varinyc Posted August 16, 2009 Author Share Posted August 16, 2009 Okay, This is my first huge from scratch source modification. X_X[[u]InGame Mail System 1.0]- Sends a message to directed player regardless to if they are online or not- Checks to make sure if your receiver is a valid character- Easily forward a message from your inbox- players can store up to 9999 messages, maybe more with a slight edit- Automatic Alert of a new/unread message- Easily Delete an old/unwanted message- Inbox keeps the mail in order from oldest to newest- Alert System is completely automatic, It checks for new messages at login now too.- The Alert System now includes a sound.[[u]InGame Mail System 2.0]- The layout has been completely redone.- Now included is an outbox.- Confirmation on pressing cancel during a new message.- Graphical button to Inbox.[Bug Free Policy]: This has been created and Tested in Eclipse Stable only. If anyone would like to test it on EE 2.7 or 2.8, could you tell me how it works out? Lastly, I'm only human, If you find an error, I'm always ready to fix it.I created spoiler tags to make the thread look neater. Hope it works.:+:+:CLIENT SIDE:+:+:Now, Create a form named frmInbox:I have the looks attached to this message, and enter this code in the form:>! ```Private Sub cmdCancel_Click() Dim x As Long x = MsgBox("Are you sure you want to discard your message?", vbYesNo) If x = vbNo Then Exit Sub End If frNew.Visible = False frmInbox.Width = 3350 cmdForward.Enabled = True cmdOutboxSel.Enabled = True cmdInboxSel.Enabled = True cmdDelete.Enabled = True cmdCloseInbox.Enabled = True cmdNew.Enabled = True frInbox.Visible = False frOutbox.Visible = FalseEnd Sub>! Private Sub cmdCloseInbox_Click() Unload MeEnd Sub>! Private Sub cmdDelete_Click() Dim DltMsg As String Dim DltMsgNum As Long>! If frNew.Visible = True Then Exit Sub End If If lstMail.Visible = True Then DltMsg = lstMail.Text If DltMsg <> "" Then DltMsgNum = Mid$(DltMsg, 2, 4) Call RemoveMail(GetPlayerName(MyIndex), DltMsgNum, 1) lstMail.RemoveItem lstMail.ListIndex End If Else DltMsg = lstOutbox.Text If DltMsg <> "" Then DltMsgNum = Mid$(DltMsg, 2, 4) Call RemoveMail(GetPlayerName(MyIndex), DltMsgNum, 2) lstOutbox.RemoveItem lstOutbox.ListIndex End If End IfEnd Sub>! Private Sub cmdForward_Click() If frNew.Visible = True Then Exit Sub End If Dim ListedMsg As Long Dim MsgID As String If lstMail.Visible = True Then MsgID = lstMail.Text If MsgID <> "" Then ListedMsg = Mid$(MsgID, 2, 4) Call GetMsgBody(GetPlayerName(MyIndex), ListedMsg, 1) End If Else MsgID = lstOutbox.Text If MsgID <> "" Then ListedMsg = Mid$(MsgID, 2, 4) Call GetMsgBody(GetPlayerName(MyIndex), ListedMsg, 2) End If End If frNew.Visible = True frmInbox.Width = 7750 cmdForward.Enabled = False cmdOutboxSel.Enabled = False cmdInboxSel.Enabled = False cmdDelete.Enabled = False cmdCloseInbox.Enabled = False cmdNew.Enabled = False frInbox.Visible = False frOutbox.Visible = FalseEnd Sub>! Private Sub cmdInboxSel_Click() frOutbox.Visible = False frmInbox.Width = 3350 lstOutbox.Visible = False lstMail.Visible = TrueEnd Sub>! Private Sub cmdNew_Click() If frNew.Visible = False Then txtBody.Text = vbNullString txtReceiver.Text = vbNullString txtSubject.Text = vbNullString frNew.Visible = True frmInbox.Width = 7750 cmdForward.Enabled = False cmdOutboxSel.Enabled = False cmdInboxSel.Enabled = False cmdDelete.Enabled = False cmdCloseInbox.Enabled = False cmdNew.Enabled = False frInbox.Visible = False frOutbox.Visible = False End IfEnd Sub>! Private Sub cmdOutboxSel_Click() frOutbox.Visible = False frmInbox.Width = 3350 lstOutbox.Visible = True lstMail.Visible = FalseEnd Sub>! Private Sub cmdSend_Click() Call CheckChar(GetPlayerName(MyIndex), frmInbox.txtReceiver.Text, frmInbox.txtSubject.Text, frmInbox.txtBody.Text) Unload MeEnd Sub>! Private Sub Form_Load() Call CheckInbox(GetPlayerName(MyIndex), 1) Call CheckInbox(GetPlayerName(MyIndex), 2) Me.Width = 3350End Sub>! Private Sub lstMail_Click() If frNew.Visible = True Then Exit Sub End If frInbox.Visible = True frOutbox.Visible = False Dim ListedMsg As Long Dim MsgID As String MsgID = lstMail.Text If MsgID <> "" Then ListedMsg = Mid$(MsgID, 2, 4) Call GetMsgBody(GetPlayerName(MyIndex), ListedMsg, 1) End If frmInbox.Width = 7750 frInbox.Visible = True frOutbox.Visible = FalseEnd Sub>! Private Sub lstOutbox_Click() If frNew.Visible = True Then Exit Sub End If frInbox.Visible = False frOutbox.Visible = True Dim ListedMsg As Long Dim MsgID As String MsgID = lstOutbox.Text If MsgID <> "" Then ListedMsg = Mid$(MsgID, 2, 4) Call GetMsgBody(GetPlayerName(MyIndex), ListedMsg, 2) End If frmInbox.Width = 7750 frInbox.Visible = False frOutbox.Visible = TrueEnd Sub>! ```Next Open frmMirage and Make a button and name it cmdMail, make sure it has a height of 25 and a width of 90, and set the style to 1 in the properties window. Preferably place it in the bottom Left corner space.Then paste this code into frmMirage:>! ```Private Sub cmdMail_Click() If frmInbox.Visible = False Then frmInbox.Visible = True End IfEnd Sub>! ```Next, open ModHandleData and paste this just above the End Sub at the bottom:>! ``` If (Casestring = "setmsgbody") Then If Parse(4) = 1 Then frmInbox.txtSender.Text = Parse(1) frmInbox.txtSubject.Text = Parse(2) frmInbox.txtBody.Text = Parse(3) frmInbox.txtBody2.Text = Parse(3) Else frmInbox.txtReceiver2.Text = Parse(1) frmInbox.txtSubject.Text = Parse(2) frmInbox.txtBody.Text = Parse(3) frmInbox.txtBody3.Text = Parse(3) End If Exit Sub End If If (Casestring = "xobniym") Then If Val(Parse(2)) <= 9 Then frmInbox.lstMail.addItem "[000" & Parse(2) & "]" & " " & Parse(1) & " - " & Parse(3) ElseIf Val(Parse(2)) >= 9 And Val(Parse(2)) <= 99 Then frmInbox.lstMail.addItem "[00" & Parse(2) & "]" & " " & Parse(1) & " - " & Parse(3) ElseIf Val(Parse(2)) > 99 Then frmInbox.lstMail.addItem "[0" & Parse(2) & "]" & " " & Parse(1) & " - " & Parse(3) Else frmInbox.lstMail.addItem "[" & Parse(2) & "]" & " " & Parse(1) & " - " & Parse(3) End If Exit Sub End If If (Casestring = "myoutbox") Then If Val(Parse(2)) <= 9 Then frmInbox.lstOutbox.addItem "[000" & Parse(2) & "]" & " " & Parse(1) & " - " & Parse(3) ElseIf Val(Parse(2)) >= 9 And Val(Parse(2)) <= 99 Then frmInbox.lstOutbox.addItem "[00" & Parse(2) & "]" & " " & Parse(1) & " - " & Parse(3) ElseIf Val(Parse(2)) > 99 Then frmInbox.lstOutbox.addItem "[0" & Parse(2) & "]" & " " & Parse(1) & " - " & Parse(3) Else frmInbox.lstOutbox.addItem "[" & Parse(2) & "]" & " " & Parse(1) & " - " & Parse(3) End If Exit Sub End If If (Casestring = "unreadmsg") Then Dim E As Long Dim Ending1 As String If Parse(1) > 0 Then For E = 1 To 3 If E = 1 Then Ending1 = ".gif" If E = 2 Then Ending1 = ".jpg" If E = 3 Then Ending1 = ".bmp">! If FileExists("GUI\Inbox" & Ending1) Then frmMirage.cmdMail.Picture = LoadPicture(App.path & "\GUI\Inbox2" & Ending1) End If Next E Else For E = 1 To 3 If E = 1 Then Ending1 = ".gif" If E = 2 Then Ending1 = ".jpg" If E = 3 Then Ending1 = ".bmp">! If FileExists("GUI\Inbox2" & Ending1) Then frmMirage.cmdMail.Picture = LoadPicture(App.path & "\GUI\Inbox" & Ending1) End If Next E End If>! ```Still in ModHandleData, Find The Play Sound Packet area, and put this in with the other sound cases:>! ```Case "newmsg" Call PlaySound("magic18.wav")>! ```Now open up ModTCP and just paste this at the bottom:>! ```Sub SendEmail(ByVal msgSender As String, ByVal msgReceiver As String, ByVal msgSubject As String, ByVal msgBody As String) Call SendData("sendemail" & SEP_CHAR & msgSender & SEP_CHAR & msgReceiver & SEP_CHAR & msgSubject & SEP_CHAR & msgBody & END_CHAR)End Sub>! Sub GetMsgBody(ByVal MyName As String, ByVal ListedMsg As Long, ByVal Either As Long) Call SendData("getmsgbody" & SEP_CHAR & MyName & SEP_CHAR & ListedMsg & SEP_CHAR & Either & END_CHAR)End Sub>! Sub RemoveMail(ByVal MyName As String, ByVal DltMsgNum As Long, ByVal Either As Long) Call SendData("dltmsg" & SEP_CHAR & MyName & SEP_CHAR & DltMsgNum & SEP_CHAR & Either & END_CHAR)End Sub>! Sub CheckInbox(ByVal MyInbox As String, ByVal Either As Long) Call SendData("updateinbox" & SEP_CHAR & MyInbox & SEP_CHAR & Either & END_CHAR)End Sub>! Sub CheckChar(ByVal msgSender As String, ByVal msgReceiver As String, ByVal msgSubject As String, ByVal msgBody As String) Call SendData("checkchar" & SEP_CHAR & msgSender & SEP_CHAR & msgReceiver & SEP_CHAR & msgSubject & SEP_CHAR & msgBody & END_CHAR)End Sub>! ```SAVE YOUR PROJECT, and close the client.:+:+:SERVER SIDE:+:+:Create a Mail folder and also an Outbox folder in with your server. Open up ModHandleData and put this right under the other Case options at the bottom of the first sub.>! ``` Case "sendemail" Call Packet_SendEmail(Index, Parse(1), Parse(2), Parse(3), Parse(4)) Exit Sub Case "getmsgbody" Call Packet_EmailBody(Index, Parse(1), Parse(2), Parse(3)) Exit Sub Case "dltmsg" Call Packet_RemoveMail(Index, Parse(1), Parse(2), Parse(3)) Exit Sub Case "updateinbox" Call Packet_MyInbox(Index, Parse(1), Parse(2)) Exit Sub Case "checkchar" Call Packet_CheckChar(Index, Parse(1), Parse(2), Parse(3), Parse(4)) Exit Sub>! ```Then put this at the VERY bottom of ModHandleData:>! ```Public Sub Packet_SendEmail(ByVal Index As Long, ByVal msgSender As String, ByVal msgReciever As String, ByVal msgSubject As String, ByVal msgBody As String) Dim FileName As String Dim Inbox As Long Dim Total As Long If GetPlayerName(index) <> msgSender Then Call HackingAttempt(index, "Email Modification") Exit Sub End If FileName = App.Path & "\Mail\" & msgReciever & ".txt" If Not FileExists("\Mail\" & msgReciever & ".txt") Then Call PutVar(FileName, "INBOX", "amount", 1) Call PutVar(FileName, "INBOX", "total", 1) Call PutVar(FileName, 1, "Number", 1) Call PutVar(FileName, 1, "Read", 1) Call PutVar(FileName, 1, "Sender", msgSender) Call PutVar(FileName, 1, "Subject", msgSubject) Call PutVar(FileName, 1, "Body", msgBody) If IsPlaying(FindPlayer(msgReciever)) Then If FindPlayer(msgReciever) <> Index Then Call Packet_Unread(FindPlayer(msgReciever), msgReciever) Else Call Packet_Unread(Index, msgSender) End If End If Else If Inbox = 9999 Or Total = 9999 Then Exit Sub End If Inbox = GetVar(FileName, "INBOX", "amount") Total = GetVar(FileName, "INBOX", "total") Call