sephiron Posted July 4, 2009 Author Share Posted July 4, 2009 I'm not very used to 32x64 sprites, because i just recently switched over from xtremeworlds. does anyone know how to make "good" 32x64 doors? What i mean is, How do i make both mask tiles open up at the same time when i walk in from of them?Someone please reply. Link to comment Share on other sites More sharing options...
Patrick Posted July 4, 2009 Share Posted July 4, 2009 You make them a door attribute. I'm not sure what it does but hey, it does something.Also to make a door start off with a 32x64 brown block. Then make extra features and stuff like dimples. Link to comment Share on other sites More sharing options...
sephiron Posted July 4, 2009 Author Share Posted July 4, 2009 @üÑÂøчġġεт:> You make them a door attribute. I'm not sure what it does but hey, it does something.> > Also to make a door start off with a 32x64 brown block. Then make extra features and stuff like dimples.Ya, i don't need help with pixel art, I just want the door to open all the way, and not just half of it lol. Thanks :azn: Link to comment Share on other sites More sharing options...
Owen F Posted July 4, 2009 Share Posted July 4, 2009 yeah i dont think you can.I tried but only half the door opens. it looks terrible. Link to comment Share on other sites More sharing options...
Patrick Posted July 4, 2009 Share Posted July 4, 2009 oh right. i think the door attribute makes the tile disappear. Link to comment Share on other sites More sharing options...
jna Posted July 4, 2009 Share Posted July 4, 2009 You could script or source that. I think i saw a script for this somewhere.PS: Don't make a topic name all in caps, thats screaming and if you read the rules its not allowed. Link to comment Share on other sites More sharing options...
sephiron Posted July 4, 2009 Author Share Posted July 4, 2009 @Jna:> You could script or source that. I think i saw a script for this somewhere.> > PS: Don't make a topic name all in caps, thats screaming and if you read the rules its not allowed.BUT I LOVE SCREAMING, AHHHHHHH. Lol just kidding, but thanks alot. Link to comment Share on other sites More sharing options...
Diskmaster Posted July 4, 2009 Share Posted July 4, 2009 Lol, extreme worlds *cough* stinks *cough* *Cough* Link to comment Share on other sites More sharing options...
balliztik1 Posted July 4, 2009 Share Posted July 4, 2009 @Diskmaster:> Lol, extreme worlds *cough* stinks *cough* *Cough*Unneeded. Don't comment if you're not going to answer his question.To make a door disappear all the way, you can use a code like this in a scripted tile:```Call SetTimer("DoorTile " & map & "," & x & "," & y & "," & GetTileX(map, x, y, layer) & "," & GetTileY(map, x, y, layer) & "," & GetTileSet(map, x, y, layer) & "," & layer & "," & script & "," & GetPlayerX(index) & "," & GetPlayerY(index), 5000)Call SetTile(map, x, y, 0, 0, 0, layer)Call SetAttribute(GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index), 0, 0, 0, 0, "", "", "")```You'd have to replace all the instances of _map_, _x_, _y_, and _layer_ in this code, though. You'd just do this for both tiles - copy and paste.And place this sub at the bottom of your main.txt:```Sub DoorTile(map, x, y, tilex, tiley, tileset, layer, script, scriptx, scripty) Call SetTile(map, x, y, tilex, tiley, tileset, layer) Call SetAttribute(map, scriptx, scripty, 19, script, 0, 0, "", "", "") Call RemoveTimer("DoorTile " & map & "," & x & "," & y & "," & tilex & "," & tiley & "," & tileset & "," & layer & "," & script & "," & scriptx & "," & scripty)End Sub```I'm actually going to write up a little more complex code and post it over in the script database. Give me a while. Link to comment Share on other sites More sharing options...
Diskmaster Posted July 5, 2009 Share Posted July 5, 2009 Here, this is how u do it: [http://www.touchofdeathforums.com/smf/index.php/topic,47668.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,47668.0.html)Sry for the above post =( Link to comment Share on other sites More sharing options...
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