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RPG Mockup


VitinhooxD
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To be honest, that's the boss thing about map layers, making individual tile details that you can overlay on trees, instead of killing memory by loading a tileset just full of different trees. The other benefit is that some of the details that'll go on trees, can work on almost any other kind of terrain, not just trees. Like a birds nest that can also sit on a housetop, or a branch that dangles off of a hill. :P
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> To be honest, that's the boss thing about map layers, making individual tile details that you can overlay on trees, instead of killing memory by loading a tileset just full of different trees. The other benefit is that some of the details that'll go on trees, can work on almost any other kind of terrain, not just trees. Like a birds nest that can also sit on a housetop, or a branch that dangles off of a hill. :P

Oh shut it, with your weird but cool profile pic.
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  • 3 months later...
Your sprites are not bad, and most of the things have been pointed out already. However, I do feel the need to point out your pallete. Unless you are going for a really blue colored game, or a map under an overcast sky, there is just waay to much blue going on here. The water is alright, but the sand and grassy and even the trees could use a little bit of a change. Don't forget the yellows!
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