PutVar(FileName, Inbox + 1, "Number", Total + 1) Call PutVar(FileName, Inbox + 1, "Read", 1) Call PutVar(FileName, Inbox + 1, "Sender", msgSender) Call PutVar(FileName, Inbox + 1, "Subject", msgSubject) Call PutVar(FileName, Inbox + 1, "Body", msgBody) Call PutVar(FileName, "INBOX", "amount", Inbox + 1) Call PutVar(FileName, "INBOX", "total", Total + 1) If IsPlaying(FindPlayer(msgReciever)) = True Then If FindPlayer(msgReciever) <> Index Then Call Packet_Unread(FindPlayer(msgReciever), msgReciever) Else Call Packet_Unread(Index, msgSender) End If End If Call Packet_SendEmail2(Index, msgSender, msgReciever, msgSubject, msgBody) Exit Sub End IfEnd Sub>! Public Sub Packet_SendEmail2(ByVal Index As Long, ByVal msgSender As String, ByVal msgReciever As String, ByVal msgSubject As String, ByVal msgBody As String) Dim FileName As String Dim Inbox As Long Dim Total As Long If GetPlayerName(index) <> msgSender Then Call HackingAttempt(index, "Email Modification") Exit Sub End If FileName = App.Path & "\Outbox\" & msgSender & ".txt" If Not FileExists("\Outbox\" & msgSender & ".txt") Then Call PutVar(FileName, "OUTBOX", "amount", 1) Call PutVar(FileName, "OUTBOX", "total", 1) Call PutVar(FileName, 1, "Number", 1) Call PutVar(FileName, 1, "Sent", msgReciever) Call PutVar(FileName, 1, "Subject", msgSubject) Call PutVar(FileName, 1, "Body", msgBody) Else Inbox = GetVar(FileName, "OUTBOX", "amount") Total = GetVar(FileName, "OUTBOX", "total") If Inbox = 9999 Or Total = 9999 Then Exit Sub End If Call PutVar(FileName, Inbox + 1, "Number", Total + 1) Call PutVar(FileName, Inbox + 1, "Sent", msgReciever) Call PutVar(FileName, Inbox + 1, "Subject", msgSubject) Call PutVar(FileName, Inbox + 1, "Body", msgBody) Call PutVar(FileName, "OUTBOX", "amount", Inbox + 1) Call PutVar(FileName, "OUTBOX", "total", Total + 1) Exit Sub End IfEnd Sub>! Public Sub Packet_EmailBody(ByVal Index As Long, ByVal MyName As String, ByVal ListedMsg As Long, ByVal Either As Long) Dim FileName As String Dim Inbox As Long If GetPlayerName(index) <> MyName Then Call HackingAttempt(index, "Email Modification") Exit Sub End If If Either = 1 Then FileName = App.Path & "\Mail\" & MyName & ".txt" Inbox = GetVar(FileName, "INBOX", "amount") Do While Inbox >= 1 If GetVar(FileName, Val(ListedMsg), "Number") = Inbox Then Call SendDataTo(Index, "setmsgbody" & SEP_CHAR & GetVar(FileName, Val(ListedMsg), "Sender") & SEP_CHAR & GetVar(FileName, Val(ListedMsg), "Subject") & SEP_CHAR & GetVar(FileName, Val(ListedMsg), "Body") & SEP_CHAR & Either & END_CHAR) Call PutVar(FileName, Val(ListedMsg), "Read", 0) Exit Do End If Inbox = Inbox - 1 Loop Call Packet_Unread(Index, MyName) Else FileName = App.Path & "\Outbox\" & MyName & ".txt" Inbox = GetVar(FileName, "OUTBOX", "amount") Do While Inbox >= 1 If GetVar(FileName, Val(ListedMsg), "Number") = Inbox Then Call SendDataTo(Index, "setmsgbody" & SEP_CHAR & GetVar(FileName, Val(ListedMsg), "Sent") & SEP_CHAR & GetVar(FileName, Val(ListedMsg), "Subject") & SEP_CHAR & GetVar(FileName, Val(ListedMsg), "Body") & SEP_CHAR & Either & END_CHAR) Exit Do End If Inbox = Inbox - 1 Loop End IfEnd Sub>! Public Sub Packet_RemoveMail(ByVal Index As Long, ByVal MyName As String, ByVal DltMsgNum As Long, ByVal Either As Long) Dim FileName As String Dim NewAmount As Long If GetPlayerName(index) <> MyName Then Call HackingAttempt(index, "Email Modification") Exit Sub End If If