Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Neverwinter Nights Persistant World - WIP


Dark Crusade
 Share

Recommended Posts

**Update- Making new topic. See inside this board.**

Alright, so from time to time I'm going to mess around with the Aurora Toolset to make a persistent world for Neverwinter Nights. I must say that my love for this game is still strong, and I still remember all aspects of the editor well, including mapping, item and npc design, and NW Script.

I won't update the main topic, nor attempt to get any sort of sub board for this until I know that this will be a supported and planned project. So far it's mostly ideas and a bit of impulse. Although I will keep posting updates, however not updating main post.

I've started working on a few basic scripts, such as trash cans where players can delete their items instead of littering them on the ground. Roleplay will be a major part of the persistent world, so players may be scorned by other players if they decide to drop a heap of useless stercus on the ground in the middle of a city, for example.

The starting town for players will be a small harbor town called Elandor. The players will start inside a boat at the docks, and begin their adventure from there. Heres a few screenshots I took. I was testing a torch script, where lamposts only turn on at night.

![](http://i38.tinypic.com/2ugpjmd.jpg)

![](http://i36.tinypic.com/xd7zi9.jpg)

![](http://i34.tinypic.com/334oimd.jpg)
Link to comment
Share on other sites

Even if you do torrent it, I strongly doubt you will find a serial code to use online that nobody else is using, and that isn't banned.

Alright, so I've done a basic prologue. The player begins asleep inside a cargo ship with nothing but rags. The player then stands up and is spoken to by a sailor. The sailor informs the player that they were found lost at sea, after a shipwreck which involved pirates besieging a ship. The sailor gives the player some basic context and useful information, and 50 gold coins. The player is then able to leave the ship and embark on their journey.

I'll get some more screenshots of the town as I progress.

Feedback is greatly sought
Link to comment
Share on other sites

Heres some more screenshots of Elandor. These were taken during a normal sunny day. I've got patrolling guards, and strolling citizens, and started the Tavern. More information on that later. This fair harbor town has reasonable chances for rain and storms. I'm also still considering tweaking the ambient, diffuse and fog for the town.

![](http://i33.tinypic.com/21ndv09.jpg)

![](http://i35.tinypic.com/2mpmwx0.jpg)

![](http://i33.tinypic.com/35n7evl.png)

![](http://i37.tinypic.com/2nk5215.png)

Ooh, sorry for bad quality. Seems tinypic resaved them as .jpg. Color seems screwed up too.
Link to comment
Share on other sites

Alright, got a few areas done now. Heres a recap-

**Elandor.** Small harbor town. Player starts on cargo ship, sailor on board explains that the player that they were found lost at sea, after a shipwreck which involved pirates besieging a ship. The sailor gives the player some basic context and useful information, and 50 gold coins. The player is then able to leave the ship and embark on their journey. The town only has a handful of buildings, overall its a scenic rural village, with plently of trees. Theres patrolling guards, and roaming citizens.

**Rusty Bucket Tavern.** Small tavern with rooms available. Patrons are inside walking around, singing, holding drinks, and sitting down. You can purchase drinks from the bartender, you can get food from a cook, or you can rent a room, which transports you upstairs in a restable room, where you can regain your health, and spell charges.

**Arms and Armor.** Basic blacksmithy and armoror. Here you can purchase cheap weapons, armor and shields. Being but a small town, there isn't too much to offer, but enough for a beginner.

**Outfitter.** Here the player is able to purchase various garments of clothing, such as dresses, robes, and civilian wear. This is mostly for roleplay, these clothes do not give armor or other advantages.

**Merchant Trader** Situated near the docks is also a trader, who sells basic but useful items.

**Church.** Here is also a priest who will both resurrect you if you die, and offer healing. You can also purchase some potions and such. If you die, he can also transport you to the last spot you died, if your urgently need to return.

Finishing up on a cave now, which will be linked to a very basic quest.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...