com/smf/index.php/topic,45645.0.htmlhttp://www.touchofdeathforums.com/smf/index.php/topic,46808.0.html Link to comment Share on other sites More sharing options...
kokorecxd Posted July 1, 2009 Author Share Posted July 1, 2009 okey i will try Link to comment Share on other sites More sharing options...
kokorecxd Posted July 1, 2009 Author Share Posted July 1, 2009 @Admiral:> B) you can fix the problem in the engine's source code; here are two solutions:> http://www.touchofdeathforums.com/smf/index.php/topic,45645.0.html> http://www.touchofdeathforums.com/smf/index.php/topic,46808.0.htmlboth doesn't work Link to comment Share on other sites More sharing options...
Patrick Posted July 1, 2009 Share Posted July 1, 2009 Try moving the maps to 2.8? Link to comment Share on other sites More sharing options...
kokorecxd Posted July 1, 2009 Author Share Posted July 1, 2009 i can't move maps to 2.8 because i am edited my client. Link to comment Share on other sites More sharing options...
Patrick Posted July 1, 2009 Share Posted July 1, 2009 In VB6? Link to comment Share on other sites More sharing options...
kokorecxd Posted July 1, 2009 Author Share Posted July 1, 2009 yes Link to comment Share on other sites More sharing options...
ShadeJayy Posted July 1, 2009 Share Posted July 1, 2009 Lol Are you moving to a new map while editor is open? Cause u gotta click save then it goes to another mapLol Typo Link to comment Share on other sites More sharing options...
kokorecxd Posted July 1, 2009 Author Share Posted July 1, 2009 no i aren't moving to a new map while editor is open.i'm not so stupid! Link to comment Share on other sites More sharing options...
Admiral Refuge Posted July 1, 2009 Share Posted July 1, 2009 You could try setting up a scripted hotkey (even Ambardia Online does this), that has this code:```Case 1 Call PlayerWarp(Index, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(Index, "Unfrozen", RED) Exit Sub```That one, would be for the "Page up" key.The player hits it, he automatically gets unfrozen from that "Receiving Map" thing. Link to comment Share on other sites More sharing options...
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