Either = 1 Then FileName = App.Path & "\Mail\" & MyName & ".txt" Call PutVar(FileName, Val(DltMsgNum), "Number", 0) Call PutVar(FileName, Val(DltMsgNum), "Read", 0) Call PutVar(FileName, Val(DltMsgNum), "Sender", vbNullString) Call PutVar(FileName, Val(DltMsgNum), "Subject", vbNullString) Call PutVar(FileName, Val(DltMsgNum), "Body", vbNullString) Call Packet_Unread(Index, MyName) Else FileName = App.Path & "\Outbox\" & MyName & ".txt" Call PutVar(FileName, Val(DltMsgNum), "Number", 0) Call PutVar(FileName, Val(DltMsgNum), "Sent", vbNullString) Call PutVar(FileName, Val(DltMsgNum), "Subject", vbNullString) Call PutVar(FileName, Val(DltMsgNum), "Body", vbNullString) End IfEnd Sub>! Public Sub Packet_MyInbox(ByVal Index As Long, ByVal MyInbox As String, ByVal Either As Long) Dim FileName As String Dim Inbox As Long Dim Unread As Long If GetPlayerName(index) <> MyInbox Then Call HackingAttempt(index, "Email Modification") Exit Sub End If If Either = 1 Then FileName = App.Path & "\Mail\" & MyInbox & ".txt" Inbox = GetVar(FileName, "INBOX", "amount") Do While Inbox >= 1 If GetVar(FileName, Val(Inbox), "Number") > 0 Then Call SendDataTo(Index, "xobniym" & SEP_CHAR & GetVar(FileName, Val(Inbox), "Sender") & SEP_CHAR & GetVar(FileName, Val(Inbox), "Number") & SEP_CHAR & GetVar(FileName, Val(Inbox), "Subject") & END_CHAR) End If Inbox = Inbox - 1 Loop Call Packet_Unread(Index, MyInbox) Else FileName = App.Path & "\Outbox\" & MyInbox & ".txt" Inbox = GetVar(FileName, "OUTBOX", "amount") Do While Inbox >= 1 If GetVar(FileName, Val(Inbox), "Number") > 0 Then Call SendDataTo(Index, "myoutbox" & SEP_CHAR & GetVar(FileName, Val(Inbox), "Sent") & SEP_CHAR & GetVar(FileName, Val(Inbox), "Number") & SEP_CHAR & GetVar(FileName, Val(Inbox), "Subject") & END_CHAR) End If Inbox = Inbox - 1 Loop End IfEnd Sub>! Public Sub Packet_Unread(ByVal Index As Long, ByVal MyInbox As String) Dim Unread As Long Dim Inbox As String Dim FileName As String If GetPlayerName(index) <> MyInbox Then Call HackingAttempt(index, "Email Modification") Exit Sub End If FileName = App.Path & "\Mail\" & MyInbox & ".txt" Inbox = GetVar(FileName, "INBOX", "amount") Do While Inbox >= 1 If GetVar(FileName, Val(Inbox), "Read") = 1 Then Unread = Unread + 1 End If Inbox = Inbox - 1 Loop If Unread > 0 Then Call BattleMsg(Index, "You Have " & Unread & " New Message!", BRIGHTRED, 0) Call SendDataTo(Index, "sound" & SEP_CHAR & "newmsg" & END_CHAR) End If Call SendDataTo(Index, "unreadmsg" & SEP_CHAR & Unread & END_CHAR)End Sub>! Sub Packet_CheckChar(ByVal Index As Long, ByVal msgSender As String, ByVal msgReciever As String, ByVal msgSubject As String, ByVal msgBody As String) If FindChar(msgReciever) = True Then Call Packet_SendEmail(Index, msgSender, msgReciever, msgSubject, msgBody) Else Call PlayerMsg(Index, "That Player Does Not Exist!", BRIGHTRED) End IfEnd Sub>! ```Go to ModGameLogic and in the JoinGame Sub put this at the bottom:>! ``` Call Packet_Unread(Index, GetPlayerName(Index))>! ```SAVE YOUR PROJECTDownload the 2 JPGs here for your new Inbox Button and place them in your GUI folder, then you're done!PS: If you end up using it, could ya add credit where it's due? ^_^ even just saying thank you in this topic is fine.comments welcome ^_^NOTICE: Modified recently (6/21/2012) to take out the nasty yellow text. Project inactive since '09 Link to comment Share on other sites More sharing options...
