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[Bug] [EE2.7] Out of Sync


kokorecxd
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@kokorecxd:

> i am using 2.7 and this problem began a new

This is a bug in 2.7, it's because sometimes you get desynced with the X and Y axis.
If you do not want to switch to EE2.8, you have afew solutions:
A) you can either make a scripted hotkey, so when the player presses the "Delete" button or something, it will call this command:
```
Call PlayerWarp(Index, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))
```Then, then the player gets stuck on the Receiving Map, he will have to hit that hotkey, and it will refresh.

B) you can fix the problem in the engine's source code; here are two solutions:
http://www.touchofdeathforums.com/smf/index.php/topic,45645.0.html
http://www.touchofdeathforums.com/smf/index.php/topic,46808.0.html
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@Admiral:

> B) you can fix the problem in the engine's source code; here are two solutions:
> http://www.touchofdeathforums.com/smf/index.php/topic,45645.0.html
> http://www.touchofdeathforums.com/smf/index.php/topic,46808.0.html

both doesn't work
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You could try setting up a scripted hotkey (even Ambardia Online does this), that has this code:
```
Case 1
  Call PlayerWarp(Index, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))
  Call PlayerMsg(Index, "Unfrozen", RED)
  Exit Sub

```That one, would be for the "Page up" key.
The player hits it, he automatically gets unfrozen from that "Receiving Map" thing.
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