Guest Posted August 17, 2009 Share Posted August 17, 2009 its good and i like how u made this post nice and cleanbut i there are few mistakes with End Select and End Sub Codesalso i get this error of ambiguous name detected for the following line:Sub GetMsgBody(ByVal MyName As String, ByVal ListedMsg As Long Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 sorry dude, but you have done something wrong then.i just tried this on my Stable edit, and it went in without any problems.so, start over, and read the thread good to see where you went wrong.Damian666Edit:all works, although i must say i didnt see any alert on a new mail when i logged in.maybe thats something you could add?maybe use a battle message to show it to player or something, also another thing i noticed…and i dont mean this in a bad way...but your GUI for the inbox and stuff looks like shit XDit could use a redesign ^^ Link to comment Share on other sites More sharing options...
varinyc Posted August 17, 2009 Author Share Posted August 17, 2009 @[SB:> Damian666 link=topic=50294.msg525638#msg525638 date=1250514951]> sorry dude, but you have done something wrong then.> > i just tried this on my Stable edit, and it went in without any problems.> > so, start over, and read the thread good to see where you went wrong.> > Damian666> > Edit:> > all works, although i must say i didnt see any alert on a new mail when i logged in.> > maybe thats something you could add?> maybe use a battle message to show it to player or something, also another thing i noticed…> and i dont mean this in a bad way...> > but your GUI for the inbox and stuff looks like shit XD> it could use a redesign ^^Yes still working on getting the inbox to change on startup.and yeah, I haven't done anything towards a GUI yet x_x;I kinda just threw things on there for now. Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 ok, cool… cant wait to see where this is going :)Damian666 Link to comment Share on other sites More sharing options...
varinyc Posted August 17, 2009 Author Share Posted August 17, 2009 [UPDATE] The Inbox Is checked for new Messages at startup now. Quickly do the following:All of this is on Server SideOpen up ModGameLogic, Go to the JoinGame Sub and under this:```' Update the server console. Call ShowPLR(Index)```Add our New line of code:``` Call Packet_Unread(Index, GetPlayerName(Index))```======================Add this at the bottom of Packet_Unread in ModHandleData``` If Unread > 0 Then Call BattleMsg(Index, "You Have " & Unread & " New Message!", BRIGHTRED, 0) End If```And there you go. Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 good, that fixed it, but maybe add a little message, saying you recieved mail, and maybe even a sound?but yeah, it looks good ^^Damian666 Link to comment Share on other sites More sharing options...
varinyc Posted August 17, 2009 Author Share Posted August 17, 2009 @[SB:> Damian666 link=topic=50294.msg525703#msg525703 date=1250522243]> good, that fixed it, but maybe add a little message, saying you recieved mail, and maybe even a sound?> > but yeah, it looks good ^^> > Damian666:/I just edited my Posts to include the battle message, I'll work on adding a sound. Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 lolol, we crossed posts huh ^^and you dont have to do it, i am just suggesting mate, if you think its fine as it is, good for you :)Damian666 Link to comment Share on other sites More sharing options...
varinyc Posted August 17, 2009 Author Share Posted August 17, 2009 @[SB:> Damian666 link=topic=50294.msg525707#msg525707 date=1250522502]> lolol, we crossed posts huh ^^> > and you don't have to do it, i am just suggesting mate, if you think its fine as it is, good for you :)> > Damian666Your suggestions are awesome, I just like making weird faces. no worries. Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 oh OK XDwell… then use faces that aren't sad or angry... weirdo XDDamian666 Link to comment Share on other sites More sharing options...
varinyc Posted August 17, 2009 Author Share Posted August 17, 2009 [Update]The following allows for a new message sound:Client side > ModHandleData > Find Play Sound Packet > Place this code in with the other case sound options:``` Case "newmsg" Call PlaySound("magic18.wav")```Server Side > ModHandleData > Find the following:``` If Unread > 0 Then Call BattleMsg(Index, "You Have " & Unread & " New Message!", BRIGHTRED, 0) End If```replace with:``` If Unread > 0 Then Call BattleMsg(Index, "You Have " & Unread & " New Message!", BRIGHTRED, 0) Call SendDataTo(Index, "sound" & SEP_CHAR & "newmsg" & END_CHAR) End If``` Link to comment Share on other sites More sharing options...
The New World Posted August 17, 2009 Share Posted August 17, 2009 You have forgotten the almight outbox! That'd be a simple helpful function. Link to comment Share on other sites More sharing options...
varinyc Posted August 17, 2009 Author Share Posted August 17, 2009 @Rose:> You have forgotten the almighty outbox! That'd be a simple helpful function.@_@ I really totally forgot that! wow…. yeah, my layout sucks, so I'll work on that inclusion while tinkering with things. Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 yep, nice one mate ^^now for that GUI XDand maybe when you send a message, close the box?dunno about that one though, what if ya wanna send more then one…i don't know, forget it XD Link to comment Share on other sites More sharing options...
The New World Posted August 17, 2009 Share Posted August 17, 2009 Or you could add an exit confirmation if its accidentally clicked, especially if you're in the middle of a message, and for the GUI, Zero's game was open source for a while, and I believe still has the GUI up for download, you can modify theirs to fit yours, to get an idea. Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 lol, i allready send that to him ^^Damian666 Link to comment Share on other sites More sharing options...
varinyc Posted August 17, 2009 Author Share Posted August 17, 2009 @Rose:> Or you could add an exit confirmation if its accidentally clicked, especially if you're in the middle of a message.o.o Okee dokee.@[SB:> Damian666 link=topic=50294.msg525734#msg525734 date=1250524653]> yep, nice one mate ^^> > now for that GUI XD> > and maybe when you send a message, close the box?> dunno about that one though, what if ya wanna send more then one…> > i don't know, forget it XDo_0 Then Send Message button already has Unload Me in it. Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 yeah, thats why i said forget it XDDamian666 Link to comment Share on other sites More sharing options...
The New World Posted August 17, 2009 Share Posted August 17, 2009 You may want to add a delete after 3 days or whatever option, like if the person gets tons of mail and doesn't want to see it all everytime.. or add check boxes and a delete button. :3 Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 he allready has a delete button :)Damian666 Link to comment Share on other sites More sharing options...
varinyc Posted August 17, 2009 Author Share Posted August 17, 2009 @Rose:> You may want to add a delete after 3 days or whatever option, like if the person gets tons of mail and doesn't want to see it all everytime.. or add check boxes and a delete button. :3Hmmm, maybe, but working with multiple anything, or timed anything, is tedious. So I might after I get some other things done first.In the meantime, I recommend sticking with Gmail… XD jk jk Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 lolol, just fix teh GUI, maybe look at teh one i send ya, and go from there.its a game mailbox, no email XDDamian666 Link to comment Share on other sites More sharing options...
varinyc Posted August 17, 2009 Author Share Posted August 17, 2009 @[SB:> Damian666 link=topic=50294.msg525762#msg525762 date=1250528038]> lolol, just fix teh GUI, maybe look at teh one i send ya, and go from there.> > its a game mailbox, no email XD> > Damian666I think this new layout will be very suprising to you, ^_^ Link to comment Share on other sites More sharing options...
damian666 Posted August 17, 2009 Share Posted August 17, 2009 cool, cant wait mate :)Damian666 Link to comment Share on other sites More sharing options...
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